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New weapon, skills, items, and tweaks you'd like to see!~



IMO giving newbies too much power and/or growth in the beginning is just wrong. It's fine if they're just being guided, but drastically increasing their damage to where they can one-shot Giant Spiders is too much. That's one of the reasons why I don't like newbies having easy access to Beam Swords.
  • Kaeporo wrote on 2014-12-19 09:17
    [SIZE="6"]Archery Renewal:[/SIZE]

    - Evasion's travel distance increases to 500 if a bow is equipped.
    - Movement speed is reduced by 10% if Heavy Armor is equipped.

    [SIZE="5"]Giants[/SIZE]

    - Giants can now obtain the archery talent, which provides up to +40 Dexterity (Master) or +70 Dexterity (Grandmaster)
    - Giants can now learn Ranged Attack, Magnum Shot, Crash Shot, Support Shot, Spider Shot, and Crossbow Mastery.

    Ranged Attack (Giant)
    +0~8 Min Damage
    +0~10 Max Damage
    Aim Speed: 50~100%

    Magnum Shot (Giant)
    Cooldown: 3~1.5 seconds
    Damage: 400%

    Support Shot (Giant)
    Cooldown: 5 seconds

    Crash Shot (Giant)
    Fragment Damage: 200%
    Cooldown: 8~6 seconds

    [SIZE="5"]Elves[/SIZE]

    Ranged Attack (Elf)
    Damage raised to 125% per arrow (x2)
    Aim Speed raised to 300%

    Crash Shot (Elf)
    Cooldown lowered to 5 seconds

    Mirage Missile
    Damage is influenced by the user's magic attack, scaling with a 5.0 coefficient.

    Final Shot
    Load time is removed.
    Teleportation time reduction is reduced to 1 second for all ranks.

    Magic Missile
    Cooldown reduced to 5 seconds.

    [SIZE="5"]Charge Shot[/SIZE]
    [SIZE="2"]"Fires an explosive laden projectile that sticks in the target.
    Remotely detonated, the force of the explosion increases with time."
    [/SIZE]

    - Activating the skill icon will load an explosive round.
    - If the shot lands, pressing the skill icon a second time will detonate the charge.

    - The longer you wait before detonating the charge, the stronger the explosion.

    - Failure to detonate the charge within its lifespan causes it to fizzle out, dealing no damage.

    Initial Damage: 100%
    Maximum Detonation Damage: 500~3,000%
    Damage Growth: 5~50% per second
    Charge Lifespan: 105~65 seconds
    Radius: 200/400
    Cooldown: 120~40 seconds

    * Is considered a "heavy" ranged skill, like Magnum Shot and Crash Shot.
    * Detonation deals half damage if the initial shot hits a target using Defense with a shield equipped.
  • ironwoman wrote on 2014-12-19 09:23
    Quote from Kaeporo;1257939:
    Snip


    I'd also like to see elf Magnum shot damage and aiming speed increase, that would put Elves at a place where Giants are in melee right now.
  • Space Pirate Nithiel wrote on 2014-12-19 09:38
    I'd like to see a weapon style slot. There are a lot of cool looking weapons I would like to use, but I can't justify using them because... They're shitty weapons. And looks don't mean anything if I'm dead. End the choice between awesome or functional weapons, make a weapon style slot.