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Osayidan wrote on 2012-05-19 20:24
I don't have time or patience for MMOs anymore, so I need something much more casual I can play with friends.
Here's the basic requirements for the type of game:
- Can't be a true MMO. Things like grinding for levels or skills is just out of the question. I don't have time for it. I want to enjoy the game's content out of the box without needing to invest half my time into unlocking everything because it depends on levels/ranks.
- Needs to be online obviously, so I can play with friends. It needs to either be instanced or room based, so that when I play with friends, I'm only playing with them and no one whose uninvited.
- FPS-type gameplay is fine, but it can't be a true FPS (like counter strike). The action has to be live, and based primarily on human skill, not on numbers. I want to be able to clear any mission/dungeon with a new character if I've practiced enough.
- Free or P2P(with free trial), but no pay to win. If it's free but all the good stuff is locked with no trial I'll probably not trust it. You can thank nexon for that. I also won't do Buy+P2P, that's even worse than nexon.
- Preferably with no class system.
- If there is a class system, no genderlock.
- Tons of character customization is a big plus (especially for my friend who would be playing with me, that's usually how she decides to play a game or not)
- Not PVP based. a PVP mode is fine, but if it's a PVP game with a small system on the side for non-PVP it will get too boring too quickly.
The only good example I can give of something I enjoyed was the Player VS NPC mode of Gunz Online (several years ago, no idea how much it has changed now). Your level and equipment didn't matter too much (it was mostly human skill), if at all. You logged on, created a room with friends, and had fun. Matches didn't last 10 hours so you could play one round or 50 depending on how much time you have. Only problem with Gunz is that the Player VS NPC mode lacked way too much content and grew boring in about a week.
At the very base of it I just want to be able to log in with a couple of friends, even if I'm very busy, and enjoy myself, and not fall behind in levels or other achievements because I don't have the time to play regularly.
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RebeccaBlack wrote on 2012-05-19 21:19
It's very hard to come up with something that fits all of those. GunZ doesn't. Levels play a huge role up until about level 20-30 and from then on the gap is small enough that a skilled player will beat an average level 60+. It's also what most people consider pay2win even though I disagree. They'll also say people should be at least level 50 to start seriously competing and that will usually take at least a month of active play, but could go faster if you rush it.
Oh, just noticed you meant questing in GunZ. Man, that was boring <.< Well yeah, I guess that kinda works, but both levels and better gear help out quite a bit there as you'll be basically holding down the fire button.
It's hard to come up with a game similar to that without it being level-based. Games like Dragon Nest definitely work if you enjoy that same kind of progression, but being that it's a Nexon game, as is Dungeon Fighter, so I'm not sure what to suggest.
I'm sure there are some games, but I can't quite think of them at the moment. Besides Nexon, are there any companies you don't like/won't play games from?
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Guyverunit4 wrote on 2012-05-19 21:22
Only thing I can think of is Sword Girls. Just an addicting card game.
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Cucurbita wrote on 2012-05-19 21:27
What. Sounds just like Dota 2.
Gunz is great but it suffers from a time sink mechanic. Same with S4 League.
Quote from RebeccaBlack;867633:
It's hard to come up with a game similar to that without it being level-based. Games like Dragon Nest definitely work if you enjoy that same kind of progression, but being that it's a Nexon game, as is Dungeon Fighter, so I'm not sure what to suggest.
Dragon Nest being skill based is a joke. Whether you're good at the game or not, your gear and level ultimately determines if you can do a dungeon.
Which is endless hours of grind, mind you.
DFO is the same for PvE.
DFO PvP is quite competitive but Osay didn't want that.
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Sumpfkraut wrote on 2012-05-19 21:29
Damn you're picky. I could come up with Soldat and Babo Violent, but both are PvP titles, and have no RPG-elements.
Honestly I'm not sure the exact kind of game you want exists. But then again my knowledge about MORPGs borders on 0, so.
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Osayidan wrote on 2012-05-19 21:32
Quote from RebeccaBlack;867633:
Besides Nexon, are there any companies you don't like/won't play games from?
Nexon, Blizzard, and anything that forces you to go through Origin.
I was about to try a game that's basically a ripoff of DOTA:
LOCO. But it was gender locked and class/hero locked and you have to pay for almost all the cooler looking characters. I'd like to be able to make my own character and determine my play style as I play the game more and more (like mabi or similar).
If you took away the grind from vindictus, and the questing/level requirements to go in and do much of anything, it would be a decent example of something I'm looking for. It doesn't meet all my requirements but it would be playable.
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R3acti0n wrote on 2012-05-19 21:32
There are so many different selections, but with your wants/needs.. It is kind of hard to decide. o.o I guess goodluck.
Quote from Guyverunit4;867635:
Only thing I can think of is Sword Girls. Just an addicting card game.
I remember playing this when I had gotten the BETA key. :P It was addicting for about 2 days.. Got boring.
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BobYoMeowMeow wrote on 2012-05-19 21:36
DOTA 2 is almost out of beta
planned to release around August to September
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Sumpfkraut wrote on 2012-05-19 21:38
Maybe... Champions Online? I don't remember it that well, but it was F2P and had relatively highly customisable characters even for free accounts, I don't know how pronounced the grinding aspect is though. I only played it for a few hours.
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R3acti0n wrote on 2012-05-19 21:53
Quote from BobYoMeowMeow;867648:
DOTA 2 is almost out of beta
planned to release around August to September
Going to do some research on this myself, I like games FRESH OUT OF BETA. Thanks for the idea. Who knows, maybe me and Osayidan can play on it together? O.o
Quote from Sumpfkraut;867650:
Maybe... Champions Online? I don't remember it that well, but it was F2P and had relatively highly customisable characters even for free accounts, I don't know how pronounced the grinding aspect is though. I only played it for a few hours.
I give this a +1 as well, I played it for a few, but wasn't really my thing. But feel free to check it out, its not to bad.
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RebeccaBlack wrote on 2012-05-19 21:55
Quote from Cucurbita;867638:
Dragon Nest being skill based is a joke. Whether you're good at the game or not, your gear and level ultimately determines if you can do a dungeon.
Which is endless hours of grind, mind you.
DFO is the same for PvE.
DFO PvP is quite competitive but Osay didn't want that.
If you're just gonna play PvE, it probably doesn't matter too much, at least in DN when I played. Never even played DFO, but it's another online PvE game where you go in and fight monsters in an action-based setting.
Just because good gear helps doesn't mean it's mandatory. When I make new characters in Vindictus, I stack them with absurd weapons/armor so they're hitting
easily 5-10 times harder than they should to blast through things, but it's certainly not needed.
If Nexon games are out of the question, I'm out of ideas for now.
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Sekwaf wrote on 2012-05-20 01:12
Hmmm, nautical games aren't hugely popular, but the game I can fit closest to that description is Uncharted Waters Online. It does have levels, but quite honestly I've never noticed them getting in the way of my gameplay since you probably won't have enough cash to buy a ship that doesn't meet your level requirements. There are also classes, but they don't necessarily determine anything, as you can get any skill (just have to find the teacher if it's out of your profession). Battles (sea battles anyway, I don't know about land) take a decent amount of strategy. The learning curve is a bit high, but you should be able to play casually after you get the hang of it.
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Osayidan wrote on 2012-05-20 12:08
UWO was pretty good, played it a little while ago. Wasn't fast paced/instanced though. It's a game that takes up a whole lot of time, though very enjoyable. If I was still a student I'd probably be playing that game regularly.
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Rin wrote on 2012-05-20 16:39
The original Guild Wars.
More like a cooperative RPG than MMORPG. Get to level cap within a week of casual play, maybe several hours a day. Heavily instance-based, with a focus on being both soloable and cooperative. Sure, there are stats and so forth, but it applauds your skill (and skill selection) more so.
And PvP doesn't require a grind to be competitive and equal. You get everything from the get-go.
It's sort of class-based, but I say sort of because you can choose classes again as a secondary class (which you change whenever). You choose 8 skills to bring with you into combat, and this is usually the metagame.
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Kouki wrote on 2012-05-23 22:11
The combat in Blade Chronicle is interesting, where you draw slashing motions with your mouse to tell your character how to slash. It has level system for every weapon you have, though, so it's MMOish. Also, it's in Fapanese, so it'd be difficult to play properly. I don't know if they ever plan an English release. :(