1) Actions and Turns.
- A player may take a maximum [3 or 5, you decide] per day.
- One turn is worth 5 actions of different players, and can only consist of 5 actions.
- Players can not respond to another player's "Building" action during the same turn.
+ An example of this, if Player 1 built a turret, Player 2 cannot sabotage the turret until the turn Player 1 built the fort passes.
+ Speaking in a way that an idiot can understand :
- Turn 1 -
[Player 1 Builds Turret]
[Insert Action by other player here]
[Insert Action by other player here]
[Insert Action by other player here]
[Insert Action by other player here]
- Turn 2 -
[Player 2 Sabotages Turret]
[Insert Action by other player here]
[Insert Action by other player here]
[Insert Action by other player here]
[Insert Action by other player here]
- However, a player CAN respond to other actions, such as the following :
- Turn 3 -
[Player 1 attacks Player 2]
[Player 2 eats a cookie]
[Insert Action by other player here]
[Insert Action by other player here]
[Insert Action by other player here]
End Result - Player 2 receives damage, however Player 2 heals himself/herself.
- Once 5 actions have been made, no more actions can be made. Any actions that are posted are void.
2) Actions in-depth.
- From now on, the game will be downsized in what you can do to the following general fields :
( Equipping )
( Attacking )
( Defending )
( Summoning )
( Building )
( Using )
( Creating )
( Repairing )
( Reinforcing )
( Sabotaging )
- You now must use an action to prepare to do ANYTHING. Examples : If you want to use a weapon, for example, you have to use one action (or more) to build it, one action to arm it (If necessary to arm), one action to equip it, and one action to actually use it. If you eat a cookie, you must use one action to bake (equivalent of building) it, one action to store (equivalent of equipping) them in your inventory, and one action to eat it (equivalent of using).
3) Specific Actions in-depth.
- You now require to obtain a Summoning Scroll in order to call forth a summon. You can obtain one through building one. It takes 2 turns to craft a Summoning Scroll.
- If you want the protection of a fort, you must now use an action to go inside the fort. While in the fort, you cannot use any other actions besides exiting the fort, attacking from inside the fort, or repairing the fort. Furthermore, the attacks from within the fort must be ranged attacks, meaning you have to build something such as a gun or a bow and equip it beforehand if you want to attack from inside the fort. You may also man a turret if there is one available on the fort.
- Things you build now wear out with use or even have one-time uses, in other words durability. You must now use the repair action to repair what you have built to use it again. The repair action may also be applied to buildings, yet will take more actions to complete.
- Your teammates can repair other teammates' equipment.
4) Buildings in-depth.
- Buildings only lose durability if the opponent attacks it. You must use the repair action to repair the building. Building repairs take two actions to complete, therefore if you are repairing a building, and a teammate repairs the same building, it will be completely repaired.
- You can reinforce your buildings for added boosts or more durability.
- Forts by default are only good for two people until reinforced.
- Forts reinforcements now involve additions such as increased room, turrets, and etc.
- Buildings may be used in the same manner as forts, but you cannot attack your opponent from inside a regular building like some terrorist.
5) Weapons and Clothing/Armor in-depth.
- As stated previously, a weapon will lose durability with use, and require the repair skill to be re-used. The amount of durability regained relies on a dice roll.
- You now have a chance to MISS in a ranged related attack. This depends on what kind of weapon you are using, or if the opponent decides to respond to your attack by attempting to dodge. All matters of accuracy rely on a coin flip or dice roll depending on the scenario (Weaker weapons have 5/6 chance of hitting via dice roll, and stronger weapons have a 50% chance of hitting via coin flip.) You can, however, use an action to aim at your opponent before attacking, thus raising your accuracy to 100%. However in this time span the opponent can flee for a nearby fort or building.
- You can now build and equip specific kinds of clothing or armor. Clothing may give you a boost in terms of attack for example, and armor may give you a boost in terms of defense. You still have to repair them, because as you are attacked, they lose durability.
- You can reinforce weapons and armor for a random effect. They can fall along the following lines, and more :
[Durability Boost]
[Damage Boost]
[Defense Boost]
[Aim Boost]
and more!
- Each team may now have their own "Ultimate Weapon" (The team leaders decide on what it is). An Ultimate Weapon is something that takes the teamwork of most of the team to create, and ultimately kills everyone on the enemy team, no questions asked. They consist of "Building the blueprints" for the weapon, "Building the weapon", and "Arming the weapon". Finally, the leader has the honors of using the weapon. These phrases can be derogatory depending on what the Ultimate Weapon is, whether it be a nuke or a summoning circle for Sephiroth. None the less, they all have the same requirements :
[Building the blueprints - 20 Actions]
[Building the weapon - 15 Actions]
[Arming the weapon - 3 Action]
[Using the weapon - 1 Action]
The Ultimate weapon has the same traits as a building, meaning if it's destroyed during the any stage of production, the team has to start from scratch. The team CAN, however, protect the weapon by repairing and reinforcing it. Here is a chart of the default durability of the Ultimate weapon as it progresses :
[Blueprints stage - 20 HP]
[Building stage - 15 HP]
[Arming stage - 10 HP]
[Armed and ready stage - Infinite]
This way, your team has to panic and team up against the Ultimate weapon to stop it's completion.
Currently incomplete, I will add more later on.