This'll be brief, because I'm trying to cook for a going-away-to-college party at the same time, but since there's a full, terribly illustrated manual, that's ok.
I've been designing games as a hobby since I was 7 or so. It's kind of what I'm known for amongst family/friends/etc. While I've done some coding, I usually stick to pen+paper. This particular game was/is planning for cpu but I decided to make a paper prototype first to hammer out the details. Eventually, I modified it to work as a board game instead because testing was so fun and I'm not going to have time to code/create artwork (or try to) in the near future.
With everything mocked up in Adobe Illustrator, it did[strike]n't[/strike] take too much extra work to make it postable online. I wouldn't suggest printing it all out unless you want to spend a fortune on ink. In the next week or so, I'll post a barebones version that's a little easier on the printers.
Now, if anyone does try it out, feedback would be great. Something like 'dis gaem sux' is ok, but something more specific like 'dis gaem sux cz i cnt shot webz' would be more helpful. Whether it stays on print or jumps to code, I'll be updating this one to include in my portfolio, any and all input will be looked over.
Far more convenient download link
Upcoming
Pilots - Raven (CC), Rease (GF), Prince Ares (BE), Fritzi (BE)
Changelog: 9/22/2012
Van Flyheight - Shield Liger
-Reduced damage on Van's missiles from 60 to 50.
-Listed missiles maximum range and imposed a minimum range of 3.
Mercenary Irvine - Command Wolf
-Changed initial A&A penetration to 10% from 20%.
-Changed Eagle Eye damage modifier to +90 from +45.
Pilots General
-Added backgrounds on each pilot. Due to space constraints, these are on separate PDFs.
General
-Converted all images to PDFs, for those that prefer things that way.
-Included 'blank' copies of Duos, Enemies and Maps that are much more printer friendly.
-Re-made the manual to have fewer pages and be more printer friendly.