It sounded useful, decided to bring it over. It's got some nice pro's and cons too.
Also, ANY emotes in this are not my fault, they were just that way from the other one.
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This a a little guide to help inform people on the pro's and cons of the alchemy attacks.I will give tips on how each attack should be used, but I will not talk about anything that is not attack related, or anything related to a golem(I'm sorry but i dont use golem =P) Hope this guide helps!:happy:
:=:Note:=:
X=1 x=The possability
- i.e:: Damage :: XXxx <= 2/5flat damage, with the possability of being 4/5damage
- Damage :: x <= usually does NO damage but can do about 50 damage
~WaterCannon~
A very versatile skill, like ice bolt. The closer the target is to the caster, the more damage. This skill can be used in conjunction with melee skills, tho it will do minimal melee damage due to a weak cylinder. Best to be used on its own, or with counter.
Damage :: XXXX
Versatility :: XXXXX
Stamina :: XXXXX
Cost :: X
Pros
Versatile
High Damage
Not dependant on stats
Fast
Cons
Wastes stam llike a B**** Nagging at you...
No AoE
:-Tips-:
Use as CLOSE as possible, it might not seem as much, but your damge will increase by a significant amount. Try to charge in your free time, but don't waste 5 charges on a monster with 100 HP left... It'll waste you stam and kill your crystal stock, in the long run(IE::AlbyAdvance), you'll be thankful.
Another tip, is know your enemy's element... Try not to use water cannon against a siren >.<
<Flame Burst>
An alchemist's windmill... Without the "Invicibility" perk. The caster hurls fire at the target, in a line stretching about 400-500 range, with a 30 degree splash. This attack does less damage than Watercannon, but Ignores protection. Max your critical with this skill to do some massive damage:ok:
Damage :: XXxx
Versatility :: XXxx
Stamina :: XXX
Cost :: X
Pros
AoE
Ignores Protection
Cons
Lowish damage
Capped at rank 6 for now
Slow
:-Tips-:
If used correctly when starting a room, you can save your party a lot of time, reducing monster's life down to half. I recommend using this skill with 5 charges, or you will see dreaded 1's.
PREDICT ENEMY MOVEMENTS! Anything that walks into the path of your flame can fall pray to this skill. Also, use this skill up close and in a line with other targets. This will give you more reach so you can hit them.
If your planning to use this in combat... Rank it. All the way. I don't care about the AP. Just do it.
(Wind Blast)
Your pushing skill, aggro control and Fun skill! At low ranks this skill is just as useful as its high ranks. Used at very close range if possible for the best results. This skill should only be used sparingly because of its 1 minute cooldown when you fire the 3rd charge. This skill does minimal damage, 1-30.
Damage :: x
Versatility :: XXxxx
Stamina :: X
Cost :: X
Pros
Pushes
Fast
Cons
No damage
Has a cooldown after the 3rd shot is fired in a row
:-Tips-:
Use this skill! It will save you and your buddy's life! When spamming things against a wall, feel free to use this with that spamming. It will stun the enemy for a while, even IF they have Mana Reflection!
This skill can also be used to help out WMers get more targets.
<^LifeDrain^>
As the name suggests, it drains your enemy's HP and refuels yours! A real life saver if your almost dead. This skill is hard to train, due to its cost to manufacture the crystals. It is always worth saving a few crystals in your inventory when your in a sticky situation. Very useful for Meleers and WMers.
Damage :: XXX
Versatility :: X
Stamina :: XXX
Cost :: XXXXX
Pros
Drains HP!
Always does a fixed amount of damage
The final hit, the knockback, does a fair amount of damage
Cons
Costly
Slow to load
Costly:confused2:
::Sand Burst::
Used to blind an opponent to get away. In my opinion... THIS IS THE WORST SKILL EVER! There is a CP cap to which monsters you can blind!:mad2: At rank F, the only things you can really blind are monsters weaker than a white spider! And at rank 6 it only goes up to a skeleton pirate! Yes that's useful to get away from, but a rank 6 water cannon can destroy that pirate! It also has a long load time... something that's clearly bad for a skill that's supposed to "Help you escape danger". Simply loading this skill can kill you. :cry:
Damage :: x
Versatility :: x
Stamina :: X
Cost :: X
Pros
Blinds enemy's
Cons
Enemy CP Restriction
Slow
No damage
:-Tips-:
There are only 2 options with this skill :: Save the 3 AP from rank F (Don't get it) Or max it in an hour. Maxing it uses 52 AP points.
If you do plan to max it, STUDY THE MONSTERS IN WHICH YOUR GONNA USE IT ON! You'll feel like an idiot if you keep trying to blind something with 1700 CP when you can only blind things under 1200 CP...
Rank F Training:: Blind Brown Foxes or White spiders.
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Hope this guide helped all those who are failing at using alchemic attacks~