[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/ff_unreal23b_f.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal43_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal45_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_8_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_10_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_12_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_14_ss.jpg]
[Image: http://www.wired.com/gamelife/wp-content/gallery/20-06/f_unreal4_2_ss.jpg]
[/SPOILER]Source: http://www.wired.com/gamelife/2012/05/ff_unreal4/all/1?pid=2550