This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Yanm wrote on 2012-12-29 07:04
+Sigh. Forget the fact that the servers are terribly laggy, I'm doing Ancient Elch for his spines. A tear is nice and I'd want that as well, but constant money from the spines would be nice. We all attack his spine when he does tail whip, the ballistae aims for it. . .so what's the problem? The.God.Damn.Kais. All of those Long bow spamming Kais aren't helping at all. All of the flinching they make him do prevents me from knowing how many flinches we made him do. Speaking of flinches, why in gods name do they have to flinch him when he starts the tail whip?! It's ironic, because I feel Kai is the best for the break. Get SP for Eagle Eye Assault, wait for Elch to start the tail whip, run up to the spines and lock onto only that area, let her rip. Just wish more people would be smart about breaks, instead of rushing to kill.
"OMG, WHY ISN'T HE DEAD YET?! I WANT TEAR!"
"NOOO, WHY YOU NO GIVE ME TEAR?! I'M SO POOR YOU FKER!"
P.S. Vella's Cyclone is helpful for the horn break, but for spines? Very detrimental.
Edit: ANcient? God damn it all.
-
Darkboy132 wrote on 2012-12-29 08:05
I want his wings >.>
-
Invertex wrote on 2012-12-29 08:38
There are other ways to farm for a consistent income. One is to farm something in Boat 6-8 (Empowered farming). It's easy, it gets you really good EXP if you solo on Hard with a good oath, and Empowered are stupidly overpriced so you can make a decent profit off of that. An alternate one is to farm 50-69 difficulty Crescent Moon Island/Ship Graveyard solo and go for Monark/Kielu and farm their essences. It takes just under a hour per run, each run gets you a ton of EXP if you're soloing (like 500k or so), and if you do get an essence: that's an instant 10m or so.
Some scroll farming works as well, like Enduring or something. If you have the stats to solo on Hero, it's always an alternative and will probably net you the best AP for your time while still getting decent EXP.
Which brings up my issue with (Ancient) Elchulus. He's really really really really really boring. Like I honestly want to fall asleep fighting the thing. Prolonging the fight is one of the last things I want to do, especially when some runs already reach the half hour mark. I know many of the higher level people who just do their Elchulus runs as fast as they can so they can move onto farming other things which are more entertaining, less laggy, and actually offer higher profit. Elchulus farming is not time efficient for AP, EXP, or gold (unless you get a Tear or similar drop). Again, there are two sides to this: and some people don't find it fun, which is a completely valid reason.
And to address Kai stagger issues. I honestly think most Kais can't aim for weak points consistently, and I'll even go as far to say the best Kais don't aim at all (they'd use one of his 3 rapidfire glitches). The only time most Kais can trigger stagger is when they Eagle Eye, and that requires a very early commitment with well over a second of aiming required before you can release it. That's the core of the issue, they have to commit to using the skill before the boss does an attack - and people usually only notice it when it happens to coincide with the boss doing a move that'd leave an openning.
The same applies to RG and Cyclone as well. Though those start ups aren't as long.
-
Yanm wrote on 2012-12-29 19:52
Quote from Invertex;1005921:
There are other ways to farm for a consistent income. One is to farm something in Boat 6-8 (Empowered farming). It's easy, it gets you really good EXP if you solo on Hard with a good oath, and Empowered are stupidly overpriced so you can make a decent profit off of that. An alternate one is to farm 50-69 difficulty Crescent Moon Island/Ship Graveyard solo and go for Monark/Kielu and farm their essences. It takes just under a hour per run, each run gets you a ton of EXP if you're soloing (like 500k or so), and if you do get an essence: that's an instant 10m or so.
Some scroll farming works as well, like Enduring or something. If you have the stats to solo on Hero, it's always an alternative and will probably net you the best AP for your time while still getting decent EXP.
Which brings up my issue with (Ancient) Elchulus. He's really really really really really boring. Like I honestly want to fall asleep fighting the thing. Prolonging the fight is one of the last things I want to do, especially when some runs already reach the half hour mark. I know many of the higher level people who just do their Elchulus runs as fast as they can so they can move onto farming other things which are more entertaining, less laggy, and actually offer higher profit. Elchulus farming is not time efficient for AP, EXP, or gold (unless you get a Tear or similar drop). Again, there are two sides to this: and some people don't find it fun, which is a completely valid reason.
And to address Kai stagger issues. I honestly think most Kais can't aim for weak points consistently, and I'll even go as far to say the best Kais don't aim at all (they'd use one of his 3 rapidfire glitches). The only time most Kais can trigger stagger is when they Eagle Eye, and that requires a very early commitment with well over a second of aiming required before you can release it. That's the core of the issue, they have to commit to using the skill before the boss does an attack - and people usually only notice it when it happens to coincide with the boss doing a move that'd leave an openning.
The same applies to RG and Cyclone as well. Though those start ups aren't as long.
Oh no, don't get me wrong Invertex. I do know other ways to make money, it just bothers me that I end up consistently getting parties for Ancient Elchy that don't do anything except kill. That, and season 2 Ship Graveyard is so laggy. I tend to get 40+ FPS everywhere else, but there? I get 30 and below. If motion blur was enabled on Low Settings, I'd do that, but bleh.
-
Invertex wrote on 2012-12-30 04:54
Well then pretty much my second point covers that, it's really boring.
I know most people who have raided with any sort of frequency hate Elchulus, hate running Elchulus, will even go as far as to skip 8 man Elchulus. If you're still concerned about breakoffs, there is the influx of 60 Vellas now that enough time has passed, so your 24 man raids are likely to have a bunch of undergeared 60s with under 12k Att. Which means plenty of time to ballista.
-
RebeccaBlack wrote on 2012-12-30 05:43
It's such a terrible boss. The only people who could like it are people who like holding W and crappy longbow Kais.
-
Yanm wrote on 2012-12-30 08:05
I don't really find him a bad boss to be honest. My only complaint is the server stability. It'd be fine, if I wouldn't spike every 5 minutes or so =/.
-
Hobo wrote on 2012-12-31 09:17
Quote from RebeccaBlack;1006270:
It's such a terrible boss. The only people who could like it are people who like holding W and crappy longbow Kais.
I tend to find that the big giant bosses have the most lazy design. Just look at Kraken and Lakoria. It doesn't even take into account that some classes can't even dodge lakoria's attacks in close proximity. A lazy giant sandbag with annoying attacks that are practically unavoidable if attacking.
Big bosses are terribly designed. I would say all the bosses are terribly designed in season 2 period. The best design to me goes to keaghan and blood lord.
-
Yanm wrote on 2012-12-31 09:28
Quote from Hobo;1006799:
I tend to find that the big giant bosses have the most lazy design. Just look at Kraken and Lakoria. It doesn't even take into account that some classes can't even dodge lakoria's attacks in close proximity. A lazy giant sandbag with annoying attacks that are practically unavoidable if attacking.
Big bosses are terribly designed. I would say all the bosses are terribly designed in season 2 period. The best design to me goes to keaghan and blood lord.
I can possibly understand your complaints about Lakoria and Kraken, but how are the other season 2 bosses terribly designed?
-
Hobo wrote on 2012-12-31 10:58
In terms of comparing the bosses to bosses of old it's a huge step down. Compare the complexity of all the season 2 boss to Blood lord or keaghan as an example. How much depth do those bosses really have? Personally I think tons of bosses are terribly designed, even season 1 bosses (dragons). The bosses we have in season 2 doesn't have much attacks or phases.
- The bees have a giant swoop attack and just shoot projectiles. It's really annoying as a melee character. Those bees are just lazily made. Flying enemies are generally annoying.
- Zaka isn't bad, but loves to force you to jump(hate that forced mechanic). Zaka is my favorite boss out of season 2.
- Chief isn't much of a threat without her snake tail spam. She has a melee attack, shoot an orb at you, and tail strike spam.
- Red captain's jump rope shockwave spam and the zombie pirates all have similar movesets. Run towards you and attack, shoot, and have annoying gimmicks like despair and jump rope.
- The sirens is basically gimmicks galore. All have a spin attack and shoot lightning, but they love to put annoying status effects on you. It's like they are just checking the world of warcraft checklist with the sirens. They copied dancing, ruining player's direction keys, making players beat each other up.
I wouldn't mind their attack stats if it doesn't for the fact that some of the attacks multi hits you resulting in getting one shot or stagger combo which I thought they got rid of in ignition. Get hit by a tail from chief or lakoria and get hit by another one right after.
Lakoria is the worst designed boss in this game.
Some of the battle location just plain suck. The bee keeper puts you in a cramped area and so does one of the sirens. Zaka's is not bad, but the terrain elevation plays a factor with his ground slam attack.