This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Phanterz wrote on 2010-07-22 21:40
I thought of two possible ways that MP could be regenerated once it hits 0. Does anyone know if either one of these works?
(a) Requires a wand (optional: shield) on one weapon slot and no wands on the other weapon slot - Wand/Shield enchanted with MP enchants. Once MP reaches 0, switch to the other slot, switch back to wand. Possibly the MP enchants will boost the MP up a few points?
(b) Requires a piece of equipment with a +MP enchant. Once MP reaches 0, unequip and re-equip that item. Will this boost MP?
Thanks in advance for any responses.
-
Justified wrote on 2010-07-22 21:48
Having enchants on your Wand (and Shield) and switching to the other slot will result in negative MP.
Slot 1 = Wisp Wand + Wisp Shield
Slot 2 = ...
Slot 1 active
Switch to slot 2 = -20 MP
Switch to slot 1 = 0 MP
Same thing for any other +MP items. Removing them, having them break, or otherwise rendering them useless will result in negative MP.
Sidenote - as of G8 (? around that time), titles were change to take effect AFTER other calculations. Transformation, mana evaporation, and mana preservation will always come BEFORE the title.
Master of Ice Spear (+30 MP)
200 MP + mana evaporation = 30 MP (130 with basic stone)
Discovered Maiz (-30 MP)
200 MP + mana evaporation = -30 MP (70 with basic stone)
If you cancel transformation with 0 HP, having a negative HP title will kick you into deadly, while a positive HP one will heal you (significant for DKs as you'll end up below 0 HP, requiring more potions to get back to safety in the heat of battle).
-
pataterose wrote on 2010-07-22 21:48
if you are at 0 mp, and unequip a +mp equip, your mp will go into the negative ( will say 0, but will actualy be in the negative).
also, i dont know if it still works that way tough, but when unequipping a wand with +mp enchant on it, you would lose all mp, then go into negative from the enchant, thus making mp enchants lame for wand for someone who often switch weapons ;x
-
Archibald wrote on 2010-07-22 23:57
Well I remember Neikie doing this vid for spamming firebolt on CC wand.
[video=youtube;VfUGlayPkZc]http://www.youtube.com/watch?v=VfUGlayPkZc&videos=twhYRB17qVE[/video]
Bascially she runs in Nekid and adds items 1 at a time with mana + enchants. You can get alot of free firebolts. Its not a bad strat for ballooning actually.
-
Phanterz wrote on 2010-07-22 23:58
Quote from pataterose;101644:
if you are at 0 mp, and unequip a +mp equip, your mp will go into the negative ( will say 0, but will actualy be in the negative).
also, i dont know if it still works that way tough, but when unequipping a wand with +mp enchant on it, you would lose all mp, then go into negative from the enchant, thus making mp enchants lame for wand for someone who often switch weapons ;x
So what if i had -MP on the wand, or +MP on the other slot?
-
abc33kr wrote on 2010-07-23 01:04
meh this didn't rly work for me.
i used firm claymore (-100mp) and it didn't restore my mp