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Invertex wrote on 2012-10-02 02:22
Quote from Darkboy132;958191:
Dude, Spear Lanns got neglected as well. You Staff Evies have so many SPs while we only have three. We should be complaining, not you.
Staff has 3. Clipped Wings, Regeneration, and Reverse Gravity.
Just saying, and one of those is absolutely useless (Clipped Wings).
Most of these look pretty bad anyways, as said earlier.
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Darkboy132 wrote on 2012-10-02 02:28
Quote from OizenX;958193:
They cant really add anything to spears, In the end spears are for spamming spin2win, and thats what people are going to do.
Doesn't hurt to give them an SP skill though, does it?
Quote from Invertex;958198:
Staff has 3. Clipped Wings, Regeneration, and Reverse Gravity.
Just saying, and one of those is absolutely useless (Clipped Wings).
Most of these look pretty bad anyways, as said earlier.
Weren't Firebolt, Blind Arrow, Healing Corona, Mana Mine, Ice Spear, and Ice Blast moved to the SP category or something? And one of ours is absolutely useless as well (Furious 7)
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Invertex wrote on 2012-10-02 02:32
Quote from Darkboy132;958204:
Weren't Firebolt, Blind Arrow, Healing Corona, Mana Mine, Ice Spear, and Ice Blast moved to the SP category or something?
They're able to be used via quick slots, however it's still more efficient to use them via Focus and they don't cost any SP.
It's like saying Kai has 10 SP skills, when he really just has multiple (albeit very strong) smashes that use SP.
On that note, I don't think making Spear Lann's 3690 consume SP while it's being used would make you any happier, despite that fact it'd mean Spear Lann has "another" SP skill.
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Darkboy132 wrote on 2012-10-02 02:36
Quote from Invertex;958207:
On that note, I don't think making Spear Lann's 3690 consume SP while it's being used would make you any happier, despite that fact it'd mean Spear Lann has "another" SP skill.
I'd be happier if we got Typhoon Slash instead of that copycat Bella, or at least a buff to our spin2wins that lets us pull enemies from afar. >.<
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Invertex wrote on 2012-10-02 02:41
You do realize most suction effects and slow down effects (Typhoon Slash, Clipped Wings, Mercury Traps, likely Confusion Hole) don't actually work on bosses.
It'd be a trivial buff at best, and Typhoon Slash is only good as it offers a decent percentile off a LRR (though you'd probably be better off using some combination of Berserker Fury, the 4 bar stun, and SH).
Spear Lann is probably one of the best characters in the game now given that he has usable invincibility. Remember, quality over quantity. Why have 20 SP skills that all do absolutely nothing (most of these skills look highly impractical for boss fights) when you can have 3 smashes and 3 SP skills that cover everything you could ever want?
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Darkboy132 wrote on 2012-10-02 02:55
We need better mobbing skills. Spin2win just won't do anymore.
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Oizen wrote on 2012-10-02 03:23
Quote from Darkboy132;958231:
We need better mobbing skills. Spin2win just won't do anymore.
Isnt that the best trash mob skill in the game?
It pretty much makes you invincible to all trash mobs, and the amount of times it hits knocks down Hero monsters with titles pretty quick.
Quote from Darkboy132;958204:
Doesn't hurt to give them an SP skill though, does it?
What could be worth more than Slashing High for a spear lann? Hell I'm swords for life and I find that to be the most worthwhile SP skill now.
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The only SP skill I want to see added is an Aggro drawing one for Fiona, she she can finally play the role of Tank instead of being a Failed Tank.
Would definitely give more a team-feel to this game.
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Elleanior wrote on 2012-10-02 04:59
Quote from Invertex;958217:
You do realize most suction effects and slow down effects (Typhoon Slash, Clipped Wings, Mercury Traps, likely Confusion Hole) don't actually work on bosses.
Unless it's been changed within the past 4 days, mercury traps work on some (raid) bosses. I've yet to try them on any of the non-humanoid raid bosses, so I don't know if it works for them.
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Invertex wrote on 2012-10-02 05:02
Quote from Elleanior;958316:
Unless it's been changed within the past 4 days, mercury traps work on some (raid) bosses. I've yet to try them on any of the non-humanoid raid bosses, so I don't know if it works for them.
The only one I remember them working on were Colru mini-golems.
But I never really tried them out myself, nobody ever bothers using them since they're kinda useless.
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Episkey wrote on 2012-10-02 05:06
Quote from Invertex;958319:
The only one I remember them working on were Colru mini-golems.
But I never really tried them out myself, nobody ever bothers using them since they're kinda useless.
Mercury Traps work on Ingkells and ... there's Succubus.
And maybe Controlled Black Hammer - I'm not too sure about him though.
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RebeccaBlack wrote on 2012-10-02 05:23
Quote from Darkboy132;958231:
We need better mobbing skills. Spin2win just won't do anymore.
What...?
Spinning is still excellent for mob clearing. Use Fury Infusion and spin+glide your way through everything in seconds, while being very mobile. It's the best trash clearer I can think of besides
maybe a Kai with a lot of SP saved up. It gains SP very quickly, too.
Quote from Episkey;958324:
Succubus.
What? They do? That makes it easier, then. The dogs really are the worst part after all.
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Elleanior wrote on 2012-10-02 05:31
I'm absolutely certain that they work on Ingkells, Succubus, CBH, Shakarr, and Doppelgangers. (They work wonders on Doppels.)
I'm pretty certain that they work on Titan and Keaghan, and I've no idea about how well they work against non-humanoids. I've never tried them against any non-humanoids for some odd reason...
I only use mercury traps on the occasional sticky(dohoho) situation, but they can be useful in some situations.
[S]Especially doppelgangers.[/S]
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RebeccaBlack wrote on 2012-10-02 06:03
Man, I have a lot of testing to do then. That could make a lot of things so much easier while they're up.
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Oizen wrote on 2012-10-02 12:09
Succubus can be incredibly cheap if she combo grabs you. If you get hit by the grab once, she can use it while you're lying on the floor before you get up, and use it on you again.
[Image: http://oi49.tinypic.com/2hhlymw.jpg]
Like this actually,
she's invincible during that time too.
(I felt like sharing my rage)
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Invertex wrote on 2012-10-02 17:54
You do know that if you're not right on top of the Succubus when she continues to chain grab, you'll actually avoid being hit by the consecutive ones.
Just run around until she's like half the room away from you, and you'll avoid both the SP drain and the damage.