What does boss gear even mean??
Oh .Its a concept I think Vindictus is using already
1
Minor Magic Revamp
Blaze Rework:
Blaze is now Fire Elemental.
Blaze now charges up and discharges fire magic over a cone and knocks enemies in that cone back.
Caster can move slowly while charging up Blaze.
Cone is roughly the size of Flame Burst.
Damage is 2500 + (MATK * 10) * relevant masteries
Does 150% damage when used with a Savage/Combat Wand.
Mythical
Meteor Strike
Changes:
Cooldown decreased to 10 minutes
Load Time increased to 12 seconds, but reducible by Int, Reforge, Vivace and other Cast Speed reductions
Damage changed increased to 4500 - 11200 + (20.00 * MATK) Fire Damage that IGNORES 50% of enemy defenses and protection
Flame Residual Damage changed to 400 + (1.5 * MATK) that ignores 50% of enemy defenses and protection
Explosion Radius changed to 700 + (1 unit per MATK)
Mana Cost is 20% of Max Mana
Indignation - Thunder Adv Magic
After a short delay, drops several large thunderbolts targeting enemies on the affected area, which slow struck enemies. Enemies are not struck if they move out of the area.
Load Time: 12 seconds, reducible by Cast Speed Reduction
Damage: 1700 + (MATK * 2.5) per bolt. 150% damage if there is a Raincloud over the affected area.
Cooldown: 10 minutes
Radius: 700 + (1.5 units per MATK)
Mana Cost: 20% of Max Mana
Duration: 15 seconds
Diamond Dust
Load time: 15 Seconds, reducible by Cast Speed Reduction
Cooldown: 10 minutes
Radius: 4000 units
Mana Cost: 20% of Max Mana
Freezes all enemeies in a 4000 unit radius for 5 seconds (ignoring all passive defenses), then deals 1250 + (MATK * 10) damage to those enemies, ignoring all passive defenses.
Classification:
Light:
Ice Bolt
Fire Bolt
Lightning Bolt
Medium:
Fireball
Ice Spear
Thunder
Advanced:
Lightning Rod
Hailstorm
Blaze
Mythical:
Meteor Strike
Indignation
Diamond Dust
that's not bad o3o