Paul wrote on 2010-04-16 17:13
The Loli Race.
Notes:
-Size are similar to a 10 year old human but they never grow taller as they age.
-Females breast size increases as they age.
-Males have lower stats than females. (This isnt the Shota Race)
-Speed is similar to humans.
-DEX/HP/Stamina is lower than a Humans
-They're Moe.
-They have the ability to 'Skip'. (Walk, run, etc)
Race Only Skills
Kyaaa? - Charms enemy with high success. Enemy will attack nearest enemy. Does not work on boss. Success increases on rank and Age.
Loli Beam - Shoots a text beam such as:
You >LLLOOOOOOOOOOOOOLLLLLLLLLLLIIIIIIIII> Monster
When hit, chance that the monsters age will be reduced. Helpful when trying to lessen the range of a giant monster. Beam also peirces through monsters, walls, objects doing less damage each time i pierces something. Range of beam is based on rank and Age.
Summon Minions - Calls out for lolicons to swarm the enemies making them decoys for a time being. Skill is based on rank and Age.
thats all I got. o_o
Phunkie wrote on 2010-04-16 19:22
Quote from jking012;5806:
Quote Originally Posted by Phunkie
what's funny about this is well...
Silly rabbit, where do you think I got it from? :P
That's why I said, they are weaker in comparison to Rage of Wings and the other one, which are Morrighan's very own skills.
haha
Arus wrote on 2010-04-17 02:03
Well, I'm bored enough, so might as well.
Shadow Walker
Those who walk the path of neither light nor darkness. They appear to be fomors, but their alliance with the fomor race is questionable.
General Info
- Males are born as incubi. Females are born as succubi.
- They can wear any clothing available to humans, as well as their own race-exclusive clothing.
- Their starting location is a unique town in the Shadow Realm with its own NPCs and beginner quests. Other races may access this town by using an Arat Wing, which can be purchased from any NPC who sells magic items.
- For quick access to their hometown, they are given the Shadow Warp action, which instantly teleports them without the use of an Arat Wing. However, it is like continent warping in that it can only be used once until 12 AM or 12 PM.
- Like humans, their continent warp function takes them to Qilla Base Camp.
- Shadow Walkers walk and run at the same speed as humans.
- Shadow Walkers cannot do the mainstream quests of G1-G3. However, they can go to Another World using a special one-way tunnel in their hometown.
- Although they physically resemble humans, they have fewer options to choose from at character creation.
- They can ally with either elves or giants.
Combat Advantages
- More MP and faster MP regeneration than humans, but less MP and slower MP regeneration than elves
- Naturally high HP, STR, and INT at all ages
- Can cast advanced magics without corresponding elemental wands, except for Blaze
- Can wield any one-handed melee weapon available to humans, as well as two-handed swords
- Can wield special versions of melee weapons with higher hit counts
- Alchemy Mastery training for each rank is easier to complete
- Only half as much mana is evaporated when switching from a wand to another weapon
- Smash takes 1.6 seconds to load
- Can use Charge without a shield, but its damage multiplier is the same as for humans and elves
Combat Disadvantages
- Low stamina, DEX, and will growth
- Cannot dual wield
- Cannot equip shields
- Cannot use any ranged weapons
- Cannot wear light armor or heavy armor
- Mana usage for Ice Spear is the same as for humans
Race-Exclusive Skills
- Charm: A special bolt spell that may seduce an enemy into fighting for you upon landing a hit. The higher the rank of the skill and the more charges put into it, the more likely it is that the enemy will be charmed. Like Firebolt, all charges are used at once, and they will knock down any enemy that does not have Advanced Heavy Stander. Charmed enemies may be commanded using custom AI settings, but no more than one enemy at a time may be controlled. Low damage but fast loading time.
- Thrust: A forceful sword thrust aimed at the enemy's vitals. The damage is only moderate, but an enemy hit by this skill will be stunned for a fairly long time.
Transformation Skills
- Call of Temptation: Transforms the user into a higher-order incubus/succubus. Character model becomes taller and more realistically proportioned, and the transformed Shadow Walker dons ornate clothing. Boosts HP, stamina, damage, and PD activation.
- Shadow Sword Storm: Summons a large number of swords that surround and simultaneously strike the enemy. When activated, the cursor will be replaced with a die that rapidly changes numbers. The number rolled on the die determines the number of swords that will hit the enemy.
- Body of Temptation: Boosts STR, will, and protection. Upon transformation, there is a 50% chance that the boost applied will be that of the rank of the skill and a 50% chance that the boost applied will be that of a random lower rank.
- Hands of Temptation: Boosts DEX, critical, and wound rate. Upon transformation, there is a 50% chance that the boost applied will be that of the rank of the skill and a 50% chance that the boost applied will be that of a random lower rank.
- Secrets of Temptation: Boosts MP and INT. Upon transformation, there is a 50% chance that the boost applied will be that of the rank of the skill and a 50% chance that the boost applied will be that of a random lower rank.
- Shadow Heavy Stander: Allows auto-defense against melee attacks and boosts the rate at which Heavy Stander is activated upon transformation.
- Shadow Natural Shield: Allows auto-defense against ranged attacks and boosts the rate at which Natural Shield is activated upon transformation.
- Shadow Mana Deflector: Allows auto-defense against magic attacks and boosts the rate at which Mana Deflector is activated upon transformation.
Mello wrote on 2010-10-15 04:48
Moogles? like from final fantasy? AWESOME xD
Phunkie wrote on 2010-10-15 05:43
Oh no, a necropost!
Try to look at the date of the last post before posting in a thread. The last post here was in April.
/lock