Quote from Cucurbita;852044:
Pretty much this. Tab and click targeting is too easy and puts me to sleep.
Aim targeting has a ton of extra potential for interactive combat. The skill floor and ceiling can be as great as to be able to solo raid bosses intended for your level if you play well. Each battle is a constant struggle of positioning, blocking, dodging, attacking.
I'm sick of games that rely purely on your level and currently provided skills. Its a grindfest that plays "WATCH THE COOLDOWNS - THE GAME".
Alternatively, you have games where you could solo bosses like these intended for a full party without taking a single damage if you play carefully and strategically.
Tab and click targeting in GW2 is basic, and only applies to basic ranged attacks. Even then, it's kind of useless in PvP, because there's no "heat-seeking" in this game (except for perhaps one skill, but that skill is weak). You could just dodge out of the way by running to the side.
Virtually every melee skills operate the same way TERA does: without needing a target to swing or activate. Tab targeting, therefore, is just to see how much health your enemy has.
The majority of the hard-hitting skills (including melee) are ground-targeted. In other words, you need to aim them, AoE-style. This also scales well with a high skill ceiling because you have to lead targets and are also dodgeable. The skilled players in structured PvP are the ones who know how to keep their opponents in these ground-targeted areas, while making it difficult to dodge out.
And the mobility buffs/debuffs. They are the most useful buffs/debuffs I've seen in PvP because mobility is key to survival. I'm actually worried how much emphasis is placed on mobility buffs/debuffs, because it gives me that MOBA feeling. ._. Where standing still in battle is guaranteed death.
Tab and click targeting is the least of your worries in GW2. There is just as strong an emphasis on movement and positioning. The fact that there's no blocking puts even more pressure on dodging.
I haven't seen anybody solo any huge field bosses in GW2 yet, because
everybody is fighting them 24/3 (3 days of beta). So I can't comment on that. If it's anything like Guild Wars 1, then they're potentially soloable even if they're slightly higher in level.
Quote from TA;852059:
Wait, what? Where was that stuff? I never saw anything like that...
The PvP bots were on the north side of the PvP lobby island, or north of Hall of Memories. Most of these bots are lvl 80 professions, and their AIs are customized to take advantage of their profession's weapon skills.
The dummies were to the right of that area, and they were golems standing still, either by themselves (for 1v1) or in a group (for 1 vs. multiple targets).
Anytime you die aka get "defeated" in the PvP lobby (due to the PvP bots) or in structured PvP, you get a window popup that details the skills used against you, in what order, and how much damage each skill did to you. This is great for figuring out opponent's combos.
Structured PvP uses match rooms instead of queues. Hence, there's a structured PvP room browser.