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Luxezel wrote on 2012-08-18 18:28
Quote from Darkboy132;936434:
-Commerce Mastery: Increases Merchant Rating reward, increase Discounted Price, increase Transport Mount Speed, Weight Capacity, and Storage Slot, and decrease Bandit Difficulty by 1 at r9 and 2 at r1.
Except there's already going to be that in g17 :o. To get r1 master title, I think you have to do 600 commerce trips that net you over 5k ducats.
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Darkboy132 wrote on 2012-08-18 18:47
Quote from Luxezel;936789:
Except there's already going to be that in g17 :o. To get r1 master title, I think you have to do 600 commerce trips that net you over 5k ducats.
Yeah, but all that does is increase Ducats and Luck. I feel that it needs to be more expanded since Commerce itself is vast.
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Azareel wrote on 2012-08-19 02:09
Quote from kazuto;936436:
I would like to see singing as a new life skill :3
Would rather not, unless the sounds aren't words. Sort-of Animal Crossing styled, or something.
If you can actually form words, assuming Nexon actually managed to do it without destroying the game, all we'd ever hear is a ton of "mature" players showing off their extensive vocabulary.
For those who don't understand what that means, most of what you'll hear is every possible way to say '
f***', along with other choice expletives.
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Sinned wrote on 2012-08-19 06:34
>Ranking Life Skills
>Hits me like a brick
WHY THE HELL DON'T WE HAVE PRODUCTION GLOVES?!
Not actual gloves, but ones that fit on the weapon slot.
Gathering gloves would increase the likelihood of a extra herbs in a herb patch/higher auto fish success/etc, chance of lucky bonus, and quicker gathering rate.
IT would work like puppet degrees, where crappiest (bought from NPC is +2%) and bestest (found in some horrible dungeon like Peaca Advanced Hard Mode) for +10%.
Production gloves would increase the likelihood of higher grade items despite nonperfect minigame/attempt, chance of retrieval of (excess) materials that were used, and low chance to use less material than needed.
IT would work like puppet degrees, where crappiest (bought from NPC is +1.5%) and bestest (found in some horrible Theater Mission like Fortinbras Elite) for +7%.)
Also they should add in Classic Black Orb and Black Orb Extreme Mode for some cool stuff.
And and and
Shadow Mission Boss Rush
Theater Mission Boss Rush
Generation Boss Rush (lolol Red Dragon solo ;_;)
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Darkboy132 wrote on 2012-08-20 02:44
-Erinn Martial Arts Tournament Adjustments:
*Increase the max party limit to 8.
*Rebalance the difficulty to scale with the party's cumulative level (like in Falias).
*Opposing teams can be chosen at the player's will.
*Nele has music skills.
*Team Dunbarton: Replace Annick and Owen with Eavan and Aeira.
*Team Boss: Add Ruairi and Mari.
*New Group: Team Belvast: Consists of various NPCs from Port Cobh and Belvast Island.
*New Group: Team Trans: Consists of a Champion, Infra Black, Beast Lord, and Falcon Sage.
*New Group: Lorna & Pan: Consists of Lorna, Pan, and Picaru.
*New Group: Team Dragon: Consists of Cromm Cruiach, Prairie and Desert Dragons, Legatus, and Crumena.
*New Group: Team Fomor: Consists of Glas, Tabhartas, Esras, Tiamat, Tethra, Mata, Doppelganger, Morgant, and Lugh.
*New Group: Team Outlaw: Consists of Klugger, Berkkus, Zipmore, Nelson, Herbert, Shankleton, Charlene, and Demina.
*New Group: Team God: Consists of Morrighan, Cichol, Macha(?), Neamhain, Elatha, Claimh Solas, and Nuadha.
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TehRenegade wrote on 2012-08-20 04:08
New Alchemy Skill: Galvanize
Use Ore Fragments(including Tin, Nickel and Zinc) to augment weaponry, increasing durability, attack, critical or balance. Works like reforging in that when galvanized, the can only get a certain effect(s) each time galvanized, but can be re-galvanized for a chance to get a different effect. Better ore, better effect.
rF Can Galvanize
r9 Chance for 2 effects
r5 Chance for 3 effects
Galvinization requires a steam oven, or a shock crystal and a water source(lake, river, beach). After galvanization, the weapon will give off a black, copper, silver,gold or white sheen(silver for Tin, Zinc, Nickel).
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M wrote on 2012-08-20 04:49
Quote from Darkboy132;937464:
*New Group: Team Fomor: Consists of Glas, Tabhartas, Esras, Tiamat, Tethra, Mata, Doppelganger, Morgant, and Lugh.
*New Group: Team God: Consists of Morrighan, Cichol, Macha(?), Neamhain, Elatha, Claimh Solas, and Nuadha.
Isn't Glas technically God of Destruction and Claimh is just Nuadha's weapon. Would make more sense to either remove claimh and add glas to Gods or just plain add Glas there xD
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Darkboy132 wrote on 2012-08-20 05:00
Quote from Maia;937538:
Isn't Glas technically God of Destruction and Claimh is just Nuadha's weapon. Would make more sense to either remove claimh and add glas to Gods or just plain add Glas there xD
Glas is still nonetheless a puppet of the Fomors and it was used by them twice. Also, it was never confirmed whether Glas is a god or not, and is supposedly an exaggeration.
As for Claimh Solas, wouldn't it make sense for a weapon to fight with its master?
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Maenad wrote on 2012-08-20 05:48
Glas Glaibheann is a cow with neverending milk. In Mabinogi, however, Glas Gliabheann is the 'embodiment' of destruction. A deity, but not a god.
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Froglord wrote on 2012-08-20 08:34
I posted this before:
What if we could bind single charge intermediate magic to ranged skills?
Example:
Magnum cannon: A single Fireball charge + Magnum shot will enable you to shoot an enemy, but the initial magnum arrow that hits the enemy will explode upon impact dealing 500% damage (with fire elemental) and will cause a small explosion similar to a bomb steed/skele ton to push enemies back dealing splash damage according to Magnum skill rank and [fireball rank / 5].
Crashing Lightning: A single Thunder charge + crash shot will enable you to shoot an enemy, but as the initial shot hits the enemy, all effected enemies within the fragment range will be stun locked and a Thunder bolt will strike them. Since crash shot has a large cooldown, this would be more balanced than it seems. Just shoot the enemy, surrounding enemies + target are stunned and are then struck by lightning (damage varies by thunder rank)
Support Piercing: A single charge of Ice spear + support shot will enable you to chain react support shot's effects. The initial targeted enemy will be frozen, but since it's under the freezing effects of ice spear, it'll chain react (depending on rank radius & range) with other surrounding mobs spreading the damage debuff of support shot. Since this is spammed, there is a chance ice spear will not cause a chain reaction with other mobs at a 50% rate.
Since mirage missle and arrow revolver are race specific, between humans and elves, they won't have any added effects in conjunction with magic skills.
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Kenero wrote on 2012-08-20 09:48
Guild window is now an in-game function and guild functions is expanded more.
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Darkboy132 wrote on 2012-08-20 17:33
Quote from Araria;937592:
A deity, but not a god.
What's the difference?
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Ikezawa Hanako wrote on 2012-08-20 20:23
Destiny System/AP system Revamp:
Skills under your current Destiny (or Talent when it comes) have their own pool of AP (equivalent to half the AP they get from their Destiny pool), and skills outside your current Destiny have their own pool of AP. Using AP to rank up Destiny skills does not consume non-Destiny AP. Using AP to rank up non-Destiny Skills does not consume Destiny AP. AP that is collected is added to both pools simultaneously. So if a player has 50 AP before the revamp, he will have 50 AP in the Destiny and 25 AP in the non-destiny pool after.
The purpose of this revamp is to:
- Open up more options for skill and playstyle diversity instead of forcing players to choose between being locked into a single skillset for their first 1-2k levels.
- Allow quicker character progression, particularly in regards to skills that are technically outside their specialization but provide required stats.
- Allow greater character versatility in regards to their capabilities
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TehRenegade wrote on 2012-08-20 21:48
New Pass: The Synergy Pass
This pass requires that players pick a specific skillset to use during the dungeon, only one of each can be in the party. The more skillsets, the greater rewards/exp gain. Characters are not able to use any skills outside their chosen skillset save for Life skills. Can be used in any dungeon, overlapping with other passes used(ex. Barri Adv->Barri Adv Synergy) with the same rewards, but increased drop rates, exp gain and rewards.
Skillsets:
Melee
Range
Magic
Bard
Alchemy
Fighter
Puppetmaster
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Azareel wrote on 2012-08-21 15:24
Quote from Darkboy132;937464:
*Team Boss: Add Ruairi and Mari.
nope.jpg
[SPOILER="Spoiler"]Mari is no longer Mari, but Nao. On top of that, players can call Nao to revive them during the tournament. There is absolutely no way she can legitimately participate.[/SPOILER]