Quote from Shanghai;84101:
The Summon Monster thing is a bit ehhh, since aren't you working against the Formors in the first place? Unless you brainwash em to be on your side :P
What I want is more Magic. Like, Wind Magic and Earth Magic kind of.
Earth magic definitely already have it kind of worked out
Basic magic spell Nature Bolt(?):something to the effect of when it is used against an enemy it locks the enemy in place still allowing the enemy to use skills and attack but not move
Shield spell Magic Earth Shield:where magic fire, ice, lightning shields reduce damage from attacks of that element from outside of the bubble of protection the magic earth shield would reduce melee damage done to party memebers inside the bubble (from fomor attacks whatnot) or just reduces earth type dmage
Intermediate Spell Earthquake: kind of like a mages wm the more charges the bigger the radius and more damage done to enemies within the area
Adv Spell Meteor: kinda self explanatory
those are my thoughts on earth magic still some problems that need to be worked out but got some basics down
As a mage who likes to use more than one kind of the Intermediate magic spells i would like ONE wand that can use Ice spear, Thunder, and Fireball collectively so i dont have to change a wand to use a different spell (idk if thats what the trinity staff does or what) ive kinda wanted one of those for a really long time
For my giant i would actually like more of a variation for throwing attack what if somebody wanted to make an all throwing attack giant there really isnt much there to work with and after the overhaul of throwing attack in the upcoming generations giant range is going to become harder to make and actual character for (maybe leaving throwing attack the way it is and adding a type of powerful throw that does what the new throwing attack skill will do and some sort of throwing skill that allows for multi damage hits with the use of 1 javelin kinda like a shotgun shell would work)
Also range attack is already kind of its own mastery within the skill as it does everything for range that blunt, sword, axe mastery does for those specific weapons so saying that u need bow mastery or crossbow mastery on top of the actual archery skill is a bit redundant