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Drifter wrote on 2010-07-23 06:59
Massive Map just for forging?
Integrated Snap tool?
Objects can now stay in place in midair with no tricks needed?
Objects now have the option to phase through other objects?
Object colors can now be modified?
Option to delete every object on the map?
As if I needed more convincing after the beta, I'm sold now
Halo: Reach?
I'll take 5 :thumb:
Halo Reach: Forgeworld
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BobYoMeowMeow wrote on 2010-07-23 07:03
Ew halo
and people would dislike the fact that Master Chief is not going to be in it.
(like Master Chief had character anyway)
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Drifter wrote on 2010-07-23 07:05
Quote from BobYoMeowMeow;102611:
Ew halo
and people would dislike the fact that Master Chief is not going to be in it.
(like Master Chief had character anyway)
I'm not really that bummed that the chief's not in it, his story has been told and it's time for him to rest.
Noble teams story sounds pretty good, but we all know how it ends ;-;
What I'm most excited about is the multiplayer, they actually took their time on it since this is their last official halo game.
Godspeed Bungie, Godspeed...
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Felix wrote on 2010-07-23 07:14
Haha, yeah, saw that a while ago. Lots of info was released today.
At first, I wasnt even planning on buying it. Even after the beta I wasnt too impressed, thought it wasnt worthy of a preorder. Though after I heard Firefight 2.0, the new forge, some other things, definitely going to preorder soon.
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Emile wrote on 2010-07-23 10:36
The re playability value is now ten thousand fold.
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Chockeh wrote on 2010-07-23 17:53
I'd enjoy making race maps in forge now >:D.
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Zid wrote on 2010-07-23 18:19
I still matchmaking in coop campaign mode, but whatever. Firefight 2.0 with its matchmaking already got me hooked.
I think the campaign is better, more allied AIs involved and more battlefield-oriented. ODST's campaign is a great break away from one-man army, and I'm confident this will be too.
The multiplayer is a hit-or-miss for me. To me, I think it's great, the whole class-based, larger-scale objective-based mode. On the other hand, the previous Halo multiplayer is a pretty fun spin on old-school FPS multiplayer.
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Felix wrote on 2010-07-23 18:52
Quote from Zid;102987:
I still matchmaking in coop campaign mode, but whatever. Firefight 2.0 with its matchmaking already got me hooked.
I think the campaign is better, more allied AIs involved and more battlefield-oriented. ODST's campaign is a great break away from one-man army, and I'm confident this will be too.
The multiplayer is a hit-or-miss for me. To me, I think it's great, the whole class-based, larger-scale objective-based mode. On the other hand, the previous Halo multiplayer is a pretty fun spin on old-school FPS multiplayer.
Yeah, the moument I heard Firefight was revamped, I was like 'YES! Now I can sell ODST!" I loved firefight, and game modes of the like. Only reason I kept Gears of War 2 for more then a few months, haha.
As for the multiplayer, as much as I like class based FPS, I will miss finding and picking up your favorite weapon. Although, I like the new system better, will still miss the old-school feel for sure.
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Groffy wrote on 2010-07-28 03:02
I dislike firefight, it was Bungie's attempt to compete with Cod:Waw's Nazi Zombies and GoW2's Horde. I don't mind if it's already in the game when I get it but it isn't something I would pay extra money for.
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Chockeh wrote on 2010-07-29 22:28
Quote from Groffy;107308:
I dislike firefight, it was Bungie's attempt to compete with Cod:Waw's Nazi Zombies and GoW2's Horde. I don't mind if it's already in the game when I get it but it isn't something I would pay extra money for.
I actually really wanted something like firefight ever since the first halo, since repeating campaign every time is fun, but boring.