Quote from abc33kr;110306:
hybrids are people who finished a specialized build and moving on to another specialized build.
you can't possibly use both thunder while ARing.
so how exactly are hybrids stronger than specialized people?
the argument that class system balances the difference between pure and hybrids is flawed in the sense that mabinogi was balanced before g13.
I was gonna respond to this, but then later on you decided that hybrids are stronger than pures so...guess I won't bother.
Quote from abc33kr;110606:
hmm how come i don't understand your theory of restriction bringing more diversity?
it just don't make any sense at all to me.
maybe im just dumb and have to take a logic 101 class. Please wise gurus of mabi logics, how would restrictions bring more diversity to mabinogi?
As mabinogi grows, of course the chars will be OPed, but that is no excuse to take out the fundamental roots of mabinogi. The developers need to stop being lazy and develop actual creative ideas that mabinogi was once full of. If i wanted class system in mabinogi, i would rather play maple private server. hey at least there you can rebirth into other classes.
Optional restrictions.
Optional being the key word. You and those like-minded could continue about business as usual. Myself and others like me would choose a class and become on par in our area of expertise. It's not fair to say it's a class system like maple/WoW/etc. because it's entirely optional. In the end, the classes would have created several end-game builds rather than the current one and only.
I too enjoy mabinogi's classless atmosphere but I do tend to stick to one skillset. My giant is melee or alchemy, though not both at once. My elf is a mage and my human is a seamstress. This means that my giant and elf are hitting walls in their development due to maxing skills and my human has to go out of her way to get exp if she wants to lvl past 2.5. It would have been very good news if I could actually play the way I want to play without selling out now and then.
Quote from Tatsigi;110796:
no no, they check back every so often :o
Very so often~
Quote from pataterose;110856:
when i first started playing mabinogi (long time ago), i was like: "hell yeah, i can be a magical warrior" and i went to rank melee and magic together. that was probably a development error since it took em longer to get good damage as most people would have, but i really enjoyed that possibility. the irony is that now im almost entirely melee (using bolt left and right, sometime using a wand in rabbie adv).
i didn't like the old class system, cause it was forcing me to use a specific skill set (even if i could change it every week, it was still annoying), and if i was restarting playing with the new class system i would quit by the time i do g9. seriously, i would obtain skills i can't even use, when doing g10, the odds of me unable to do last boss (cause life drain was disabled for most class), and g11 needs for spark would drive me away quite fast.
all the go adventurer to stay hybrid is a bad arguments, as most people "specialize" in one are of combat, and sometimes uses the others if needs be. in my case its mainly melee, and to eb able to keep comptitive damge with my melee, i would have needed to go knight, thus gaining the needed damage, but sacrificing over 300mp, 35hp from lack of life drain, mana shield, and the ability to use skills i trained for a long time (it would be even worse for the korean/japanese/etc.. who has this game for 4+ years and who always played competitively)
also, if you really want to keep a "pure" build, you can always do a "final" rebirth wich consist of rebirthing at 10, getting the highest lvl possible, and then capping the stats you need to 999 using food.
You say forcing like choosing adventurer would result in the death of everyone you love~
Saying you'd have to go knight to stay competitive with your melee, while true, is sort of the point. Knights were supposed to have an edge in melee at the cost of the other things you listed. Overall, you'd still be competitive as a hybrid. If a pure build can't surpass a hybrid in its area of specialization then you have only one endgame class...which is neither diverse, fun or competitive. As an adventurer your melee would still be wonderfully sufficient especially when supplemented with your other skillsets.