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bebepanales wrote on 2010-04-15 18:39
"I currently have rF thunder(and rF lightning, healing and icebolt and need 3 more for firebolt), rB combat mastery and am lvl 24(total) on my new human, i am thinking of making him my main someday, so i want him to be self sufficient.
money is not a big worry, i get nexon cash alot and have all his main equipment(full matching spaika and dragon crest, dual gladiuses, thunder wand(and will soon get the rest).
the big question is:Mage, hybrid or melee.
also, if you choose hybrid or mage, can you tell me where i can find a good guide? I am well....a giant, i dont know much about humans, magic or hybrids.
I know the basics of how to make a good mage, and i think i know what guide to use, but i can't find a hybrid guide for melee/magic..."
[SIZE="5"]Poll:[/SIZE]
[SIZE="4"]*Mage 6
*Hybrid 29
*Melee 12[/SIZE]
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bebepanales wrote on 2010-04-15 18:41
EndlessDreams: Hybrid will win because it has both mage and melee...
Nowadays, melee is much cheaper than a mage due to lack of cheap mana around.
A melee person do benefit from having Lightning Bolt/Firebolt at r1 through, but it isn't something you have to rush. rF bolts would do fine in early parts of the game as long as it involves bolt-counter.
Justified: I started out a Mage. Enjoyed getting through the game with Rank F skills across the board for combat (except for Critical). Did that for about 700 levels. Then decided, since I've mastered both Icebolt and Ice Spear, I'll start dabbling in Combat.
It used to be that I would slice things up with combat, and switch to my wand in sticky situations as an escape measure. Now that my combat skills are decently ranked, my wand mostly sits in my inventory gathering dust.
Combat is much more fun than magic (the combos and pace of combat is much more exciting than the distance and restrictions on magic), much more efficient, and much cheaper, so go with that. If you choose to hybridize, I recommend Icebolt since it is low in CP, low in AP cost, and serves the tactical purpose just as well as Lightningbolt, without the higher Int strain for balance. Though, you can get by without dabbling into magic. I wouldn't Hybridize into advance magic though, because as much as some people believe that combat and advance magic go together, I've never seen a practical example of such.
You can still go mage-path if you want to, it's perfectly feasible and you won't be restricted to low level dungeons, and that could be a good choice if most people you play with are combat based. Dungeons get progressively more boring the more people are spamming windmill in it, so going magic or ranged could keep party dynamics more entertaining.
Holyness: im leaning more towards hybrid/mage for the fact that i spent 250k on thunder and that i already have a pro giant with valencia armor.
im thinking maybe mage so that i can do the really hard dungeons with my wife, or be able to handle rafting...and handle stuff like that.
Also, most of the people i dungeon with are combat based.
P.S. a practical use for thunder i have noticed is, if i were to be combat, i wouldn't use much mana, so i could use thunder whenever my thunder went down to finish off countering/windmilling enemies that have a bit of hp left.
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bebepanales wrote on 2010-04-15 18:44
bebepanales: im a hybrid, and i think i use ice half the time, melee half the time when i fight normal monsters. i just think it's convenient, splitting the use of stam and mana. well, i've tried lightning countering metal skellies on my mule, lightning f counter f, and i had to pot a lot of mp pots, one or more mp30 per skellie. i don't think i can survive without a strong kind of bolt. but it's also important to have decent mana, around 100, as well as stam, around 100.
currently mine are 122 mana and 136 stamina. i pot a lot for stam because of my rank 1 smash, and i don't really use that many mp pots, unless im constantly healing my party mates.
i guess you should try to balance counter and bolt. if bolt is weak, rank counter really high in order for bolt counter combo to be efficient. right now my counter is at b, im not ranking it atm because im not done with refine yet.
i just think it's convenient to have an extra offensive attack wedged in in your battles, like... smash+ice+counter/def as opposed to smash+counter/def. what i do a lot too is smash to pack a punch and to throw them off a distance, ice to stun, charge, smash. it's nice to have a stun attack, but why have it weak when you're gonna stun everything anyways?? this was what i was thinking for charge too, which ill advance later on, but that's besides my point xP
high rank fire is useful too~ for wyvern hunting and rabbie/barri advanced.
i just said a lot of obvious things~ but these are the reasons why i am a hybrid.
on another note, today i pvp'd boku, since he's my friend. his rules were NO MAGIC. i thought i was going to go crazy. yes. i lost. xP because he took away 1/2 of my fighting tactic. lol!! i still love him though.
if not magic, i would hybrid with range because some sort of projectile-ish attack is necessary in fighting i think.
i don't know if you should choose lightning or ice to get to a high rank. atm my lightning is at f. i don't know if i regret choosing ice over lightning; the only time i stack the charges are like... 2 stacked for an offensive attack starting ice counter, or 5 stacked to defeat stone horses. other than that i just use one bolt at a time, so maybe i should have gone with lightning, for the higher max. i only chose the icebolt path to save my own arse when i was nooby. it charges faster at a sooner rank than the other bolts. ice was my first rank 1 skill, and it sure did save me a lot of deaths back then.
oh another thing, i learned meditation to rank f, but i never use it for battle. i use it sometimes when im potmaking and it is night time (no mana tunnel). i suggest not ranking that. you won't pot that much mp anyways if you don't heal people too often.
i also learned thunder to f, but i never use it. o.,e
im gonna rank it once i get my strength up.
Omarukun: Im a melee/mage, and I can tell you its good later in the game.
You choice being a full mage: Thats cool =D or a full melee? Thats cool too! The thing its that you have to choice the thing you like more.
Personally I went melee first, then started to turn into magic. When I realized I was a melee/mage person... Now Im working on archery :3 so.. yeah.. looking for a kind of total hybrid =,=;
Maybe you can start, with melee. And like almost all grinders, rank wm like there's no tomorrow, until rank 9 for the low charge time or rank 5, for the extra range. Along with Critical hit and some combat mastery.
Then you can go for R9 icebolt, that way you can have a sort of Range attack.
After that you can continue with smash, start getting the bolts to higher ranks (Fire/lightning rank 5, for the reduced cast speed), or simply getting into full mage, at least by this way, if something gets near you because magic screwed up the tactic, you know that your melee hits are going to deal good damage
Phoenix~Lament: Start off with melee first. It makes you strong early on so you can become an AP-hoarding machine, which really helps for branching out because advanced magic is an AP sinkhole x_x
bebepanales: i started out thinking id be a mage and an enchanter, but it was just hard. i was just frugal with mp pots for some reason, and i just felt like bashing the monsters' faces in. xP like... natural instinct. being all out mage i think would cost too much :/ and i dont know, i just find it refreshing to smash things. so i became a hybrid. xP btw, you should try getting smash to 1, because i enjoy fighting ever so much more using that than before when my smash was like c or something. it's so fun xD
oh and what i did was up was actively up my int first, learning stuff i didnt really need, just for intelligence.
funny thing is, my composing skill is still novice. it's supposed to give you a good intelligence boost if you rank it.
get musical knowledge to rank a, with the ap rewards you'll end up spending a net of 1 ap.
buy the seal stone books in aeira's life skill book shop. i believe there are 4? i could be wrong. they give you free permanent intelligence. +1 each i think.
now my base is 208, so now im working on strength giving skills. just 3 ap away from fh 9, which i can just explore to achieve. right now im working on getting it to rank 1. i want my base strength to be in the high 100's or maybe past 200, because i want to be equally as strong as i am intelligent, but that's just me.
im just telling you what i did and what im doing now because right now i think i'm doing fine.
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Trigger wrote on 2010-04-15 18:48
Melee is strong almost immediately. There's a reason you start with a sword and not a bow or a wand. It's also arguably the most efficient way to level in terms of expenditure (repairs, potions, etc.). However, powerful melee enchants can cost a fortune, as can good gear. Melee also lacks the ability to attack at a distance, although this is easily compensated for with low-rank bolt spells.
Range takes a HELL of a lot of work to make powerful -- all those grindtastic life skills will wear your patience down, and you'll spend a fortune on raw materials for said skills. Range also has a grand whopping total of four skills per race, making it rather stale. But powerful range is second to none. With the longest attack ranges in the game, and the ability to combo with Windmill, and the cheap repairs and relatively inexpensive gear, it's hard to beat.
Magic is by far the longest-term investment in terms of character build, mostly because it's pitifully weak at low ranks and its powerful skills take a lot of time and/or money to learn. It's also one of the most expensive builds to play with, since MP potions cost a lot and cannot be purchased from NPCs and wand repairs are equally money-hungry. But it has one of the most versatile skill sets in the game, capable of doing virtually anything, and has the second most powerful attack in the game, Fireball (only beaten by Giant Full Swing).
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bebepanales wrote on 2010-04-15 18:51
Hatecraze: Hybrid everything ftw. Because being able to pwn everything feels like a taste of heaven.
qaccy: Melee's generally the best to start out with because it's cheap and windmill, a skill that nearly everybody will tell you to take to 1 ASAP (for good reason) is best utilized by melee because they'll have the str to back it up and they can utilize it in battle more effectively instead of just as a defense. The drawback is that str is a huge CP booster, so going melee first will make it harder to train skills of the other two attack types.
Magic is a good choice to pair up with melee as some others have said...but only as support. It's a good idea to save the AP and keep your bolt(s) at no higher than F just for magic counter/pulling purposes; a decent-ranked counter with high str will outdamage a rank 1 bolt with a weak counter. Once you're comfortable with your melee abilities, go ahead and take a bolt or two to 1 for the extra int/damage/cast speed, and maybe get an advanced spell to fool around with but note the very high AP costs. Thunder's the easiest spell to get by far and is also arguably the strongest, all factors considered; it also raises mana and will by decent amounts, both useful. Also in the magic tree, unless you're planning on being a WM spammer you may want to learn to love mana shield; it's a relatively high AP cost (less than advanced magic but higher than most melee skills especially once it's uncapped to rank 1), but at high ranks it lets you use your least valuable resource (mana) to aid your survivability with better returns than HP gives. Myself, I've got around 400 HP and with mana shield I have an extra 650ish "HP" to turn on/off at will. Save it for high injury mobs because mana shield makes you immune to it.
Range doesn't complement melee as well as magic would IMO, simply because the two use different weapon types that can't be used in exchange for the other (can't smash with a bow for instance, but you can with a wand). Range packs more power than magic does though, but it's also a bit more "advanced" because you have that evil aim meter to worry about. A powerful ranger isn't to be underestimated though - huge range and high damage makes them able to kill pretty much anything, though unlike mages and melee (to a lesser extent) they can have trouble with certain range-resistant mobs without using creative tactics (golems being a great example, or so I've heard).
Alchemy's a branch nobody's really touched on...but it mainly falls in the same category as ranged I think. Cylinders let you smash though, so in a way they're *slightly* more melee-friendly than using a bow. You'd mainly get the support skills here if anything, such as barrier spikes for defensive purposes (range would love these the most), golem for a meatshield of sorts (at high ranks these things are beasts, and they're immune to explosion damage), and life drain for added HP and a fairly strong attack as well. If you want to use fireball, mana crystallization while reducing the damage by 20-50% (depending on rank), also gives fireball an incredibly fast casting time of 8-12 seconds (again, depending on rank).
The above is all probably terribly painful on the eyes to read through...but I'm not very good at organizing things, lol. Short summary with my suggestion would be to start off as melee and supplement it with a little magic or alchemy. Focus on melee, don't bother using a wand and only carry around a cylinder to use alchemy skills (if you get any).
Justified: I agree that going hybrid early isn't a good choice. Instead of being decent in all areas, you want to be able to completely overpower your enemies with any one of the three.
After you've already established a good base, then you can start dipping into the other skills. And like qaccy said, rank F bolts are good enough since the main use is for chaining combos together, which you don't need extra damage for.
Many people are proud of themselves for dabbling into multiple multiple skill types. The phrase "Jack of All Trades" is commonly used by those people. However, that phrase usually continues to say "Jack of All Trades, Master of None" which isn't so flattering. They're usually outperformed by a "true" single-class player until very high levels when hybridization is inevitable.
Tibarn: Hybrid is always better than a pure anything.
Always.
Justified: [Originally Posted by Tibarn:
Hybrid is always better than a pure anything.
Always.]
So you're saying that it is NOT a good idea to do Refine/Windmill first?
Because after all, starting out with Windmill first would be a pure-Melee character. And since Hybrid is ALWAYS better, then that counts for levels 1-100 as well.
If you don't bother explaining yourself, you might as well not post.
Especially when you use absolutes, and repeat for emphasis.
Valkyrie: [Originally Posted by Holyness:
im leaning more towards hybrid/mage for the fact that i spent 250k on thunder and that i already have a pro giant with valencia armor.
im thinking maybe mage so that i can do the really hard dungeons with my wife, or be able to handle rafting...and handle stuff like that.
Also, most of the people i dungeon with are combat based.
P.S. a practical use for thunder i have noticed is, if i were to be combat, i wouldn't use much mana, so i could use thunder whenever my thunder went down to finish off countering/windmilling enemies that have a bit of hp left.]
250k is nothing compared to the gold you'll use on repairs and pots. But if you love magic, then you should go with it
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bebepanales wrote on 2010-04-15 18:59
EndlessDreams: [
Originally Posted by Justified:
So you're saying that it is NOT a good idea to do Refine/Windmill first?
Because after all, starting out with Windmill first would be a pure-Melee character. And since Hybrid is ALWAYS better, then that counts for levels 1-100 as well.
If you don't bother explaining yourself, you might as well not post.
Especially when you use absolutes, and repeat for emphasis. ]
Getting ANY skill outside of one branch would make the person a hybrid.
That would include getting rF bolts while training your WM.
Tibarn: [
Originally Posted by Justified:
So you're saying that it is NOT a good idea to do Refine/Windmill first?
Because after all, starting out with Windmill first would be a pure-Melee character. And since Hybrid is ALWAYS better, then that counts for levels 1-100 as well.
If you don't bother explaining yourself, you might as well not post.
Especially when you use absolutes, and repeat for emphasis.]
Before you post a response, think about it. If you're posting purely for the rush of being an ass, then no need to post. ^.^
It's completely true that one with R1 WM, Smash, Magnum, and Range will be better than one with only R1 WM and Smash, is it not?
Where on earth did you get the idea that I said not to do WM and Refine first? Care to explain that? If anything, my post advocates it.
Edit: And yes, as Endless said, having any skill other than melee skills makes you a hybrid. Of course beginners won't use JUST melee. Icecounter/firecounter is a huge skill newbies use.
*Gasp* That makes them a hybrid!
Holyness: [
Originally Posted by bebepanales:
get musical knowledge to rank a, with the ap rewards you'll end up spending a net of 1 ap.]
what ap rewards? do you mean the quest you get that says "get 'XXXXX' to rank 9" or whatever?
Justified: Having the skills isn't what most people consider a "hybrid." Ranking the skills is what does. Anybody who isn't a noob will have at least learned the basic skills (unless they have an actual reason not to do so, such as not wanting the stat or CP gain).
I was pointing out that you said Hybrids are always better. Always would imply right off the bat, at level 1. Going Windmill first would be a Melee build, not a Hybrid. However, Hybrid is better, therefore Windmill first is worse - according to you.
And if you need me to spell it out more, I was ridiculing you for using absolutes with no explanation. If people are asking for help, we don't need one-liners and over generalizations undermining actual posts.
Also, if you even read those posts, I said that "pure" characters are better until the point where a character is strong enough in one area to diversify into another. Of course I am not advocating people to stop ranking skills once they finish their respective set, and comparing somebody with twice the level (Rank 1 Smash, WM, Magnum and Range) to somebody with half the level (Rank 1 Smash and WM) is doesn't prove anything. Just that levels make your character potentially stronger.
Maybe if you didn't skim my posts, you would have caught all that the first time I said it? Almost everything in this post is repeated.
bebepanales: [
Originally Posted by Holyness:
what ap rewards? do you mean the quest you get that says "get 'XXXXX' to rank 9" or whatever?]
musical knowledge quest to rank a gives you 5 ap, and it requires 6 ap to get to a.
Skill Quests - Mabinogi World Wiki
Tibarn: [
Originally Posted by Justified:
Having the skills isn't what most people consider a "hybrid." Ranking the skills is what does. Anybody who isn't a noob will have at least learned the basic skills (unless they have an actual reason not to do so, such as not wanting the stat or CP gain).
I was pointing out that you said Hybrids are always better. Always would imply right off the bat, at level 1. Going Windmill first would be a Melee build, not a Hybrid. However, Hybrid is better, therefore Windmill first is worse - according to you.
And if you need me to spell it out more, I was ridiculing you for using absolutes with no explanation. If people are asking for help, we don't need one-liners and over generalizations undermining actual posts.
Also, if you even read those posts, I said that "pure" characters are better until the point where a character is strong enough in one area to diversify into another. Of course I am not advocating people to stop ranking skills once they finish their respective set, and comparing somebody with twice the level (Rank 1 Smash, WM, Magnum and Range) to somebody with half the level (Rank 1 Smash and WM) is doesn't prove anything. Just that levels make your character potentially stronger.
Consider things other than those that support your conclusion. Having more R1 skills doesn't mean a higher level. I have more R1 skills than several of my friends, and they're a higher level. Perhaps the person raised WM and Smash to R1, then raised other skills to R9, while the hybrid ranked WM, Smash, Range, and Mag to R1 straight off the bat. Uses the same amount of AP (potentially) but they have less R1 skills.
Maybe if you didn't skim my posts, you would have caught all that the first time I said it? Almost everything in this post is repeated.]
I'd like to point this out.
"Having the skills isn't what most people consider a "hybrid." Ranking the skills is what does...I was pointing out that you said Hybrids are always better. Always would imply right off the bat, at level 1."
You define a hybrid as a character with different ranked skills, but at level 1, those skills would not be ranked.
My definition of a hybrid is most certainly not just having the skills, but using them. A melee main with Icebolt that uses Icecounter is a hybrid. This makes them better suited to survive than someone without Icebolt, that's a fact.
Going back to my point. If you have different types of skills, you are going to be better than a character with only one type. If you're a pure mage and you encounter something with Level 3 Mana Deflector, you're completely ****ed. If you had, say, Smash and Windmill or any ranged skills here, you would be a lot better off.
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bebepanales wrote on 2010-04-15 19:15
Syrphid: Who here has ever heard of a "pure" character, as defined by Tibarn?
It seems trivial to say that it is better to be "hybrid" than "pure", if by "hybrid" you mean what everyone does, and by "pure" you mean what no one does.
I've dungeoned with well over 50 different people and I have never encountered any "pure" characters.
~~~
A player with r1 ib/lb/fb who runs dungeons using boltcounter is, I think, best classified as a pure mage.
A player who uses smash+ice+ram+smash with r1 smash and r9 ib is, I think, best classified as a pure warrior.
Tibarn: [Originally Posted by Syrphid:
Who here has ever heard of a "pure" character, as defined by Tibarn?
It seems trivial to say that it is better to be "hybrid" than "pure", if by "hybrid" you mean what everyone does, and by "pure" you mean what no one does.
I've dungeoned with well over 50 different people and I have never encountered any "pure" characters.
~~~
A player with r1 ib/lb/fb who runs dungeons using boltcounter is, I think, best classified as a pure mage.
A player who uses smash+ice+ram+smash with r1 smash and r9 ib is, I think, best classified as a pure warrior.]
My point exactly. Hybrids are always better, so no one becomes a pure character, except for the lulz.
Making a pure character is a really dumb idea. Pure melee character against a HS level 3 monster is bound to end badly.
In my first post that Justified apparently has a problem with, I was saying that once the character is developed, hybrids are always better. Just because I didn't specifically use the word "developed" or "endgame" doesn't mean I'm wrong. A brand new character of course won't be defined as a hybrid character, nor as a pure character, because they haven't had time to develop yet.
Edit: I believe I defined a Hybrid as a character that uses different types of skills. It is indeed possible to have a "pure" character by this definition. It's rather easy to go through dungeons with only melee, only range, or only magic. It's stupid, but possible.
Syrphid: [Originally Posted by Tibarn:
Edit: I believe I defined a Hybrid as a character that uses different types of skills. It is indeed possible to have a "pure" character by this definition. It's rather easy to go through dungeons with only melee, only range, or only magic. It's stupid, but possible. ]
In all seriousness, I have never seen anyone do this. I've been running with nabcakes and vets all along the spectrum of skill. Warriors always spit out magic and mages still wm and counter. Archers use lots of wm.
Only exception is some dumbass dll ranging, but I don't think that counts.
Justified: [Originally Posted by Tibarn:
You define a hybrid as a character with different ranked skills, but at level 1, those skills would not be ranked.
My definition of a hybrid is most certainly not just having the skills, but using them. A melee main with Icebolt that uses Icecounter is a hybrid. This makes them better suited to survive than someone without Icebolt, that's a fact.
Going back to my point. If you have different types of skills, you are going to be better than a character with only one type. If you're a pure mage and you encounter something with Level 3 Mana Deflector, you're completely ****ed. If you had, say, Smash and Windmill or any ranged skills here, you would be a lot better off.]
You don't start with 0 AP (at age 17).
Not all skills cost AP to rank in the first place.
Also, stating technicalities (if they were actually valid) don't make good arguments.
Your definition of a hybrid isn't what most people would think of when they hear the word. The use of multiple skills isn't what makes a person a hybrid, neither is having them. Ice-counter would be a viable strategy for pure-melee, pure-magic, or (to a lesser extent) pure-range characters.
Think of any other RPG game, let's take Final Fantasy as an example. Most of the newer Final Fantasy games feature class-restricted characters, like IX and X - Vivi and Lulu are Black Mages.
As black mages, they excel in casting offensive magic, yet they can still attack with their rods/staves/puppets even though they are mages. Meanwhile, they are not Hybrids, like Garnet, Eiko, or Yuna who can both cast white magic and summon Eidolons (and by the way, they can also attack with their staves, flutes, and rackets).
The ability to perform an action does not make you a hybrid. The development of such skills is what does.
Tibarn: [Originally Posted by Syrphid:
In all seriousness, I have never seen anyone do this. I've been running with nabcakes and vets all along the spectrum of skill. Warriors always spit out magic and mages still wm and counter. Archers use lots of wm.
Only exception is some dumbass dll ranging, but I don't think that counts.]
Once again, my point. No one does it, because being pure is inferior to being a hybrid.
[Originally Posted by Justified:
You don't start with 0 AP (at age 17).
Not all skills cost AP to rank in the first place.
Also, stating technicalities (if they were actually valid) don't make good arguments.
When I talked about technicalities, I was referring to you.
Your definition of a hybrid isn't what most people would think of when they hear the word. The use of multiple skills isn't what makes a person a hybrid, neither is having them. Ice-counter would be a viable strategy for pure-melee, pure-magic, or (to a lesser extent) pure-range characters.
Think of any other RPG game, let's take Final Fantasy as an example. Most of the newer Final Fantasy games feature class-restricted characters, like IX and X - Vivi and Lulu are Black Mages.
As black mages, they excel in casting offensive magic, yet they can still attack with their rods/staves/puppets even though they are mages. Meanwhile, they are not Hybrids, like Garnet, Eiko, or Yuna who can both cast white magic and summon Eidolons (and by the way, they can also attack with their staves, flutes, and rackets).
The ability to perform an action does not make you a hybrid. The development of such skills is what does.]
You seem to enjoy starting arguments where they're not necessary. The definition of a hybrid is irrelevant, as neither of us will agree to the other's definition.
My entire point here is hybrids, when developed, are better than pure characters developed to the same extent.
Going back to me previous post(s), A character with R1 WM, Smash, Ranged, and Magnum is way better off than a character with only R1 WM and Smash. There is no denying that.
Syrphid: [Originally Posted by Tibarn:
Once again, my point. No one does it, because being pure is inferior to being a hybrid.]
The OP asked if he should be a hybrid. You said he should be a hybrid. Let's break that down.
The OP asked if he should be a "character who ranks skills of multiple branches". You said he should be a "character who uses skills of multiple branches".
Were you not trying to answer his question?
Justified: [Originally Posted by Tibarn:
Once again, my point. No one does it, because being pure is inferior to being a hybrid.]
That also supports my argument in a way.
Why even have a term "Hybrid" if everybody is a hybrid?
The significance of asking "should I be a hybrid?" usually implies the ranking of multiple skill types.
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bebepanales wrote on 2010-04-15 19:20
skipped some offtrack arguments...
Tibarn: People who fail to use skills from multiple branches do indeed have a disadvantage, that much is clear. Too much "nit picking" is going on here. Bottom line being, and this shouldn't require any further debate, that developed Hybrid characters have a much better chance to stay alive and an easier time clearing dungeons than a character that uses only one type of skill.
Saffielia: I was an all Melee in China and I have to say I didn't like it. :l
After changing my character build to Hybrid in NA, I like it a lot. Having powerful Magic Counters is nice.
Glarbage: Everybody mixes eventually. As long as you get the tough stuff out of the way immediately, you can do whatever you want.
Hell, you don't even have to do the tough stuff, but I'll make fun of you if you don't.
Syrphid: I voted melee because wm is by far the best skill in the game, versatile enough to adequately tackle nearly all situations in the game.
Has the best dps possible, best multi handling, lowest fuel cost.
Magic has mediocre dps, and only cc ib and IS can handle multi for more than a couple turns of battle. It's super expensive.
How anyone would benefit from anything but endgame and dedicated hybridization into magic is beyond me.
phew.... that took a longass time to copy and paste.
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Trigger wrote on 2010-04-15 20:33
And after all that was copy/pasted...I looked over it and went "bleh". It's the same old OMG HYBRID OR NOT argument that never, ever ends and that inevitably ends up creating flame wars. It's like Paladin vs. Dark Knight.
I'll say it again -- it is far better to specialize first and hybridize later than to start ranking
everything in an effort to create a "balanced character".
Your definition of a hybrid isn't what most people would think of when they hear the word. The use of multiple skills isn't what makes a person a hybrid, neither is having them. Ice-counter would be a viable strategy for pure-melee, pure-magic, or (to a lesser extent) pure-range characters.
Think of any other RPG game, let's take Final Fantasy as an example. Most of the newer Final Fantasy games feature class-restricted characters, like IX and X - Vivi and Lulu are Black Mages.
As black mages, they excel in casting offensive magic, yet they can still attack with their rods/staves/puppets even though they are mages. Meanwhile, they are not Hybrids, like Garnet, Eiko, or Yuna who can both cast white magic and summon Eidolons (and by the way, they can also attack with their staves, flutes, and rackets).
The ability to perform an action does not make you a hybrid. The development of such skills is what does.
Never said better.
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Archibald wrote on 2010-04-15 21:06
I agree with Trigger that doing a hybrid skill will slow your growth ability in terms of leveling. I messed up in that department. I was a pure mage for my first 350 levels and then I got frustrated because I ranked the wrong mage skills first. So I started ranking melee for 800 levels. Once I was proficient at leveling I went back to magic. I should have started melee or found (a good guide like triggers) on magic when I started. Now I'm getting close to 3k and still have a few magic skills to rank (I took 500 ap into alchemy detour). Don't hybrid. Your first few months maybe more boring from the focus but the fact that you are stronger than most your level due to focusing can really open the game up.
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Trigger wrote on 2010-04-15 21:26
Quote from Archibald;4297:
I agree with Trigger that doing a hybrid skill will slow your growth ability in terms of leveling. I messed up in that department. I was a pure mage for my first 350 levels and then I got frustrated because I ranked the wrong mage skills first. So I started ranking melee for 800 levels. Once I was proficient at leveling I went back to magic. I should have started melee or found (a good guide like triggers) on magic when I started. Now I'm getting close to 3k and still have a few magic skills to rank (I took 500 ap into alchemy detour). Don't hybrid. Your first few months maybe more boring from the focus but the fact that you are stronger than most your level due to focusing can really open the game up.
It's all about long-term investment, assuming you're serious about the game that is.
MMO is srs bznz. <_<
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EndlessDreams wrote on 2010-04-16 13:36
It helps if you go one week rebirths rather than the free ones in getting skills though.
Quote from Trigger;4327:
It's all about long-term investment, assuming you're serious about the game that is.
MMO is srs bznz. <_<
Yes it is. Srs bznz for srs ppl only.
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Cardplayer wrote on 2010-04-18 00:00
Quote from Trigger;4260:
And after all that was copy/pasted...I looked over it and went "bleh". It's the same old OMG HYBRID OR NOT argument that never, ever ends and that inevitably ends up creating flame wars. It's like Paladin vs. Dark Knight.
I'll say it again -- it is far better to specialize first and hybridize later than to start ranking everything in an effort to create a "balanced character".
Never said better.
this would be my mistake as i have been playing mabi for 2 yearsnow as a balanced chr and am in fact only lvl 450 XD