Well yeah, which is why I did a Lightningbolt vs Firebolt thing.
My point was that if you're a pure mage, you won't be using any bolts after you get advance magic, except for cleaning up the stragglers.
Well yeah, which is why I did a Lightningbolt vs Firebolt thing.
Elves have an advantage in magic skills
Elves use less MP to cast Ice Spear
Elves have a larger Mana Pool
Elves receive more mana from Eweca.
I want free rebirths and less AP, the hide ability takes mana away, doesn't it?
I don't think "The Running Speed" should be very important when concerning race.
And - What is chaincast? O.O
You can still freebirth at a normal rate even if you pick an elf. Elves get their best MP growths when they're younger, but a 17-year-old elf makes just as viable a mage as a human of the same age.
The amount of MP consumed by Hide is negligible. It takes only 5 MP to go into hiding and roughly 1 MP/sec for as long as you have the action active. These values do not change no matter how big your MP pool gets, so eventually, you'll hardly notice how much it drains. Plus, if you're using higher-level magic as your main form of combat, you'll be chugging potions anyway.
There are also noteworthy benefits for being able to hide. For instance, you can hit switches in orb rooms undetected, walk out, and safely cast intermediate magic on any and all enemies that have spawned without worrying about getting hit. This is just one of many applications Hide can have.
Running speed can be helpful in cases where you've failed to avoid aggro or need to escape. In any case, the differences between the races aren't just there for no reason. They provide specific advantages and disadvantages for different situations, and every aspect should be considered if you want to make an informed decision. That's not to say that a human or a giant can't be a good mage, but even simple race benefits can be as important as stat growths.
A passive ability granted through wands that are upgraded for them. Chaincasting refers to charging multiple charges of a spell at once, which means you could load five charges of Firebolt in the time it takes to charge one.
Neither. Spirit wands make terrible egos.
Lightning wands ruin the effectiveness of lightningbolt. Spirit ice wands are outclassed by crown ice wands. Fire wands limit you to fireball, which is almost useless thanks to the load time. Not to mention, speed cast fireball is better than chaincast firebolt. All bolts are mana inefficient. The only plus is that spirit wand awakening is pretty good.
Magic damage/effectiveness is completely shut out by mana deflector. This means that you'll eventually have to resort to melee/range. Melee damage is mostly derived from weapon damage, so a spirit gladius/mace/battle hammer/dustin/2H are obvious. Use a spirit melee weapon and watch your damage skyrocket.
Ranged damage is mostly derived from dexterity but the damage bonus from a spirit bow is significant. Most importantly is the added range which is directly proportional to aim speed. Not to mention, spirit bow awakening is pretty awesome. The leather long bow, wingbow and crossbow (human) are all good options.
tldr version: use upgraded wands + ego a melee/ranged weapon
A pure mage doesnt need a ego so I'll second this quote. Also the best combo for a pure mage is alchemy skills. Range is next best combo and lastly melee. The reason is that alot of pure mages at higher levels like to pot poisen which of course makes mana pots go farther. Pot poisen doesn't effect dex or alchemy (although it can put a dent in your crit rate).
I have a ego melee weapon btw since sometimes I like to melee but its limited in its use for me.