General
- Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
- The following profession skills now hit 3 targets instead of 1:
*Elementalist Dagger: Lightning Whip, Lightning Touch
*Mesmer Spear: Stab, Jab, Evasive Strike
*Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
*Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
*Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry
Elementalist
- Flame Burst: This skill will no longer fire if the target is behind the player.
- Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.
Engineer
- Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
- Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
- Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
- Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
- Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
Guardian
- Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
- Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
- Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
- Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
- Shield of Absorption: This skill will now appear correctly for all races.
- Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.
Mesmer
- Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
- Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
- Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
- Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
Necromancer
- Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
- Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
- Epidemic: This skill no longer has infinite range.
- Haunt: This Shadow Fiend skill now triggers instantly.
- Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
- Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
- Life Siphon: This skill now properly applies damage at its intended range of 600.
- Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
- Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
- Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
Ranger
- Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
- Lick Wounds: This skill now functions only with ranger pets.