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AnnabelleMarie wrote on 2010-08-11 21:45
Im having problems with this thing >.>.....i bought a guild hall, the stone that goes inside and the warp function.
Some members said they dont see the warp function when touching the stone even when in the same ch it was created on.
When i used the warp function in the indoor guild stone it did not take me to the outdoor one is that normal?
When i exited the guild hall from the door i could no longer re-enter. is it a one time use only? i had to rebuy everything again
then the wiki says this:
* A guild hall a meeting room located in Rath Castle that the guild leader can purchase for the guild with gold and GP.
* It is located in the door to the left upon entering the Castle that remains unable to be opened and usually untranslated till this feature is added in G11.
* Inside, it is a large table surrounded by chairs and other furniture.
o It is to be able to become larger and more decorative the more members you have and more upgrades purchased, which cost guild points and gold from the guild bank.
o The guild hall can be decorated by the guild leader, purchased by gold and GP.
o Colors of the furniture can be changed by the guild leader.
* To set up the hall, you must speak to the secretary Sinead in the castle, who handles all other guild affairs as well.
o Functions as both a Guild Stone and as Eavan in Dunbarton.
Guild hall can be decorated...where/how to decorate? the npc Sinead has an empty show x.x
where is the option to expand it as well??
thanks
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Username wrote on 2010-08-11 21:48
:o I dont see it either Anna.
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AnnabelleMarie wrote on 2010-08-11 22:07
okay...made my 3rd guild hall in ch 1 and it seems this one wont disappear on me :D going to go check if other things work now..
kay...went to outdoor guild stone and this time I DID SEE the warp function... and it worked..backed and forth
so i dont have a problem anymore
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Ravendor wrote on 2010-08-11 22:24
My hall keeps on not letting me back in after I've gone inside.
... Is it a one time thing?
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AnnabelleMarie wrote on 2010-08-11 22:29
if you cant return you have to buy a new one..just go back to the npc and say you want a guild hall.. and it will let you buy it
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Ravendor wrote on 2010-08-11 22:46
What about people wanting to warp to tara? Do I have to rebuy the stone and the warp function every time? (Cause I've had to do that twice already)
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Nebulo wrote on 2010-08-11 22:51
Apparently the guild hall stays when you make it on channel one, other members of my guild have been inside and we can all get back in after we cc or go outside ( it also only works on the channel one ) and yeah you'll have to rebuy the added features -.-
Edit: Doesn't work, lasted a few hours but now we're unable to get back in -.- at least a fix is on the way
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Ravendor wrote on 2010-08-11 22:55
:\ So not worth it.
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Osayidan wrote on 2010-08-11 23:38
Hopefully that's a bug or else this isn't worth crap.
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Justified wrote on 2010-08-11 23:40
Quote from Maeby:
Hi everyone,
We are investigating issues players are reporting regarding the Guild Hall in Tara Castle.
Thank you!
yay?
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Osayidan wrote on 2010-08-11 23:48
yay.
This also means a possibly long maintenance in the near future.
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AnnabelleMarie wrote on 2010-08-11 23:54
so it only stays in ch 1? gah...our stone is right smack in Dunbar shops :x was hoping on changing the guild hall to a less populated ch.
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Osayidan wrote on 2010-08-12 00:07
Should just wait to after they fix it instead of wasting time and guild resources Dx
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AnnabelleMarie wrote on 2010-08-12 00:14
it was only using guild points o.o
something cost 500gp something else ?? not sure and the warp thingy was 4,000 gp
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Cide wrote on 2010-08-12 03:03
as far as i just saw, guild halls have been fixed :D my guild hall works on all channels and has all the original upgrades i got for it the first time.
no maint either, i am kind of impressed. gg for once, nexon