Vella being a Lann/Fiona hybrid, that is.
Incoming wall of text.
Name: Hector
Weapon: Pole arm / Axe hybrid (switches mid-battle similarly to Kai)
Offensive capability: Fast, light attacks (pole arm) & heavy, slow attacks (axe)
Defensive capability: Focuses on parries, think a mix of Fiona Guard/HS + Karok Absorb Shock
Offensively, Hector operates mostly similarly to the other melee characters, by stringing together normal and smash attacks to perform combos. The key difference between Hector and other melees as far as attacking goes though is his ability to switch weapon styles on the fly (like Kai can), which he can do at the end of a combo to actually extend his attack combos. Normally, a melee character's combo ends after performing a smash (LLRRR on sword Fiona would finish a combo and Fiona starts a new one afterwards), but with Hector, he will be able to perform much longer combos by performing an action like LLLR E RRL E LLR etc (E being his weapon switch command. Performing the weapon switch does cost extra stamina and won't deal any damage, but it can act as a defensive parry. Hector will not have a spacebar dodge with any special attributes (i.e.: no invincibility or parry frames).
Defensively, Hector deflects attacks by sort of mirroring what the enemy does; like Fiona, the type of defensive maneuver Hector does depends on the type of attack an enemy does to him. If an enemy attacks Hector with a normal attack, Hector can parry the attack by timing a normal attack at the same time of the enemy attack (think Absorb Shock), which will nullify the damage. If the enemy uses a smash and Hector uses a smash, the same effect will happen, however, if Hector tries to use a normal to parry a smash attack, Hector will not only take damage, but will also increase his weapon tension. As previously mentioned, Hector can also use his weapon change animation to deflect an attack. The weapon switch action can deflect both normals and smash attacks, however, deflecting with the weapon switch will also increase weapon tension.
For Hector, weapon tension is a type of battle mechanic specifically designed for him. Hector's weapon tension can be viewed similarly to armor durability in combat by pressing alt. Unique to Hector will be a weapon icon next to the armor icons, and it will change in color to reflect the amount of tension in it. If Hector's tension hits red, then his weapon's switching mechanic will break, forcing him to stay in the weapon style he was in when his weapon tension maxed out until he fixes his weapon (campfire anvil or repair kit). Tension can be reduced only by repairing, and by campfire buffs.
As far as his pole arm/axe combos go, his pole arm combos will be familiar to most, as the actions for him to perform combos will be the typical R, LR, LLR, and LLLR swings (he will not have any repeatable moves like Butterfly Swing and Warslam). However, when he changes to axe mode, his attack combos will look more like L, RL, RRL, and RRRL where the idea of L being a normal and R being a smash will be the same. Switching the roles of normal/smashes in a combo will make his axe feel more like a heavy weapon, while his pole arm will feel much faster in comparison. Again, just as it does with defense, Hector's weapon switch animation also plays a vital role in his ability to deal damage. Hector can freely change weapon style after a combo would normally finish (i.e.: LLR for pole arm, RRL for axe), however, continuing the combo is slightly more complicated than just hitting a button order. During his weapon change animation, there is a certain timing that gives a boost to your combo (think Perfect Guard-type timing). If your attack input is pressed with good timing, Hector will "skip" the first attack of his combo and move to the next attack (similarly to how Perfect Guard operates). If Hector misses the timing, he will consume extra stamina and will start at the very beginning of the combo.
As a reward to players who manage to keep extremely long combos going, performing a well-timed weapon switch combo will increase the damage of the next combo Hector does. This can be stacked up to 3 times, but the moment the combo breaks (whether it be by just ending normally, cancelled out by his spacebar dodge, or if he gets hit), he will lose the damage bonus and will have to start it up again.
[SIZE="1"]I would've posted this on the nexon vindi forums but they seem to be down[/SIZE]