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abc33kr wrote on 2010-07-30 15:35
Quote from Syrphid;110949:
In that example Juno and I were discussing the future not the present.
o.e so in the future you can use shoot mobs with AR while charging thunder?
if that is the case, all you pures can have all the buffs u want xPPP
Quote from Tatsigi;110958:
Thats like saying someone who spent there whole life playing soccer isnt as valuable as someone who played soccer and basketball their whole life and the college should choose the lather.
cough its human nature that people wants a person who can do everything. This is the reason why college want students who have a good SAT/ACT/GPA, with good community service hours, good at sport, music, and actively participate a club.
Quote from Tatsigi;110958:
Everyone who agrees with the new update is lazy and just wants to be OP and play mabi on easy mode.
cough generalization/irony.
do you think it is easy to learn a new form of fighting after a player has been using only one type for a year? a Meele pure who branched to range have to learn from scratch about zero shot, sog, etc. Pures are the ones who are lazy and decide not to learn new things to improve themselves.
Also Pures can overpower hybrids. Just max out ur build and foodnogi till 999stats. Although it takes work, it does work and not doing it would seem lazy.
Quote from NewbieNub;110962:
Like I've said, give the pures a reasonable buff and debuff.
Since they would want to go pure, then give them a reason to.
How ever, this does not mean you should break what's not broken. Leave the hybrids alone, just give us our rainbow or chocolate rice, or perhaps nuts and almonds to go along with our Chocolate/ Strawberry/ Mint/ Neopolitan/ <Insert your flavor here> Ice cream.
To all those that have missed my proposed change, you can find it on page 23
ah this seems more neutral toned. not like omg haxor hybridz r OPwed.
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Tatsigi wrote on 2010-07-30 15:40
Quote from abc33kr;110972:
cough generalization/irony.
do you think it is easy to learn a new form of fighting after a player has been using only one type for a year? a Meele pure who branched to range have to learn from scratch about zero shot, sog, etc. Pures are the ones who are lazy and decide not to learn new things to improve themselves.
As if zero shotting, SoG is so hard. Hybrids are the lazy one instead of ranking a high ranked skill such as thunder for mages to kill monsters with rank 1 - 2 mana deflector. Hybrids would rather jsut rank a whole new skills giving them a large but mediocre skill set.
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Juno wrote on 2010-07-30 15:44
Quote from abc33kr;110878:
pfft. With what supplement? dex from range and int from magic?
Other skills, actually. Charge and windmill start a lot of combos that would only be available to the hybrid class for example.
Quote from abc33kr;110882:
pfft, pure/hybrid =/= class. As I have pointed a valid point, pure=warrior, range, mage, and alchemist. While hybrids have way more combination than that.
The words "diverse, fun or competitive" are rather opinionated as mabinogi has been diverse, fun, or competitive without class for all its existence.
I don't understand your point here. No one was saying that hybrids have less combinations or that pure wasn't warrior, range, etc.
Quote from Cide;110910:
gosh, all these pure players qqing all over the place.. i'm a pure archer and i approve of this switch. E_______E a hybrid that has invested the ap to branch into multiple skillsets will be more versatile than a pure, no matter how you cut it, and taking that versatility away will take away the best aspect of mabinogi. :I half the reason i love it so much is the lack of rigid class system. if i wanted a class system, i'd go play wow.
It wasn't being taken away. Also the 'class' system was nothing like WoW or any other mmo. Feel like I'm beating a dead horse at this point though.
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Sora wrote on 2010-07-30 15:48
What I see is Nexon throwing a bunch of useless skills to keep us busy, way to slowly make a unique game called Mabinogi turn into WoW, just great.
Sword Mastery? Axe Mastery? I know they are part of that certain class but god dammit, I'm disliking this slowly more and more :/
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Tatsigi wrote on 2010-07-30 15:51
Quote from Sora;110978:
What I see is Nexon throwing a bunch of useless skills to keep us busy, way to slowly make a unique game called Mabinogi turn into WoW, just great.
Sword Mastery? Axe Mastery? I know they are part of that certain class but god dammit, I'm disliking this slowly more and more :/
So you just want us to keeep the same old skills :/
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Sora wrote on 2010-07-30 16:20
Quote from Tatsigi;110979:
So you just want us to keeep the same old skills :/
Nope, I want them to put there time into making more quests, shadow missions, more storyline, something that will make new and current players enjoy the game better, not adding skills that will make players that have everything capped come back for a month to cap everything over again. I like the current system that there is, it is enjoyable, and different from other MMO's. Why take time to add something in the game that most people play because of no-class restriction? Instead, I'd rather see them come up with something INTERESTING to do, and fun, not keep leveling up, and acquire other skills. I mean, I enjoy new skills, and what not, but I feel like Nexon has lost the grip and adding more things to do, what I said in my first sentence.
I don't hate the new system, I'm not fond of Nexon's use of time :<
Edit: Anyway, I hope it will be more fun, back to Exploration and G9 for me..
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Juno wrote on 2010-07-30 16:57
I think it would be fun and interesting if melee got alternatives to windmill.
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Taliya wrote on 2010-07-30 17:07
B>Final Smash for giants. <.<;
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Zid wrote on 2010-07-30 17:18
Quote from Sora;110988:
Nope, I want them to put there time into making more quests, shadow missions, more storyline, something that will make new and current players enjoy the game better, not adding skills that will make players that have everything capped come back for a month to cap everything over again. I like the current system that there is, it is enjoyable, and different from other MMO's. Why take time to add something in the game that most people play because of no-class restriction? Instead, I'd rather see them come up with something INTERESTING to do, and fun, not keep leveling up, and acquire other skills. I mean, I enjoy new skills, and what not, but I feel like Nexon has lost the grip and adding more things to do, what I said in my first sentence.
I don't hate the new system, I'm not fond of Nexon's use of time :<
Edit: Anyway, I hope it will be more fun, back to Exploration and G9 for me..
^This.
I actually saw the whole class system (old and revised) as useless and unnecessary too. To me, the class system was not the answer to "freshen up" Mabinogi.
Moot point, but both sides of this class system argument are subjective. No right or wrong sides here as long as your opinions and emotions get mixed in.
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Tatsigi wrote on 2010-07-30 17:22
Quote from Sora;110988:
Nope, I want them to put there time into making more quests, shadow missions, more storyline, something that will make new and current players enjoy the game better, not adding skills that will make players that have everything capped come back for a month to cap everything over again. I like the current system that there is, it is enjoyable, and different from other MMO's. Why take time to add something in the game that most people play because of no-class restriction? Instead, I'd rather see them come up with something INTERESTING to do, and fun, not keep leveling up, and acquire other skills. I mean, I enjoy new skills, and what not, but I feel like Nexon has lost the grip and adding more things to do, what I said in my first sentence.
I don't hate the new system, I'm not fond of Nexon's use of time :<
Edit: Anyway, I hope it will be more fun, back to Exploration and G9 for me..
Sigh, i admit u have a point. I can't remember the last time i had a actual quest that wasnt a shadow mission or mainstream.
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Juno wrote on 2010-07-30 18:46
Quote from Zid;111035:
^This.
I actually saw the whole class system (old and revised) as useless and unnecessary too. To me, the class system was not the answer to "freshen up" Mabinogi.
Moot point, but both sides of this class system argument are subjective. No right or wrong sides here as long as your opinions and emotions get mixed in.
While I also want more content in general (and they've promised it) the class system would have been a fresh breath for anyone sporting a pure build. For people who wouldn't benefit from it they also released all of g13 and a new area. It wasn't the answer by itself, but it would have been a big help...for some of us.
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Zeo wrote on 2010-07-30 19:05
Hmm.. to the people who said that hybrid people were lazy, may I ask how exactly are they lazy?
Edit: And geeeeez... so much agruements, devCAT should just remove the new skills, and Classes from G13.
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Hiccup wrote on 2010-07-30 19:11
Quote from Tatsigi;110973:
As if zero shotting, SoG is so hard. Hybrids are the lazy one instead of ranking a high ranked skill such as thunder for mages to kill monsters with rank 1 - 2 mana deflector. Hybrids would rather jsut rank a whole new skills giving them a large but mediocre skill set.
Lolwut? Hybrids are lazy for ranking 1 skill set? You have it backwards my friend. Most decent hybrids are well into 2xxx and have ranked plenty of skills to high levels. And that makes them lazy? If anything hybrids have to work 2x as hard as pures because unlike you guys who can dish out decent damage at low-mid end gameplay, we work our way up to do good damage at mid-high end gameplay.
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User495 wrote on 2010-07-30 19:47
y'know what, this argument's becoming really pointless
I haven't tried to force an opinion on anyone, I was mostly pointing things out, but I get "mocked/laughed at" for it (also I wasn't on my computer so I just typed a short few sentences and left it)
I've already accepted this "class system" I'm just abit disappointed because there could have been better adjustments than what DEVcat has chosen
and honestly elitists make the community far less appealing
and as I mentioned earlier, at one point everyone will be the same, stats will make so little difference that you'll never notice it
pures are a developmental build, with the current class system, they will be "forced" not literally but eventually, because there would be nothing else to rank, in that way everyone has been forced to be a hybrid
and everyone is generalizing really, we can't argue with anything about "hybrids/pures" because not every player will go the same path, some probably don't even do combat
some start off as life skillers
so as an attempt to calm this down abit, because obviously abc33kr your attitude's become hostile (if I seemed to have been the same to you with my attitude it would only be because you started being that way)
so let us at least refresh ourselves, and say what our stand is (what we're trying to get across)
to make things less confusing because ._. I mean who would want to look back on those posts
I've mentioned in my earlier posts that I mostly wished they had kept some equipment limitations for the "class system" that way they can have some kind of distinction
that is things such as Hailstorm should be a class restricted skill (thus equipment can be a less restricting form of class restriction) because we already DO have equipment restrictions (Race/Age) and sometimes what guild (Guild Robe) and things like the Dan robes
and.. actually that might've been it
oh and the idea that classes can't rank/train those "restricted skills" but can still use them, would still leave quite abit of freedom compared to the older system
but yeah
abc33kr, I'll be the better man and step down, I can't even remember the main reason I started "arguing" which I don't really think it was arguing but rather pointing things out like I said
I'll have to go back to see about that, and yeah if I left anything out I'll address it in my next post (or edit)
edit: oh right, yeah um, everyone's arguments seem to involve the polar opposites/extremes "newb - pro" or "beginning - endgame" I would've liked it if your arguments weren't so again, hostile and biased because you haven't considered or at least, if you did you haven't shown any signs that you have ever considered that not everyone's playstyle is the same, and because it is Mabinogi, we have that freedom, (I have bad memory so I can't remember everything of why the old class system would've made everyone complain) Trigger has mentioned that not everyone will do every dungeon that there is, everyone does what works for them so we can't necessarily put that into an argument anymore because you're generalizing that everyone will run into that situation
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Everwanderer wrote on 2010-07-30 21:01
I find fun that some of those against class system are now essentially calling those who liked the system crybabies because now that they ruined a concept that some of us liked, we're starting to adress this issue. Yet, the ones who caused that change were them with ther massive crying "BAAAAAWW I NO LIKE CHANGE" "BAAAAAWWWW I CAN'T HAVE EVERYTHING" baawww bawwww... Hypocrites much?
We'll see how it goes now, like i said earlier, Change may come on another gen. This one has become another bunch of shinny skils for everyone to use and yadda yadda, more of the same. Something that piqued my interest though, and maybe someone who can read korean may clarify this... Earlier today I recalled reading something via google translate, about a new sword that seems to be an special limited sword (as in limited/rare/not everyone will get it), could one fo you clarify this? I read it on one of gameabout's interviews~
And one more thing, drop the "MABI'S BECOMING WOW, OH NOES QQ" Argument. Unles you've played WoW and now how the system works in there you can't compare both systems. And if you have and still are comparing them I have just one question for you, did you made it past level 1/past the "tutorial" zone?