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Slayerj wrote on 2013-04-27 02:39
Quote from Milk;1076771:
It got patched I assume. Unless they are using cake to do it. -looks over at radionoise-
Ah, well if it's patched I'd like to see some new pics of magic dmg now that that's out of the way. I don't trust the first ones we got after hearing about dmg stacking stuff. Same goes for alch. I'd love to see pics with stats and ranks included at some point if anyone's up for that.
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Kenero wrote on 2013-04-27 03:02
Quote from Slayerj;1076775:
Ah, well if it's patched I'd like to see some new pics of magic dmg now that that's out of the way. I don't trust the first ones we got after hearing about dmg stacking stuff. Same goes for alch. I'd love to see pics with stats and ranks included at some point if anyone's up for that.
That would be done tomorrow since it's nighttime for the crew.
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radionoise wrote on 2013-04-27 03:32
Damage stacking bug hasn't been patched.
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Milk wrote on 2013-04-28 16:24
Quote from radionoise;1076839:
Damage stacking bug hasn't been patched.
Is it something that an average player can stumble upon? Like the picking up an item stacks your title thing that happend to us? Or something that someone would have to deliberately do through some complicated string of events. Or is it protected by cake >>? Though I don't think you'd say if it was cake protected anyways :o.
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radionoise wrote on 2013-04-28 16:36
I honestly dunno nor care to find out how it works, but you don't need to break the ToS or use any mods so it's more like title glitch.
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Jakeysaurus wrote on 2013-05-03 03:52
I think a major problem, even in the current update, with magic's overall damage is how little intelligence actually contributes to the magic damage. 600 intelligence provides approximately 30 magic damage. That doesn't even make a different. You still hit with 100-130 (?) icebolt damage. The int and adv magics require so much more resources than physical skill sets. Every physical skill set benefits so much more from their respective stat, yet magic doesn't. This is why it is still in the hole. Magic will never be good until we get a complete damage revamp. Yeah, I understand rank 1 int/adv magics can do like 5-10k dmg, but when you look at fighter and puppets, the damage there is unmatched. The talents are so unbalanced, they just need to fix it. Even if we get "Merlin Knuckles", that doesn't help with the magic side of things. Cool, give us a new skill to rank only to be disappointed with at r1 when we see how awesome everyone else's damage is that is not mage. (Reference to Meteor skill).
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Slayerj wrote on 2013-05-03 03:59
Quote from Jakeysaurus;1081215:
I think a major problem, even in the current update, with magic's overall damage is how little intelligence actually contributes to the magic damage. 600 intelligence provides approximately 30 magic damage. That doesn't even make a different. You still hit with 100-130 (?) icebolt damage. The int and adv magics require so much more resources than physical skill sets. Every physical skill set benefits so much more from their respective stat, yet magic doesn't. This is why it is still in the hole. Magic will never be good until we get a complete damage revamp. Yeah, I understand rank 1 int/adv magics can do like 5-10k dmg, but when you look at fighter and puppets, the damage there is unmatched. The talents are so unbalanced, they just need to fix it. Even if we get "Merlin Knuckles", that doesn't help with the magic side of things. Cool, give us a new skill to rank only to be disappointed with at r1 when we see how awesome everyone else's damage is that is not mage. (Reference to Meteor skill).
Part of the change is that 5 int = 1% now, so that 600int is 120%.
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Zekkii wrote on 2013-05-03 07:52
Quote from Slayerj;1081219:
Part of the change is that 5 int = 1% now, so that 600int is 120%.
You can't express magic attack as a % anymore, so 5 int = 1 magic attack but 5 int ≠1% magic damage.
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uoi100 wrote on 2013-05-03 22:30
but still changing magic formula turned out pretty nice. You can see the significance in the damage you do with more int now. AND the formula makes sense compared to our current formula.
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Kouki wrote on 2013-05-03 22:44
Quote from December;1076117:
Really, the only thing holding the outfit together is all the belts in the world, pun intended.
Maybe Tetsuya Nomura designed it... :chin:
But yeah, I think they could have done better with the male outfit. As much as I like the belly button showing, the black inner top being open like that(the V shape) gives it the illusion of making the torso really wide. I like my guys with narrower torso or slightly wider hips. :( If they had made the inner shirt connect at the top and open more at the bottom in an upside down V shape, it'd be sexy.
[SIZE="1"]Probably still gonna get it anyway, though, if it's not overpriced.[/SIZE]
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Space Pirate Nithiel wrote on 2013-05-04 04:30
Someone told me these cards start you out at total level 1,000, give you a bunch of high ranked skills and give you 500 AP to start with.
If that's true... How do you feel about all the time you spent getting this far when now someone can just spend $20 and be as strong as you?
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Trevor wrote on 2013-05-04 04:35
Quote from Space Pirate Nithiel;1081738:
Someone told me these cards start you out at total level 1,000, give you a bunch of high ranked skills and give you 500 AP to start with.
If that's true... How do you feel about all the time you spent getting this far when now someone can just spend $20 and be as strong as you?
Hero Cards and Elite Hero Cards
You can't use either to rebirth a character, but you can use it to create new character. To use both you must have a character with a cumulative level higher than the card you are going to use.
Hero Cards give new character 400 AP / 1000 Cumulative Level to start out. (Require level 1000 char), 14900 Points
Elite Cards give new character 800 AP / 1200 Cumulative Level to start out. (Require level 2000 char), 19900 Points
Both cards also have AP support System like Zero Card System
Both cards also comes with preset skills similar to Memorial Cards (I guess you can retire those now *cough)
Both cards give a Hero Talent Emblem, Druid Emblem for choosing Merlin, and Soul Star Emblem for choosing Diva. When equipping the Emblem, you will receive the respective talent bonus of that Hero Talent even if you didn't have the Hero Talent. However, if it is same talent it will not stack when you have a talent relate to the Hero Talent.
So the person that makes this character has already reached 1k or 2k
http://mabidata.net/forum/viewtopic.php?f=7&t=1677&sid=5f620aea8339396314c6979429d36249
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Slayerj wrote on 2013-05-04 04:42
Quote from Trevor;1081743:
So the person that makes this character has already reached 1k or 2k
http://mabidata.net/forum/viewtopic.php?f=7&t=1677&sid=5f620aea8339396314c6979429d36249
Just about. It encourages people to make new character for more than just space. >.> I like et :p.
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FallenDanny wrote on 2013-05-04 04:44
I think these cards are fine, it encourages making new charecters and trying new skill sets.
Can you pick any race with these?
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Zekkii wrote on 2013-05-04 04:47
If the cards give less than 500 AP worth of skills it shouldn't matter, but it's pretty stupid otherwise.