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Richard wrote on 2010-09-09 02:25
Could someone please enlighten me on future skills that might affect my build? The only ones I know of are Crash Shot (G12) and Down Attack (G13), but even then I only really know of their names and not how useful they are.
Also, is ranking Magnum Shot a wise choice? I am officially off the path of pure melee and am now a melee/ranged hybrid.
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Singleuseonly wrote on 2010-09-09 03:02
Quote from Richard;150004:
Could someone please enlighten me on future skills that might affect my build? The only ones I know of are Crash Shot (G12) and Down Attack (G13), but even then I only really know of their names and not how useful they are.
Also, is ranking Magnum Shot a wise choice? I am officially off the path of pure melee and am now a melee/ranged hybrid.
There's sword and blunt mastery, don't think any melee character would want to miss out on that. =]
IMO Human Magnum Shot is pretty pathetic but I haven't ranked it very far...
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Kaeporo wrote on 2010-09-09 05:28
All classes have end-game potential. You chose melee/range.
1. Sword/Axe/Blunt mastery
2. Leap Attack
3. Crash shot
4. Support shot
You're missing some vital life and ranged skills. Magnum shot is the ranged counterpart of Smash. It loads faster than Human smash but three times slower than Elven Magnum. You'll learn to hate the slower aim speed. Magnum DPS: 333, Arrow Revolver DPS: 490 (minus refire).
Support shot can double the damage of your next melee attack.
Crash Shot has ridiculous potential but is AP costly and sonewhat unreliable.
Various new magic mastery skills can buff spells that you might use on occassion.
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Singleuseonly wrote on 2010-09-09 06:32
Quote from Kaeporo;150327:
All classes have end-game potential. You chose melee/range.
1. Sword/Axe/Blunt mastery
2. Leap Attack
3. Crash shot
4. Support shot.
Axe mastery isn't that good, doesn't give any significant stat boosts (except for like 19 will) and axes in general are just completely outclassed.
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KEL331 wrote on 2010-09-09 08:29
Quote from Singleuseonly;150397:
Axe mastery isn't that good, doesn't give any significant stat boosts (except for like 19 will) and axes in general are just completely outclassed.
19 will is 1.9%of critical!!!
well ok... it depends on what kind of weapon you use
for humans it might look a little undesiring..
but it's the best mastery for giants!!
anyway
I recommend you to wait for the mastery and down atk skills.
the down atk's R1 dmg is the same as your R1 WM + it gives you 17str !
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abc33kr wrote on 2010-09-09 12:06
Quote from KEL331;150432:
19 will is 1.9%of critical!!!
well ok... it depends on what kind of weapon you use
for humans it might look a little undesiring..
but it's the best mastery for giants!!
anyway
I recommend you to wait for the mastery and down atk skills.
the down atk's R1 dmg is the same as your R1 WM + it gives you 17str !
i love how with down attack, no deadly rats will be able to kill you in deadly. :D
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Singleuseonly wrote on 2010-09-09 22:26
Quote from KEL331;150432:
19 will is 1.9%of critical!!!
well ok... it depends on what kind of weapon you use
for humans it might look a little undesiring..
but it's the best mastery for giants!!
anyway
I recommend you to wait for the mastery and down atk skills.
the down atk's R1 dmg is the same as your R1 WM + it gives you 17str !
O.O Giants use axes? I thought dual wielding blunts were much more effective. Sure 19 will is good, but when being compared to 19 str/dex its just...meh
I thought down atk only did 200% of your dmg whilst wm does 250%, WIKI LIES AGAIN!
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abc33kr wrote on 2010-09-09 23:04
Quote from Singleuseonly;150821:
O.O Giants use axes? I thought dual wielding blunts were much more effective. Sure 19 will is good, but when being compared to 19 str/dex its just...meh
I thought down atk only did 200% of your dmg whilst wm does 250%, WIKI LIES AGAIN!
giants use broad axe owo
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Richard wrote on 2010-10-02 01:54
With G12 on the horizon and me just reaching rank 5 Final Hit, I am unsure on whether or not to follow my previous build. I will be doing G12 on hard, so ranking Magnum Shot might be an unwise choice. Also, is it me or does Magnum Shot miss a lot, even at 99%? Well, back to my build. Should I spend the next 200 AP ranking Final Hit to 1 for 19 STR, or would ranking Crash Shot be a better choice? Crash Shot is another huge AP drainer, like Final Hit, so I'd probably stop at rank 5 to decide on what to do next. What are your opinions on what I should do next?
I have no experience in HM missions, except for a few Provocation runs, so G12 is going to be a tough one. :fail:
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Kaeporo wrote on 2010-10-02 02:44
Quote from Richard;173047:
With G12 on the horizon and me just reaching rank 5 Final Hit, I am unsure on whether or not to follow my previous build. I will be doing G12 on hard, so ranking Magnum Shot might be an unwise choice. Also, is it me or does Magnum Shot miss a lot, even at 99%? Well, back to my build. Should I spend the next 200 AP ranking Final Hit to 1 for 19 STR, or would ranking Crash Shot be a better choice? Crash Shot is another huge AP drainer, like Final Hit, so I'd probably stop at rank 5 to decide on what to do next. What are your opinions on what I should do next?
I have no experience in HM missions, except for a few Provocation runs, so G12 is going to be a tough one. :fail:
Well, if you decide to dive into ranged combat you can pick up Crash Shot and Support Shot. The latter can potentially increase melee damage by 270% (300% w/title) while the former is essentially ranged super-windmill. Crash Shot deals 250% damage to a maximum of six targets within a 700 unit radius centered on the initial target which can potentially receive a cumulative 1000% damage depending on the number of targets caught in the blast and your skill rank. The initial target is knocked back and then draws agro while the remainder of the affected enemies do not draw agro and are stunned for a lengthy period of time. The load time is slightly slower than Human magnum shot but the skill aims more quickly.
There is a reason why it costs the most AP of all of the skills in Mabinogi. That being said, if range isn't your strength, you probably shouldn't spend AP on skills that will be ineffective.
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Chillax wrote on 2010-10-02 04:07
Just cap melee for now.
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Cryosite wrote on 2010-10-02 12:16
At this point for your melee, you're looking at spending large amounts of ap for the rest of FH or a lot of time and annoyance ranking carpentry, all for a few measly points of STR. Sure, you'll want them eventually, but 17 str? that's only about 6 more damage, and with the skills and weaponry you already have, I imagine you're already pushed past the 200 max damage point.
I have rk4 Magnum with plans to get it to rk1 on my melee/range alt. So far it's really quite good. It loads and aims faster at high rank compared to rkF, and the damage is top-notch.
Crash shot looks like it will be really quite good, especially if you have the range skills to back it up. The lack of weaving and other lifeskills to boost your dex will make it less stellar than your WM though, I imagine.
At this point, I would highly recommend rethinking your anti-magic stance. Pretty much nothing you rank at this point is going to do more than give small increases to stats for large ap costs anyway. Thunder and Magic Mastery will will at least pad your MP for use with Mana Shield (and assuming that is still rkF, should also be ranked up). Working on those three, and perhaps your basic bolts, and music Theory/Composition skills for some INT should keep you busy for awhile while providing a third avenue of powerful attack and a great deal of survivability and flexibility.
Ranking Alchemy would provide some similar benefits to ranking magic skills... barrier spikes for survivability, several options for attacks from Water Cannon, Flame Burst, and Life Drain for offense.
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Kiyobi wrote on 2010-10-02 15:58
Quote from Cryosite;173362:
At this point, I would highly recommend rethinking your anti-magic stance. Pretty much nothing you rank at this point is going to do more than give small increases to stats for large ap costs anyway. Thunder and Magic Mastery will will at least pad your MP for use with Mana Shield (and assuming that is still rkF, should also be ranked up). Working on those three, and perhaps your basic bolts, and music Theory/Composition skills for some INT should keep you busy for awhile while providing a third avenue of powerful attack and a great deal of survivability and flexibility.
Magic is such an excellent complement to melee. Take it from an experienced magician, all that INT and MP you gain from magic study will serve as a gigantic second life bar when you take up a sword. Mana Shield is an amazing lifesaver for anyone, do not count it out.
Fastbolts (r9 Ice/r5 Lightning) are also amazing support. If you decide to have fun with Assault, it stuns and sets up. It can also save your teammates if they're in trouble, or set up for a guaranteed Smash.
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Richard wrote on 2010-10-03 02:56
With Crash Shot, Leap (or Down?) Attack, and weapon mastery skills coming up, I feel like diving into magic would be the worst move that I could make. Right now, I'm saving AP until I see how much rank F Crash Shot amazes me, then I will make my decision. Part of me still wants to rank Magnum Shot, but it's sort of lackluster when presented in front of the upcoming skills.