Here's some short gameplay videos (25~ seconds) of Metroid: Other M, showing different areas in the game.
[video=youtube;puC2t_QA9Yc]http://www.youtube.com/watch?v=puC2t_QA9Yc[/video]
[video=youtube;ZbUQ1hCxjlo]http://www.youtube.com/watch?v=ZbUQ1hCxjlo[/video]
[video=youtube;Fv0XjakwMRk]http://www.youtube.com/watch?v=Fv0XjakwMRk[/video]
Also:
1Up has posted a new
interview with Yoshio Sakamoto and Yousuke Hayashi. The interview is extensive and well worth the read, even though there is little new information - it more clarifies many of the ideas we have heard before. Here are some highlights:
-Samus should be able to discover new weapons as well as gain permission to use old ones (similar to Fusion). Sakamoto: "[W]e're definitely trying to find a balance point between receiving permission and finding weapons yourself."
-Sakamoto: "[W]e'll have some abilities you gain from enemies that have never before been seen in the series."
-Close-range combat was influenced by Team Ninja's background with Dead or Alive and Ninja Gaiden. They included lots of close combat because using only long-range attacks did not have as much entertainment impact.
-Mr. Sakamoto does not hate the nunchuck! The Wiimote-only scheme happened to work best for this project and spurred creativity: "[I]n some ways using fewer buttons like this spurs developers to think of novel approaches that they might not otherwise have considered."