Hm. I'm going to attempt making a "the Dawn" gloves. I know I need a gauntlet/metal glove, but what enchant sequence schold I attempt?
Damaging>(insert r8 enchant)>the Dawn
Hm. I'm going to attempt making a "the Dawn" gloves. I know I need a gauntlet/metal glove, but what enchant sequence schold I attempt?
Damaging>(insert r8 enchant)>the Dawn
Burst Warrior, attainable from ballooning.
Wrong, B-Warrior is r7.
Damaging -> Mana Witch -> Dawn
[Image: http://imgur.com/kcGs0.jpg]
:D
Thinking of quitting this build. While low hp might help in advanced dungeons / SM's where the mobs do high damage, they also wound. And since I can't get my hands on any wound remedy potions, that is fatal to me.
However, I can mana shield in lower level dungeons against wounding monsters...
This build has caused me to die more often in low level dungeons too. I have about 10hp with all my equips and title. The monsters there do around 3-8 damage, low enough to kill me in a combo. It's extremely frustrating and embarrassing when you die from a normal goblin or skeleton wolf.
Anyone wanna convince me otherwise before I start ranking my combat mastery? =D
Thinking of quitting this build. While low hp might help in advanced dungeons / SM's where the mobs do high damage, they also wound. And since I can't get my hands on any wound remedy potions, that is fatal to me.
However, I can mana shield in lower level dungeons against wounding monsters...
This build has caused me to die more often in low level dungeons too. I have about 10hp with all my equips and title. The monsters there do around 3-8 damage, low enough to kill me in a combo. It's extremely frustrating and embarrassing when you die from a normal goblin or skeleton wolf.
Anyone wanna convince me otherwise before I start ranking my combat mastery?=D
Thinking of quitting this build. While low hp might help in advanced dungeons / SM's where the mobs do high damage, they also wound. And since I can't get my hands on any wound remedy potions, that is fatal to me.
However, I can mana shield in lower level dungeons against wounding monsters...
This build has caused me to die more often in low level dungeons too. I have about 10hp with all my equips and title. The monsters there do around 3-8 damage, low enough to kill me in a combo. It's extremely frustrating and embarrassing when you die from a normal goblin or skeleton wolf.
Anyone wanna convince me otherwise before I start ranking my combat mastery? =D
It is perfectly possible to have r1 CM and still use the low HP build.
I dunno, this build seems kind of faulty.
I know you can easily mend yourself with a bandage or a wound heal potion, but it seems more like a hassle just to collect wound potions and/or using a bandage then a potion on yourself.
That and controlling multi aggro is easier said than done. If anything, this build sounds more like made for fun than taken seriously.
I'm not saying it's a terrible build, but only people with ingenuity, intuition, and good judgment will be able to pull this off successfully in harder difficulties and definitely not an end-game build nor something like the common scrub can handle.
Your small mistakes will go unpunished, but if you fail to control multi aggro you will die. You MUST be proficient at aggressive pet play to hold your own in dungeons like ciar adv and maiz, where rat-like critters will swarm you physically and ghosts and blue rats will simultaneously magic camp you.
I dunno, this build seems kind of faulty.
I know you can easily mend yourself with a bandage or a wound heal potion, but it seems more like a hassle just to collect wound potions and/or using a bandage then a potion on yourself.
That and controlling multi aggro is easier said than done. If anything, this build sounds more like made for fun than taken seriously.
I'm not saying it's a terrible build, but only people with ingenuity, intuition, and good judgment will be able to pull this off successfully in harder difficulties and definitely not an end-game build nor something like the common scrub can handle.