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Username wrote on 2010-08-17 04:49
So, after Finishing up Watercannon to 1, i feel like i should diverge a little and rank up other combat based ones, getting each to Rank 9 (Windblast, Summon Golem, Flame Blast and Sand Blast)
(Aproxmiatly 1-2 rebirths at most)
Or should i start ranking Barrier spikes from 5>1
Id like to do Synthesis and and Metal Conversion, but im strapped for money in-game now thanks to G11 eating my bank (And Alchemy Mastery >> ((Axe Repairs)))
So is getting alchemy skills to rank 9 first a good idea? or Should i finish off Barrier Spikes then do it. Im not the best alchemist yet, but id like input on what to rank next. Id also be ranking Alchemy mastery along with tis to a certian point too..
*pulls hair* Dont know what to do :T_T:
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Phunkie wrote on 2010-08-17 04:56
Hmm, you really are into Alchemy, huh? :)
Forget Wind Blast and Sand Burst for now (or forever), those skills suck. Well, Sand Burst is useful for that Blinker thing in Hard mode Shadow Missions. Ah, and they're both required (at Rank 6) for some enchants, I think.
Anywho, Barrier Spikes up to Rank 1 for usefulness. The Master title is quite good too. Spikes will help you hide behind while you shoot out blasts and whatnot. Making Barrier Spikes Crystals shall help ya train Alchemy Mastery, which is a must for an Alchemist.
Summon Golem is a fantastic support skill too. But take it one step at a time.
I say, Barrier Spikes + Alchemy Mastery together first, then Summon Golem.
Don't do Metal Conversion or Synthesis if you're not gonna be using them much. At least not now.
Also, have you gotten Windmill and Refine to Rank 1 yet? It is imperative that you do so. :P
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Username wrote on 2010-08-17 05:02
Currently, right now my Rank one skills are
Refine
Production mastery
Windmill
Ranged Attack (mastered)
Watercannon
Critical Hit.
Yea, im probally gonna go barrier all the way to One, takeing Alchemy Mastery along with the ride. If i feel bored i guess, i can swap it out for another alchemy fighting skill just for kicks. I just think more skills above rank 9, the better it is for me to become a Royal Alchemist. Tis a goal.
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Phunkie wrote on 2010-08-17 05:06
Oh, nice! Good job then! :)
Here's a list on what I consider useful Alchemy:
- Water Cannon
- Flame Burst
- Life Drain
- Summon Golem
- Barrier Spikes
- Frozen Blast
- Shock??
- Alchemy Mastery (for making the other skills better)
- Chain Cylinder (G12)
- Heat Buster (G12)
The rest fall into useless or production-type Alchemy.
All of the above are fantastic skills to have.
Good luck!
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Username wrote on 2010-08-17 05:14
When they decide to make an annoucement for G12, im gonna gather some NX to derank some unuseful Ranged attacks (Magnum shot is at Rank 2 and dont use it much) and rebirth like mad and hoard AP till Heat Buster is Released. Makes killing alot faster.
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Juno wrote on 2010-08-17 05:16
Like Phunkie said, Wind/Sand blast aren't really skills that need to be at a high rank to perform. Unless you're looking to fill a specific niche it's best to cap them lower than 9. If Sand would affect the mobs you fight at 9 though it may be worthwhile.
Summon Golem is one that's nice to have at a decent rank and is good for early Alchemy Mastery training like Spikes. Flame burst on the other hand isn't particularly useful until rank 5+ and even then really needs a good alchemy mastery rank to shine. I wouldn't bother getting it to r9 unless you were planning to push it to 5 very soon.
Frozen blast shouldn't be overlooked either~ While it makes for great support, it can also be a killer offensive alchemy.
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Zid wrote on 2010-08-17 05:39
If you're planning to be by yourself most of the time, a high-rank Summon Golem can fill in a lot of basic, cheap Melee needs.
r5+ Barrier Spikes is very versatile, imo. Defensive for solo or party play, and, if you have r1 Barrier Spikes with HP-boosting upgraded Earth Cylinder, can be a sort of offensive Alchemy with its Melee reflecting properties.
Frozen Blast is the same. Stopping an enemy in its tracks while lowering its Defense/Protection make it good for solo and party play.
If you really want offensive Alchemy, Flame Burst is useful as a AoE Critical-bypass skill. Life Drain is a powerful, powerful skill to replace non-emergency healing needs, albeit expensive to use.
Still, remember to invest in Alchemy Mastery for those incredible dmg boost. And keep in mind Chain Cylinder, that will make your Water Cannon a lot more useful.
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Yogurticecream wrote on 2010-08-17 05:52
Go with phunkie's advice. It's the same that I will give.
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Phunkie wrote on 2010-08-17 05:56
Guys, is Shock any useful, really?
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Juno wrote on 2010-08-17 05:57
Shock is maybe useful with brionac, or for use on people who need time to charge up their skills.
It's good for the AoE stun, not the damage.
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Username wrote on 2010-08-17 06:38
Quote from Juno;128412:
Shock is maybe useful with brionac, or for use on people who need time to charge up their skills.
It's good for the AoE stun, not the damage.
If your in say peaca or somthing use it to stun the enemies while your friends take down the mobs?
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Kaeporo wrote on 2010-08-17 11:55
Shock stuns mobsters with advanced heavy stander over a period of thirty seconds. You tell me.
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Zeo wrote on 2010-08-18 00:02
Shock is very useful skill, also one of most powerful alchemy skills in game.
[video=youtube;tej69oC_dIU]http://www.youtube.com/watch?v=tej69oC_dIU[/video]
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Username wrote on 2010-08-18 01:14
Quote from Zeo;129030:
Shock is very useful skill, also one of most powerful alchemy skills in game.
[video=youtube;tej69oC_dIU]http://www.youtube.com/watch?v=tej69oC_dIU[/video]
That looks like Basic.
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Yogurticecream wrote on 2010-08-18 01:56
I doubt shock is all powerful after the nerf. It's more of a fancy skill to me.
Possibly underrated/overrated/whatever like Final Hit is.
It's like a weak windmill except you don't lose hp, you waste crystals instead and you don't have to keep spamming keys for 30 seconds?
The knockback is pretty useful in difficult party situations. Only at Rank 1. Other ranks are useless.