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Mentosftw wrote on 2013-04-07 20:21
[Image: http://indiegames.com/hate%20plus.jpg]
Christine Love's visual novel Analogue: A Hate Story officially received a sequel announcement via her blog. Hate Plus, due Summer 2013, continues directly from the end of Analogue and explores the events leading up to year 0. For those familiar with the characters, Christine notes, "If Analogue was the backstory of *Hyun-ae, then Hate Plus is the backstory of *Mute."
Hate Plus will continue from the first game's save file, and each ending "will have its own route with equal focus. It plays similarly to Analogue, but instead of your AI companion simply showing you files they've picked, you'll have to investigate yourself, and discover what happened together!"
The blog also notes Hate Plus will feature new art, costumes, OST, improved UI, and more writing than Analogue.
This weekend, Christine is appearing at the QUILTBAG Jam, which encourages people from around the world to make games that explore LGBTQ themes.
Source
Honestly I'm rather surprised that there's going to be a sequel. I played the first one and I really enjoyed it's story. Looking forward to playing the new one.
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Lie wrote on 2013-04-07 22:57
The story was nice, but it wasn't something that blew me away. It can come across as heavy-handed with feminism at some points, and so I thought the Steam description of it wasn't really representative of what you're going to get.
That's not to say it annoyed me or I didn't like it. But some people won't be able to stomach that kind of thing.
The sequel was pretty much guaranteed a while after the VN's release, to explain the backstory of spaceship. That's probably my only complaint about the story: how the events on that spaceship came to be.
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Mentosftw wrote on 2013-04-07 23:30
I didn't really mind the whole feminism thing (though in hindsight, it did have some anvil drop moments), I think it was justified considering how backward the people were on the ship.
And because of the feminism thing, I did find the harem ending and the relationship endings a little ironic that way.
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Lie wrote on 2013-04-07 23:53
The harem is just that, a joke ending.
[spoiler]The relationship thing could be justified for *Hyun-Ae because she's been "alive" for 600(?) years. Depends on if you think being alone for that long can justify falling in love with any stranger that came by, read your tragic life story, and showed sympathy. Also justified for *Mute because she's a traditionalist, so I guess finding a spouse would be one of the traditions. That, and she's an AI, so she can do whatever she wants since she left the ship and thus her duties.[/spoiler]
I can't really say if that amount of feminism was necessary to prove its point. I'm not saying it shouldn't be there, or that we shouldn't learn from it. But it felt a bit too much at certain points. What I mean to say is, it could be more subtle and less immersion-breaking, and thus achieve a better story.
[spoiler]For example, did we really need a (important) note card with nothing but the words "Namjon yeobi. Men are honoured, women are abased."? It was really obvious without it and, at times, it almost landed the story as a satire of feminism.[/spoiler]
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Mentosftw wrote on 2013-04-08 00:01
I donno, maybe it was just to drive the point home. When I read that note, I just thought "Oh. Sucks to be the women on that ship." I'm usually clueless to the direction and theme an author points towards in the story so I didn't really start thinking critically about the themes until it was pointed out and I did another playthrough.
I just wonder how the sequel will play out since you need a clear file/achievement to continue from and it's based off the ending you got. That in itself is a pretty interesting concept.