Elleanior wrote on 2013-05-26 20:18
Quote from bimil;1095854:
I'm not talking about that silhouette. I was talking about an ingame portrait. The silhouette on page one is publicly revealed by the team. The one I have is an image nobody has ever seen:
i.imgur.com/mPQBSNR.png
Them muscles.
Dracius wrote on 2013-05-27 04:30
I never got into the Hurk rage on the Nexon forums, so I don't even know what the rumors are.
Is he large like Karok? Or just normal sized like Lann?
Or is he just Keaghan sized?
Elleanior wrote on 2013-05-27 06:26
Quote from Dracius;1096033:
I never got into the Hurk rage on the Nexon forums, so I don't even know what the rumors are.
Is he large like Karok? Or just normal sized like Lann?
Or is he just Keaghan sized?
Probs Keaghan-sized.
ironwoman wrote on 2013-05-27 18:45
Here's a somewaht okay translation:
여러분 안녕하세요. Hello everyone,
마비노기 ì˜ì›…ì „ì˜ ë””ë ‰í„° ë§ëž€ìž…니다. This is Vindictus's director Mallan(?)
ë¨¼ì € 마ì˜ì „ì„ ì‚¬ëž‘í•´ì£¼ì‹œëŠ” ìœ ì € 여러분들께 ê°ì‚¬ì˜ ë§ì”€ì„ 드립니다. First of all, I want to say thank you to all of you users
ì˜¤ëžœë§Œì— ì œê°€ ì´ë ‡ê²Œ ê°œë°œìž ë…¸íŠ¸ë¥¼ 쓰게 ëœ ì´ìœ 는, The reason why I'm writing developer's note in a long time,
ì €í¬ ë§ˆì˜ì „ 프로ì 트를 ì´ê´„하는 ë””ë ‰í„°ê°€ 새ë¡ê²Œ 바뀌기 때문입니다. is because director in charge of Vindictus's projects will be new
ì €ëŠ” 2009ë…„, 마ì˜ì „ì´ ì˜¤í”ˆí•˜ê¸° ì§ì „ 마ì˜ì „ 프로ì íŠ¸ì— í•©ë¥˜í•˜ì˜€ê³ In around 2009, right before Vindictus got released, I was directly involved in Vindictus prject
2011ë…„ ì´ì¦ˆìŒ, 1대 ë””ë ‰í„°ì´ì…¨ë˜ 파파랑 ë‹˜ì˜ ë’¤ë¥¼ ì´ì–´ 마ì˜ì „ì˜ ë””ë ‰í„°ë¥¼ 맡았습니다. And in 2011, after the first director paparang(?), I got the position of Vindictus's director.
약 2ë…„ ë™ì•ˆ ë””ë ‰íŒ…ì„ í•˜ë©´ì„œ 마ì˜ì „ì—는 ë§Žì€ ë³€í™”ê°€ ìžˆì—ˆë˜ ê²ƒ 같습니다. There were a lot of changes in that two years in Vindictus.
길다면 길 ìˆ˜ë„ ìžˆëŠ” 시간 ë™ì•ˆ ë” ë§Žì€ ìœ ì €ë¶„ë“¤ê»˜ì„œ ë§Œì¡±í• ìˆ˜ 있는 마ì˜ì „ì„,
ê·¸ë¦¬ê³ ë” ê°•í•œ ìƒëª…ë ¥ì„ ê°€ì§„ 마ì˜ì „ì„ ë§Œë“¤ê¸° 위해 ë…¸ë ¥ì„ í•˜ì˜€ìœ¼ë‚˜, We tried to make more everlasting and satisfying Vindictus for more users,
그런 ë³€í™”ì— ìœ ì € 여러분들께서 때로는 ë§Žì€ ì„±ì›ì„, some praised us,
ê·¸ë¦¬ê³ ë•Œë¡œëŠ” ë§Žì€ ì§ˆì±…ì„ ë³´ë‚´ ì£¼ì‹œê¸°ë„ í–ˆìŠµë‹ˆë‹¤. and some showed disappointment.
ê·¸ë§Œí¼ ìœ ì € ì—¬ëŸ¬ë¶„ë“¤ì˜ ê¸°ëŒ€ë¥¼ 채워 드리지 못한 ê²ƒë„ ê°™ê³ I feel like I haven't filled up to user's expectations,
ë” ì¢‹ì€ ëª¨ìŠµì„ ë³´ì—¬ 드리지 못한 ê²ƒë„ ê°™ì•„ì„œ and couldn't do much better
물러나는 ì´ ìžë¦¬ì—서 죄송스럽다는 ë§ì”€ì„ ë“œë¦¬ê³ ì‹¶ìŠµë‹ˆë‹¤. so I'm sorry to say that I will be leaving this position.
하지만 한 가지 확실한 ì‚¬ì‹¤ì€ ë§ˆì˜ì „ì´ëž€ ê²Œìž„ì€ í•œêµë¿ ì•„ë‹ˆë¼ One important fact is that Vindictus is not only successful in Korea
ë¶ë¯¸, ìœ ëŸ½, ì¼ë³¸, 중êµ, 대만 등 세계 ê°ì§€ì—서 í™•ê³ ížˆ ìžë¦¬ë§¤ê¹€ì— ì„±ê³µí–ˆê³ but also in NA, EU, JA, CH, TW, etc.
í˜„ìž¬ë„ ë§Žì€ ìœ ì € 분들께 ì‚¬ëž‘ì„ ë°›ëŠ” 게임ì´ë¼ëŠ” 것입니다. and still loved by many users.
ì œ 뒤를 ì´ì–´ ì´ëŸ° 마ì˜ì „ì„ ë§¡ì•„ ì´ëŒ 3대 ë””ë ‰í„°ëŠ” ìž„ë•빈 님입니다. The third director after me will be Yim Duk Bin.
ìœ ì € 여러분들께는 ì´ë¯¸ 휴웰ì´ë¼ëŠ” 닉네임으로 ì•Œë ¤ì ¸ 있으며 He's already known by the nickname Hewell to users
과거 여러 ê°œë°œìž ë…¸íŠ¸ ë“±ì„ í†µí•´ì„œ ê³µê°œí–ˆë“¯ì´ ì¹´ì´, ë²¨ë¼ ë“±ì˜ ê°œë°œ ì´ ì±…ìž„ì„ ë§¡ì•„ As shown in developer's notes before, he directed Cai and Bella,
훌ë¥í•˜ê²Œ 완성해 낸 마ì˜ì „ì˜ í•µì‹¬ 개발ìžìž…니다. and finished to wonderfully, he's one of our ambitious developers.
ì €ë³´ë‹¤ 마ì˜ì „ì„ í›¨ì”¬ ë” ìž¬ë¯¸ìžˆê²Œ, I will assure you that he will make Vindictus more fun,
ê·¸ë¦¬ê³ ìœ ì € 분들께서 보다 ë” ë§Œì¡±í• ìˆ˜ 있게 만들어 ê°€ 주실 것으로 í™•ì‹ í•©ë‹ˆë‹¤. and a lot more satisfying for users than me.
새 ë””ë ‰í„°ì—게 부디 ë§Žì€ ì‘ì›ê³¼ ê²©ë ¤ë¥¼ ë¶€íƒë“œë¦½ë‹ˆë‹¤. Please cheer and welcome the new director.
마지막으로 ì œê°€ 여러분들께 드릴 ì„ ë¬¼ì€ ìœ„ì˜ ì´ë¯¸ì§€ìž…니다. The last thing I'll leave with you is the image above (see original post)
마ì˜ì „ì˜ ìµœì´ˆ 기íšì„œì—ë„ ë‹´ê²¨ 있었ë˜, It was already in developmental stage when Vindictus was created
ê·¸ë¦¬ê³ ê·¸ 중 ì•„ì§ê¹Œì§€ 구현ë˜ì–´ìžˆì§€ ì•Šì•˜ë˜ ì½˜í…ì¸ ìž…ë‹ˆë‹¤. but never actually implemented.
ê³§ 만나실 수 ìžˆì„ ê²ƒìž…ë‹ˆë‹¤. You will see it soon in game.
ê°ì‚¬í•©ë‹ˆë‹¤. Thank you.
그러면 ìž„ë•빈 ì‹ ìž„ ë””ë ‰í„°ì˜ ì‹ ìž„ì‚¬ë¥¼ ë“£ë„ë¡ í•˜ê² ìŠµë‹ˆë‹¤. Now you'll listen to Yim Duk Bin's introduction.
================================================== ================================
안녕하세요, 마비노기 ì˜ì›…ì „ì˜ ìƒˆë¡œìš´ ë””ë ‰í„°, ìž„ë•빈입니다. Hello, this is Vindictus's new director Yim Duk Bin.
마ì˜ì „ ë‚´ì—서는 ‘휴웰’ì´ë¼ëŠ” ë‹‰ë„¤ìž„ì„ ì“°ê³ ìžˆìŠµë‹ˆë‹¤. I'm also known as Hewell within Vindictus.
ë¨¼ì €, ì´ë ‡ê²Œ ê°œë°œìž ë…¸íŠ¸ë¥¼ 통해 ë””ë ‰í„° ë³€ê²½ì— ê´€í•œ 첫ì¸ì‚¬ë¥¼ 드리게 ë˜ì–´ First of all, I'm excited and nervous to reveal the director change through developer's note.
ë”ìš±ë” ê¸´ìž¥ë˜ê³ ì„¤ë ™ë‹ˆë‹¤.
ìš°ì„ ê°„ë‹¨ížˆ ì œ 소개를 드리면, ì €ëŠ” 지난 2008ë…„ì— ë„¥ìŠ¨ì— ìž…ì‚¬í•˜ê³ To introduce myself brieflly, I was hired by Nexon in 2008,
2009ë…„ 10ì›”ì— ë§ˆì˜ì „ê³¼ ì¸ì—°ì„ 맺어 ì¹´ì´, ë²¨ë¼ ë“±ì„ ê°œë°œí•˜ë©° worked with Vindictus in 2009 October, and developed Cai and Bella
지금까지 소중한 ì¸ì—°ì„ ì´ì–´ê°€ê³ 있습니다. and still keeping the relationship with Nexon.
ìž ì‹œ ì˜ˆì „ ì´ì•¼ê¸°ë¥¼ 안 í• ìˆ˜ê°€ ì—†ì„ ê²ƒ 같습니다. I can't not tell story of before.
2009ë…„ 10ì›”, 마ì˜ì „ê³¼ ì¸ì—°ì„ ë§ºì—ˆë˜ ê·¸ë•Œ ê·¸ ìˆœê°„ì´ ì €ëŠ” ì•„ì§ë„ 잊히지가 않습니다. In 2009 October, I still didn't forget the moment I started a relationship with Vindictus.
ì œê°€ í•©ë¥˜í• ë‹¹ì‹œ 마ì˜ì „ì€ ì—¬ëŸ¬ë¶„ì˜ ëœ¨ê±°ìš´ 관심 ì†ì— 대ë§ì˜ 프리미어 ì˜¤í”ˆì„ ì‹œìž‘í•˜ì˜€ìŠµë‹ˆë‹¤. When I became part of the team, Vindictus was released, and caught everyone's heated attention.
오픈 ë‹¹ì¼ ìˆ˜ì‹ ëª…ì˜ ê°œë°œìžë“¤ì´ 함께 ìš¸ê³ ì›ƒìœ¼ë©° 기ì¨ì„ ë§žì´í–ˆë˜ ìˆœê°„ì´ ì•„ì§ë„ ìƒìƒí•©ë‹ˆë‹¤. I still clearly remember developers crying and laughing as they were happy when Vindictus opened.
ë¹„ë¡ ì €ëŠ” 개발 초기 ë‹¨ê³„ì— í•¨ê»˜ 하지 못한 ì•„ì‰¬ì›€ì€ ìžˆì—ˆì§€ë§Œ I'm still regretting that I couldn't be in the first developmental stage,
당시 앞으로 ë”ìš± ë°œì „í•´ 나갈 마ì˜ì „ì„ ë§Œë“¤ê² ë‹¤ê³ ë‹¤ì§ì„ 했었습니다. but I promised myself that I'll make Vindictus a progressive game.
ê·¸ë¦¬ê³ ë˜ í•œë‹¬ ë’¤, 그랜드 ì˜¤í”ˆì„ ë§žì´í•˜ì˜€ê³ 2013ë…„ 현재까지 After the grand opening after one month until today,
마ì˜ì „ì€ ê·¸ë™ì•ˆ ë§Žì€ ìš°ì—¬ê³¡ì ˆì„ ê²ªì–´ 왔습니다. Vindictus faced a lot of conflicts.
특히 오픈 ì´ˆê¸°ì— ë§ˆì˜ì „ íŠ¹ìœ ì˜ ì‰½ì§€ ì•Šì€ ë‚œì´ë„, 서버 ë¶ˆì•ˆì • 등으로 Especially the unique difficulty of Vindictus and server instability,
ê¸°ëŒ€ì— ë¶€ì‘하지 ëª»í•˜ì˜€ê³ , ì´ëŸ° ë¬¸ì œì ì„ ë³´ì™„í•˜ëŠë¼ couldn't meet everyone's expectation, and to fix these problems
쉴 새 ì—†ì´ ìˆ˜ì •í•˜ê³ ì—…ë°ì´íŠ¸í•˜ë©° 지금까지 ë‹¬ë ¤ì˜¨ 것 같습니다. we tirelessly kept editing and updating until now.
ê·¸ë¦¬ê³ ì €í¬ì˜ 그런 ë…¸ë ¥ì„ ë§Žì€ ìœ ì € 여러분께서 ì•Œì•„ì£¼ì‹ ë•ë¶„ì— We think that because of you users that know our effort and appreciate it, Vindictus is still in service.
마ì˜ì „ì´ ì§€ê¸ˆë„ ì„œë¹„ìŠ¤í•˜ê³ ìžˆë‹¤ê³ ìƒê°í•©ë‹ˆë‹¤. 진심으로 ê°ì‚¬ì˜ ë§ì”€ì„ 드립니다. I sincerely thank all of you users.
ê·¸ë™ì•ˆ ì €ëŠ” ê¸ì •ì´ë“ ë¶€ì •ì´ë“ 다양하게 ìœ ì € ì—¬ëŸ¬ë¶„ì˜ í”¼ë“œë°±ì„ ë°›ì•„ì™”ê³ ê°’ì§„ ê²½í—˜ì´ ë˜ì—ˆìŠµë‹ˆë‹¤. I have constantly received both positive and negative feedback from the users, and they were priceless experiences.
게임 개발ìžì—게 ìµœê³ ì˜ ì„ ë¬¼ì€ ê²°ê³¼ë¬¼ì— ëŒ€í•œ ìœ ì €ë¶„ë“¤ì˜ í”¼ë“œë°±ì„ ë°›ëŠ” 것ì´ê² 지요. The best present for developers is feed back from users.
(ë¬´ê´€ì‹¬ë§Œí¼ ë¬´ì„œìš´ ê²ƒì´ ë˜ ì—†ì§€ìš”;;) (Nothing is scarier than indifference from users;;)
ê·¸ë ‡ê¸°ì— ê¸ì •ì ì¸ í”¼ë“œë°±ì—는 í•œì—†ì´ ê¸°ë»¤ê³ ë”°ë”한 질책ì—는 ë¶€ë„ëŸ¬ì› ìŠµë‹ˆë‹¤. I was more than happy for positive feedback, and a little embarassed for negative ones.
ì €ëŠ” ì•žìœ¼ë¡œë„ ì´ëŸ° 마ìŒê°€ì§ìœ¼ë¡œ ì–´ì œë³´ë‹¤ëŠ” ë” ìž¬ë¯¸ìžˆëŠ” With this mindset, I strive to make Vindictus a game more fun than yesterday.
마ì˜ì „ì´ ë 수 있ë„ë¡ ë…¸ë ¥í•˜ë ¤ê³ í•©ë‹ˆë‹¤.
ì¸ì‚¬ê°€ 장황하게 길어졌네요; The greeting got redundantly long;
마지막으로 ì œê°€ 현재 중요하게 ìƒê°í•˜ê³ 있는 ì ì¤‘ì— ëª‡ 가지만 I'll just wrap up with few thing that are important.
ë” ë§ì”€ ë“œë¦¬ê³ ë§ˆì¹˜ê² ìŠµë‹ˆë‹¤.
첫째, ìœ ì €ë¶„ë“¤ê³¼ ë” ì†Œí†µí•˜ê³ ì‹¶ìŠµë‹ˆë‹¤. First of all, I want to communicate more with the users.
앞으로는 좀 ë” ì–‘ë°©í–¥ìœ¼ë¡œ 커뮤니케ì´ì…˜ì´ ì´ë¤„질 기회를 ë§Žì´ ë§Œë“¤ì–´ë³´ê³ ì‹¶ìŠµë‹ˆë‹¤. I want to make it so that communicatin will go both ways.
ì´ê²ƒì´ 마ì˜ì „ì„ ë” ìž¬ë¯¸ìžˆëŠ” 게임으로 만들 수 있는 중요한 ì—´ì‡ ë¼ê³ ìƒê°í•©ë‹ˆë‹¤. I believe that this is an important key to make Vindictus a more fun game.
둘째, 서비스 ì•ˆì •í™”ë¥¼ 중요하게 ìƒê°í•˜ê³ 있습니다. Secondly, serive stability.
온ë¼ì¸ ê²Œìž„ë„ í•˜ë‚˜ì˜ ì‚°ì—…ìœ¼ë¡œ ìƒì¡´ì„ 위한 ê²½ìŸì´ 매우 치열한 분야입니다. Online gaming is a very competitive industry.
ê·¸ë ‡ë‹¤ 보니 현실ì 으로 ê°œë°œë ¥ì´ ì‹ ê·œ 콘í…ì¸ ê°œë°œ ìª½ì— ë” ë¬´ê²Œê°€ 실리는 경우가 많습니다. So realistically, lot of cases is that there's heavy emphasis on new contents.
새로운 ê²ƒì„ ë§Œë“œëŠ” 것 못지않게 ì•ˆì •ì ì¸ ì„œë¹„ìŠ¤ë¥¼ ìœ ì§€í•˜ëŠ” ê²ƒì˜ ì¤‘ìš”ì„±ë„ ìž˜ ì•Œê³ ìžˆìŠµë‹ˆë‹¤. We know that stability is just as important as new contents.
앞으로 ë”ìš±ë” ì•ˆì •ì 으로 서비스하는 마ì˜ì „ì´ ë 수 있ë„ë¡ ìµœì„ ì„ ë‹¤í•˜ê² ìŠµë‹ˆë‹¤. I will make this a more stable service for Vindictus to best of my ability.
셋째, ì•¡ì…˜ í”„ë¦¬ë¯¸ì—„ì„ ìžŠì§€ ì•Šê² ìŠµë‹ˆë‹¤. Third, I won't forget action premium.
마ì˜ì „ì˜ ìŠ¬ë¡œê±´ 그대로 늘 ê³ í’ˆì§ˆì˜ ë¹„ì£¼ì–¼ê³¼ ì•¡ì…˜ì„±ì„ ê°€ì§„ ê²Œìž„ì´ ë˜ë„ë¡ í•˜ì—¬ Just like Vindictus's slogam, we'll keep the high quality visual and action.
ì¦ê²¨ì£¼ì‹œëŠ” ë¶„ë“¤ë„ ìžë¶€ì‹¬ì„ ëŠë¼ì‹¤ 수 있게 ë…¸ë ¥í•˜ê² ìŠµë‹ˆë‹¤.
넷째, ëª¬ìŠ¤í„°ì™€ì˜ ì „íˆ¬ 외ì—ë„ ë‹¤ì–‘í•œ 놀 거리를 ì œê³µí•´ ë“œë¦¬ê³ ì‹¶ìŠµë‹ˆë‹¤. Fourth, besides just fighting with mosnters, we'll provide something else to play with.
ì „íˆ¬ ìœ„ì£¼ì˜ ì—…ë°ì´íŠ¸ê°€ 대부분ì´ì—ˆëŠ”ë° ì°¨ì¸° ë¹„ì „íˆ¬ 콘í…ì¸ ë¥¼ ëŠ˜ë ¤ 나갈 ìƒê°ìž…니다. The update was mainly focused on combat, but we'll also expand non-combat contents. (Life skills...?)
아주 작지만, í™©í˜¼ì˜ ì‚¬ë§‰ ì—…ë°ì´íЏ 때 ‘찰스 ë ˆì´ìŠ¤â€™ë„ ì „íˆ¬ 콘í…ì¸ ë¥¼ 개발하면서,
여러분께 재미를 ì„ ì‚¬í•´ë“œë¦¬ê¸° 위해 준비한 콘í…ì¸ ì˜€ìŠµë‹ˆë‹¤.
ë˜í•œ, ì•„ì§ ìžë¦¬ 잡지 ëª»í–ˆë˜ ì½˜í…ì¸ ë“¤ë„ ìž¬ì •ë¹„í• ìƒê°ìž…니다. In general, we are also trying to reinforce the contents that have not been released.
다섯째, 늘 새로운 ê²ƒì— ë„ì „í•˜ê³ ìž í•©ë‹ˆë‹¤. Fifth, we'll always try for something new.
ì €í¬ëŠ” ì§€ê¸ˆê¹Œì§€ë„ ì½˜í…ì¸ ë¥¼ ê°œë°œí• ë•Œ 늘 새로운 ê²ƒì„ ë„£ê¸° 위해 We're always trying to add in something new
부단히 ë…¸ë ¥í•˜ê³ ìžˆê³ ì•žìœ¼ë¡œë„ ê·¸ëŸ´ 것입니다. and always will.
올 ì—¬ë¦„ì— ì—…ë°ì´íЏë 새로운 ì—í”¼ì†Œë“œì˜ ê²½ìš°ì—ë„ This summer, in new episodes,
ê¸°ì¡´ì— ì—†ë˜ ìƒˆë¡œìš´ ìš”ì†Œë“¤ì´ ë‹¤ìˆ˜ í¬í•¨ë˜ì–´ 있으니 ë§Žì€ ê¸°ëŒ€ ë°”ëžë‹ˆë‹¤. there will be new updates so you can expect a lot from them.
ì•žìœ¼ë¡œë„ ë§ˆì˜ì „ì´ ë” ì¢‹ì€ ê²Œìž„ìœ¼ë¡œ 성장해 ê°ˆ 수 있ë„ë¡ ì €í¬ ê°œë°œì§„ì—게 ë”°ë”한 질책과 Please give us more feedback for the future, so Vindictus can be a better game than it is right now.
따뜻한 ê²©ë ¤ ì•„ë‚Œì—†ì´ ì£¼ì‹œê¸¸ ë¶€íƒ ë“œë¦½ë‹ˆë‹¤.
그럼 다ìŒì— ë˜ ë‹¤ë¥¸ ì´ì•¼ê¸°ë¥¼ ê°€ì§€ê³ ëµ™ê² ìŠµë‹ˆë‹¤. I'll see you again with another story.
ê°ì‚¬í•©ë‹ˆë‹¤. Thank you.
Burnlever wrote on 2013-05-29 17:12
Thanks for the translation. The old director's name was Han Jae Ho, IIRC.
While I like the fact that they're expanding out to stuff that's not related to combat, I don't know how well it'll go over. IMO, the best part of Vindi used to be boss battles, and they did that pretty well up until ep10's dragons.
Burnlever wrote on 2013-05-29 17:12
Argh, double post because of slow nets. Can some mod delete this?