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Elleanior wrote on 2012-11-04 15:01
Quote from Darkboy132;969734:
Remove -Attk Speed stat from all weapons. Seriously, why the fuck is it there?
It's there because ScyEvies and Hammer Fionas are useless without it.
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Dracius wrote on 2012-11-04 17:50
Make Cuallemeach look like the concept art version.
Cmon, that was badass.
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Darkboy132 wrote on 2012-11-17 08:37
Bumpy.
-Rebalance 70-80 level S2 runs so they're more geared towards level 70s and don't one shot everyone. Really, that intensiveness of level should be reserved for Hero mode.
-Take off the fucking gold penalty.
-Once again, uncap the use limits for all items. I don't see the sense of having only three phoenix feathers and one party phoenix in a 24-man raid or 8 big fat maps.
-Increase HP and Armor regen in Crescent Moon Island and Ship Graveyard.
-All 1000 SP skills force knockdown so it balances out with RG and Tempest.
-Fix the god damn items-go-off-the-map thing. Its seriously annoying.
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RebeccaBlack wrote on 2012-11-17 08:45
Man, if a party eats up 72 feathers, 24 party feathers and a bunch of revives in only an hour, they deserve to lose. Especially with stacks of 400 potions per slot.
We needed a harder game, but they probably went about it the wrong way by just throwing stats at everything. Then again, we'll have new gear coming in that will become the new standard too due to being inexpensive, so keep that in mind.
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Darkboy132 wrote on 2012-11-17 16:23
I don't really see how letting people use more armor kits, feathers, campfires, secondaries, etc. is making things easier. Besides, more feathers = more seals.
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RebeccaBlack wrote on 2012-11-17 17:12
It's just so hard for a whole party to go through all their feathers as it is. It's pointless. The limit is mainly there to stop people from basically carrying the whole team. As it is, it's just a few people going through all their feathers. Believe me, I'd like it too, but even revive feels unfair as it is.
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JinNJuice wrote on 2012-11-17 22:51
I still want Sword Lann and Fiona to have a long range wave, like Commander Kakrish, when they fully charge Gust Sting/Rose Thorns.
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Dracius wrote on 2012-11-17 23:48
Skill changes~
Gust Sting - Oh my god, at least make this a horizontal slash that hits in a wide arc. Or lower the stamina usage to like, 5. Or make it insta-full charge all the time. Hell, I'd prefer it if I was smashless for this so I don't accidentally use it, I hate it so much.
Gliding Fury - Goes through enemies, adds an additional bonus critical rate for Lightning Fury
Lightning Fury - A crit means one additional Lightning Fury, goes through enemies
Thousand Needles - Oh, here comes the doozy.
>Stabs now cost 3 Stamina, deal 20% damage, speed increased by twofold
>Slash is no longer affected by the number of stabs, not sure if this was an accident or not, but let's make it real.
>Shockwave always procures a crit (Or has a high chance to)
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Darkboy132 wrote on 2012-11-18 00:18
Quote from Dracius;982953:
Lightning Fury - A crit means one additional Lightning Fury, goes through enemies
Semi-indefinite Lightning Fury is lovely~
-Give Windmill Super Armor and increase the animation speed. Also let Spears activate GF from it (Windmill -> Roll -> GF)
-Reduce Moon Splitter's delay by a third at Rank 9 and again at Rank 5 and 1.
-Fury Infusion adds 2 Attk speed per rank starting from Rank A (20 at Rank 1). Decrease HP cost to 5% at r5 and to 3% at r1. Give it super armor during the charging animation.
-Increase F7's attack distance.
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JinNJuice wrote on 2012-11-18 03:24
Quote from Darkboy132;982961:
-Fury Infusion adds 2 Attk speed per rank starting from Rank A (20 at Rank 1). Decrease HP cost to 5% at r5 and to 3% at r1. Give it super armor during the charging animation.
Psst... Hey... They made it more costly for a reason... ... If they were to do this, then... oh god... Spin2win would be the game's definition.
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Darkboy132 wrote on 2012-11-19 00:57
-Increase the hitbox of all jump attacks and allow Spear Lann to GF from it.
-Put back in normal jump attacks.
-Increase Slip Dash's invul frame to 0.5 sec.
-How invulnerable are Evies and Kais when they use Blink/Slide? If very, increase the invul frames of Spear Lann's roll.
-Give Fiona a reflection skill.
-Rebalance 24-man raids so they scale in proportion to level. I'm pretty sure 40s can barely survive against any dragon.
-Add a non-dedicated server raid for Ancient Elchulus.
-Make Elchulus' flying ram attack clashable but make him use it less often.
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0chocolachao0 wrote on 2012-11-19 01:02
Give Lann, Fiona, and Karok a way to hit wasps.
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Darkboy132 wrote on 2012-11-19 01:08
Quote from 0chocolachao0;983423:
Give Lann, Fiona, and Karok a way to hit wasps.
Jump attacks, Moon Splitter.
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Dracius wrote on 2012-11-19 02:31
Quote from 0chocolachao0;983423:
Give Lann, Fiona, and Karok a way to hit wasps.
I know for a fact Thousand Needles Shockwave (Maybe the slash too?) takes out Wasps like they were Gnolls. People are actually jealous of me now.
Like Darkboy said, Moon Splitter also works wonders killing them as well.
The only problem killing wasps is that it's difficult to gauge the distance of your attacks to them, unlike land-bound enemies. It provides an unprecedented challenge, and I like it.
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RebeccaBlack wrote on 2012-11-19 06:45
I hate it. Wasps are the worst things since wisps.