Quote from Aryiane;910389:
Thank you!
It more than likely is lol. When it comes to Paint tool sai I only know how to go over messy lines to make them look better and color with pretty colors. :whoops:
I'm a shitty artist myself so you can dispute this entirely and I won't get offended in the slightest, but I feel like the shading here is a little too strong. A strong contrast is great, but the saturation feels too weak. They'd be more appropriate for dimly lit rooms, but the rest of the hair/clothing suggests the area is actually quite bright.
[Image: http://i.minus.com/iyD8vjs8b0all.png]
Basiscally, to me, it looks like you moved the pointer on the saturation picker towards the 7 o clock position. I think its much more appropriate to move the hue wheel towards a more primary color instead.
Well, I know thats the standard for light skinned characters, but I'm a bit more foreign to tanned characters like this one. At the start of making this guide, I wondered if any of this post actually applies to non-peachy characters, so I'm starting some research. Everything I write below this line is pretty much being written as I learn it.
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[Image: http://i.minus.com/ib2DU7HkyVWSNs.png]
In a bright condition, the hue wheel was turned 20 degrees, with the lightness (Photoshop calls it lightness, Paint Tool SAI calls it Luminescence) reduced around 20%. Given the barely minimal change in saturation, I'm thinking (theorycrafting) here that maybe you don't have to modify the saturation much at all.
[Image: http://i.minus.com/ibi748PMr9qVgU.png]
This is where there is strong light but most of it doesn't actually hit the character. I guess theres not much to shade in this particular image, but the differences between the light tone and the dark tone is that the hue is shifted 15 degrees towards the primary color and lightness reduced. Not much change in saturation.
[Image: http://i.minus.com/iiYdna9D3IG8.png]
In a dark room like I mentioned earlier, the hue isn't changed nearly as much. Its about 5 degrees. The lightness is significantly changed. The saturation is slightly changed.
I wondered if this rule was true for characters with much darker skin (or abnormally colored skin such as blue), so I did some diving on a tagging site and looked into it. Images are NSFW so I won't post here.
The general rule applies all the same for characters of all skin colors, whether it be yummy chocolate girls or delicious blue skinned demon girls. One important thing I noticed is that in every case where there is a solid light source, the lightness never fell below 50%. In fact most stayed within a general range of top 30%, so I think its safe to say thats a good position for shaded skin in any image with bright lighting.
The whole "move the hue wheel towards the primary color" seems to be true in the case of skin tones, but its not global for clothing and hair. Though it seems to be fine to do it that way assuming that there isn't some sort of ambient lighting... Certainly would improve your coloring if you played around with the wheel, but I feel like its some crazy next level stuff. I've found some interesting guides on color theory but I'm weaboo trash so I can't read hiragana.
[SPOILER="Spoiler"]Maybe juju can tell us what these say since he's otaku enough.
[Image: http://i.minus.com/iPexuxXXeXijy.jpg]
[Image: http://i.minus.com/izocUqvPv5EcI.jpg]
[Image: http://i.minus.com/imrxV6YVxMr4G.jpg]
[/SPOILER]
Often cases it seems to me like the colors actually deviate further away from primary colors. Which is actually really interesting.
Some tips to avoid having images with hard colors would be to never start your base color from a solid primary (Red/Green/Blue) because lighting/darkening it becomes hard and the colors just keep getting harder and harder. Never go below 50% lightness unless it is intended to be a very dark place, in which case you should avoid going too high on lightness for any other area as well.
Overall, I think solid vector lined colors are a better way to color. At least until you've managed to really understand color theory. Paintbrush/Airbrush style is really difficult to pull off in my opinion. It also means you tend to have to really make the anatomy stand out (or they will look deformed), whereas you can get away without doing so in solid colors. If you can get really used to it, you can do a mix of the two styles to create some nice illustrations like
[Image: http://chan.sankakustatic.com/data/3c/58/3c585b2cf1032c53b6403c7e38afa96b.jpg]
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TL;DR HOW TO COLOR:
[SPOILER="Spoiler"]1. Move Hue wheel about 10~25 degrees in direction of primary color. More for stronger lighting.
2. Move lighting down by about 20%, but never let it go below 40% total. Even dark skinned characters do not drop below 60%
3. Do not be tempted by the evil ways of the saturation. Minimize its changes. If you feel it might be necessary, make sure it is contained in its own layer so you can easily make fast adjustments to it later on the "Hue and Saturation" filter menu.
4. Don't use primary colors as a base color.[/SPOILER]
Unimportant crap:
[SPOILER="Spoiler"]I noticed in a few images with blue skinned characters that every once in a while they will actually start off with the hue wheel set to solid primary blue. In this case, instead of moving the saturation down, it seemed to work better moving the saturation up, giving the color far more exposure. Its quite the opposite of what I had in mind, but it seems to be the correct way to do it. I'd show you but its all porn.
Reduced saturation is okay for male characters. Or so I've observed in most common media. I guess it gives them a rough intonation or something. I don't like the stereotype, but thats how it is done from most examples I can think of. Basically, its a masculine feature.[/SPOILER]
Well then. I sure learned a lot.