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Bankai231 wrote on 2010-08-11 15:44
So I pretty much finished my combat tab the way I want to.
r1 smash
r1 combat
r1 range
r5 ar
r6 Crit
r5 wm
Crit and wm are gonna just train as I use em. The last thing im training is magnum to 5.
After I finish training magnum im gonna go into alchemy. Ive seen some boss golem users so im gonna rank Barrier Spikes to 1 and also Golem to 5~1. But I want to go further into alchemy. I was thinking like water cannon, frozen blast and flamer but I dont know flamers usefulness. Suggestions? (Im trying to become a Tribrid. Melee, Range and Alchemy. Mostly range and alchemy though.)
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Kaeporo wrote on 2010-08-11 17:10
Flame burst outdamages water cannon.
r1 Flame burst: 42 damage
r1 Alch mastery: x1.45
Max charge: x7.2
Critical hit: x2.5
Number of hits: 5
Without any special effort we're looking at 5.5k damage.
r1 Water Cannon: 136
r1 Alch mastery: x1.45
Critical: x2.5
Max charge: x6.5
In the same situation, water cannon's only dealing around 3.2k damage. Keep in mind that flame burst is a low balanced skill in the sane manner as mirage missile being a high balanced skill.
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Spartaaaaa wrote on 2010-08-11 17:15
Rank up counterattack.
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Bankai231 wrote on 2010-08-11 17:29
Quote from Kaeporo;121437:
Flame burst outdamages water cannon.
r1 Flame burst: 42 damage
r1 Alch mastery: x1.45
Max charge: x7.2
Critical hit: x2.5
Number of hits: 5
Without any special effort we're looking at 5.5k damage.
r1 Water Cannon: 136
r1 Alch mastery: x1.45
Critical: x2.5
Max charge: x6.5
In the same situation, water cannon's only dealing around 3.2k damage. Keep in mind that flame burst is a low balanced skill in the sane manner as mirage missile being a high balanced skill.
Bleh thats a lot of math. Especially since I liked water cannon better.
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abc33kr wrote on 2010-08-11 18:33
Flame Burst is somewhat hard to use as it may miss if you don't plan out right.
But Water Cannon can't miss. Besides, water dmg enchants are a lot more common than flame dmg enchants.
Examples being waterdrop and moist.