Quote from ironwoman;1071037:
Oh, right. Forgot to mention that. Derp.
The original Korean tester said it was around 50~55.55, or more like .5~.5555
This is only the value for the possessed gold bone fighter adv. And this was a gathered data.
If the 'constant' changes from monster to monster it makes calculating damage a total nightmare, otherwise it should be fairly easy.
[Spoiler]
Current:
10 protection mobs with 16 piercing = 11.1% damage increase
20 protection mobs with 16 piercing = 20% damage increase
30 protection mobs with 16 piercing = 22.9% damage increase
40 protection mobs with 16 piercing = 26.7% damage increase
50 protection mobs with 16 piercing = 32% damage increase
60 protection mobs with 16 piercing = 40% damage increase
70 protection mobs with 16 piercing = 53.33% damage increase
80 protection mobs with 16 piercing = 80% damage increase
90 protection mobs with 16 piercing = 160% damage increase
Future: (Given 0.50 constant)
10 protection mobs with 40 piercing = 20% damage increase
20 protection mobs with 40 piercing = 40% damage increase
30 protection mobs with 40 piercing = 60% damage increase
40 protection mobs with 40 piercing = 80% damage increase
50 protection mobs with 40 piercing = 66.6% damage increase
60 protection mobs with 40 piercing = 57.14% damage increase
70 protection mobs with 40 piercing = 50% damage increase
80 protection mobs with 40 piercing = 44.4% damage increase
90 protection mobs with 40 piercing = 40% damage increase
The break even point is around 65~68 protection.[/Spoiler]