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Invertex wrote on 2012-02-02 03:12
Maybe if Sword Lann had the ability to activate a weaker version of Gliding Fury off of any hit (along with some of the other suggestions)? The idea that the majority of his survival tools come from a critical hit, which is a random occurance, is sort of silly. Perhaps have it take two-three times the stamina and having much lower damage if you activate it off of a non critical hit.
Also Thousand Needles needs some sort of change. It's completely useless to use when you could spam Bear Blower for DPS instead. Lann doesn't really have a good DPS move for long windows of attack. Hammer Fiona spams Butterfly, Spear Lann spins, Staff Evie MA spams. But the "bad" weapons (Sword Lann, Sword Fiona, and Scythe Evie) don't have a very good sustained DPS option.
Perhaps if Thousand Needle stabs actually got a boosted percentile (close to Magic Arrow's perhaps?) and have the final smash do a bit more damage as well (so it acts as Staff Evie spamming MA into a Firebolt for optimized damage).
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Mello wrote on 2012-02-02 03:36
Quote from MareneCorp;759169:
Lower stam usage rate for all skills. That's my only input, seeing as everything good has been taken.
And no, I'm not QQing about how much stamina "fail" Lanns take up, I have zeal and berserker enchants on everything, with 150 max stamina.
Yes, Lann's skills take WAY to much stamina to get much use, I constantly find myself unable to run when I need to, due to lack of stamina.
Endless stamina for Lann would be awesome, he is after all, the hyper dual wielder.
Quote from Invertex;759172:
Maybe if Sword Lann had the ability to activate a weaker version of Gliding Fury off of any hit (along with some of the other suggestions)? The idea that the majority of his survival tools come from a critical hit, which is a random occurance, is sort of silly. Perhaps have it take two-three times the stamina and having much lower damage if you activate it off of a non critical hit.
Also Thousand Needles needs some sort of change. It's completely useless to use when you could spam Bear Blower for DPS instead. Lann doesn't really have a good DPS move for long windows of attack. Hammer Fiona spams Butterfly, Spear Lann spins, Staff Evie MA spams. But the "bad" weapons (Sword Lann, Sword Fiona, and Scythe Evie) don't have a very good sustained DPS option.
Perhaps if Thousand Needle stabs actually got a boosted percentile (close to Magic Arrow's perhaps?) and have the final smash do a bit more damage as well (so it acts as Staff Evie spamming MA into a Firebolt for optimized damage).
I got it, a REALLY cool idea would be to make it so however many times Lann stabs with thousand needles, each time he stabs, the DMG increases by like 20 a stab, the final smash would do double the damage of all the stabs total DMG.
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Oizen wrote on 2012-02-02 05:38
Anyone else think its sad that sword lann out damages and out dps's himself when he's smashing with an object?
:|
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MareneCorp wrote on 2012-02-02 05:43
Quote from OizenX;759349:
Anyone else think its sad that sword lann out damages and out dps's himself when he's smashing with an object?
:|
:|
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Sparrow wrote on 2012-02-02 07:33
Quote from OizenX;759349:
Anyone else think its sad that sword lann out damages and out dps's himself when he's smashing with an object?
:|
Pretty much, I love my lann, but I can't play him, I'm not that pro.
I'm good with evie tho. :D
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Mello wrote on 2012-02-02 23:35
Quote from Sparrow;759519:
Pretty much, I love my lann, but I can't play him, I'm not that pro.
I'm good with evie tho. :D
I love Lann gameplay wise, its just, there isn't much gameplay of Lann, being dead and all.
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0chocolachao0 wrote on 2012-02-03 19:56
Lann really needs to have an improvement on dodging. I mean, Kai can cover ALOT OF GROUND with one dodge move. Kind of makes me think that like, since Lanns are supposed to be the masters of dodging due to having no defensive skills to withstand damage, they need to have like, the best dodge o-o.
That 0.3 invincibility frames is fine, just extend the dodge range!
[S]Maybe then we won't be the first to die in Raids?[/S]
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Invertex wrote on 2012-02-03 20:03
Random thought after playing some Cestus Karok.
If Lann had a system similar to the Blaster Gauge, it might serve to help him. Perhaps as a Sword Lann only skill (it'd make Spears broken) he could gain gauge every time he landed a critical hit. As you ranked this, you could hold more levels and for longer. Then, Gliding Fury could be acitavated as long as you have a level of gauge to spend.
I'm pretty sure a guaranteed Slip -> Nimble -> Gliding Fury (-> Lightning Fury) would be enough to dodge most things.
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Oizen wrote on 2012-02-03 22:51
^ Me gusta.
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Mello wrote on 2012-02-03 23:36
Quote from 0chocolachao0;761509:
Lann really needs to have an improvement on dodging. I mean, Kai can cover ALOT OF GROUND with one dodge move. Kind of makes me think that like, since Lanns are supposed to be the masters of dodging due to having no defensive skills to withstand damage, they need to have like, the best dodge o-o.
That 0.3 invincibility frames is fine, just extend the dodge range!
[S]Maybe then we won't be the first to die in Raids?[/S]
With Evie having teleport it'll be hard to make Lann have the best dodge, they just need to make one slip dash have like 3x the range it has now.
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JinNJuice wrote on 2012-02-16 16:54
I don't know if this would be considered a necro post, but I had an idea.
I was thinking, since Evie has eagle talon and Karok has a running tackle, that maybe Lann can have a skill that will sprint faster. I don't really see it as a sword Lann exclusive skill, but oh well. To give it balance, it can either have a long time until it activates or a cooldown time. I was thinking of it being used after a set amount of time/stamina from sprinting.
Just had an idea for Fiona as well. Perhaps Fiona can have a skill where, after running for a little while, her shield will reduce damage and prevent being knocked down. To balance that, it will be a defensive skill that doesn't damage enemies.
Yes, I know this was supposed to be ideas for Sword Lann only, but I just wanted to share my other idea.
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Oizen wrote on 2012-02-16 22:59
^When I think lann, I immediately think Scout from Tf2.
Now think how balanced Tf2 would be if heavy and everyone else could run as fast as scout.
Thats pretty much how lann is balanced to to rest of the classes.
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JinNJuice wrote on 2012-02-20 14:25
Another "idea" in my head. Give Gust Sting, fully charged, a longer range. Inspired by Commander Kakrish. I guess this can be applied to Fiona's Rose Thorns as well.
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Atrus wrote on 2012-04-27 04:05
Hello everyone first time poster, long time lurker. Sorry for necroing this thread, and also I'll warn you my Lann isn't super high level(mostly and Staff-Evie/Cestus-Karok) player so there's a very good chance I don't know what I'm talking about.
I definitely agree that Lanns, and in particular, Sword Lanns could use a buff. After thinking about it for a while here's my take on this matter:
I think a possibly cool idea would be to include a quick-time event kind of thing like Karoks have that would happen after a boss. It would trigger coming out of a successfully dodged boss attack using slip dash, you'd have a small window to trigger an attack where Lann would propel himself agilely up off the missed attack's hitbox over the enemy behind the head, ala Kai, and deal a swift attack before jumping off a somewhat decent distance behind enemy. This attack would consume a lot of stamina and, while being very useful, would have the inherent risk of having to stay within a fairly close range of the attack's hitbox to be able to activate it. This attack could have a good stun percentage to it like some of Fiona's attacks to give sword Lanns a little more utility as well. I think it fits well with sword Lann's style of game-play and would drastically increase his survivability in the hands of skilled players. Plus more importantly, it shouldn't be too hard to code into the game compared to some other ideas I had since it's essentially just using a bunch of elements already in the game with the inclusion of Kai.
Another idea I had maybe for sword Lanns only, or for Lanns in general. Is to have the crit chance higher but attached to the stamina bar. So Lann's would have very high crit rates when they're fresh but as they get tired they lose they're crit rate significantly. Maybe something like 50% greater crit chance around full stamina but around 70% less when completely drained of stamina. It would add increased dps but help balance it out with a new game-play element of more importance on stamina management.
An alternative concept of the prior idea would be to have Lann's crit chance increase based on the boss's health bar. In other words, as the boss gets worn out Lann see more opportunities to get in critical hits. It would show off Lann's skill and agility as a swordsman.
Another idea could be for sword Lanns to have another quicktime event in which sword Lanns would use his dual swords to block and/or parry an attack but it would throw him backwards hard and he'd still take a fraction of the damage (maybe 20-50%.) Since he'd be knocked down he could trigger a gliding fury out of it and it would give him some increased survivability for those attacks you just can't seem to dodge. This ability could really work for any opponent as well even the Colhen raids, since you don't have any interaction with the boss itself.
I'm also in favor of an increased run speed across the board for all Lanns. Probably a greater increase while just regularly running and a smaller increase when sprinting. This would make Lann more maneuverable in fights as well as just moving from place to place.
Let me know what you think.
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Invertex wrote on 2012-04-27 04:32
Necroing is still necroing, we still don't allow it.