Notable ones, besides continuing the Living Story -
Achievements
- You can now select the five daily achievements from a list that you will complete to receive the daily reward.
- You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
- The amount of experience given for completion of daily and monthly achievements has been increased.
- Added new daily achievement types.
- Added new rewards to the laurels vendors in all major cities.
Event Scaling
- A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.
Item Preview
- Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
- When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.
Guild Content – Read more about Guild Content updates in the recent blog post.
- New guild upgrades are available.
- The guild mission system has been implemented and includes the ability to earn merits.
- Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
- Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
- Banner art on existing guild upgrades has been updated.
Reward Updates
- Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
- Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
- Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
- Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.