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Phunkie wrote on 2010-08-18 01:10
Quote from Mentosftw;129067:
>.> What about combining cylinders...
Combining Cylinders would have negative impacts on one type of Alchemy-- that is, if you use different types from the Cylinders you use.
Two Clay Cylinders would produce strong Barrier Spikes and Golems, but a weak everything else.
I guess Dual Cylinder would be most efficient with normal Cylinders.
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Beginner wrote on 2010-08-18 01:31
Duel cylinder seems too over powered...maybe add a skill called "non dominant hand mastery" or similar to that..? Like for an example, 100% damage from the first cylinder and maybe 25% damage (rank F) from the second cylinder. Perhaps at rank 1 have it up to 75%..? Get what I mean..? :c
But overall, having duel cylinder will kinda cause everyone to drop their swords/bows/etc and pick up a cylinder. I think there should be more draw backs...
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Phunkie wrote on 2010-08-18 01:46
Having dual wield kinda made everyone drop their Shields and pick up another sword. :P
And yeah, there should be more drawbacks.
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Shirayuki wrote on 2010-08-18 01:51
Quote from Phunkie;129166:
Having dual wield kinda made everyone drop their Shields and pick up another sword. :P
And yeah, there should be more drawbacks.
A lot of my friends hate dual wielding just because they smash with a warhammer more often. Provides more defense and more crit too, without the draw backs of dual wielding if you use the same enchants.
But dual cylinder probably shouldn't increase charges, but instead decrease charge time. Not by a lot though, probably like a base 20% charges time decrease when you dual wield, and then increase it to maybe 40% with upgrades.
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EienNoTsubasa wrote on 2010-08-18 02:07
Technically elves have dual bows since they shoot 2 arrows at once? But dual cylinders would be both epic and broken for the 100 per server that do get Royal Alchemist status since they already have freakishly enchanted equipment
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Hiccup wrote on 2010-08-18 02:09
Quote from Shirayuki;129174:
But dual cylinder probably shouldn't increase charges, but instead decrease charge time. Not by a lot though, probably like a base 20% charges time decrease when you dual wield, and then increase it to maybe 40% with upgrades.
I agree with this. It only makes sense since you have to load one at a time.
Quote from Shirayuki;129174:
A lot of my friends hate dual wielding just because they smash with a warhammer more often. Provides more defense and more crit too, without the draw backs of dual wielding if you use the same enchants.
Guess they don't use FH then huh?
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Finnea wrote on 2010-08-18 02:14
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Shirayuki wrote on 2010-08-18 02:21
Quote from Bieber;129199:
Guess they don't use FH then huh?
FH is pretty useless outside of boss rush. Most people use combos alternating smash, WM, and AR/LB if they use a shield, a lot like dueling.
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Hiccup wrote on 2010-08-18 02:28
Quote from Finnea;129208:
Did anyone point this out?: Chain Cylinder - Mabinogi World Wiki
That's different. That's a stationary turret.
I use FH all the time to fast clear rooms. .-.
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Phunkie wrote on 2010-08-18 02:29
Quote from Finnea;129208:
Did anyone point this out?: Chain Cylinder - Mabinogi World Wiki
Yup, we know about that too.
Dual Cylinder + Chain Cylinder would be pretty hax.
Though I would say that in order to nerf it, it would have to have longer load times. Since one charge would have you charging both cylinders, instead of just one.
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Shirayuki wrote on 2010-08-18 02:29
Quote from Bieber;129257:
That's different. That's a stationary turret.
I use FH all the time to fast clear rooms. .-.
It's pretty useless in higher tier dungeons and SMs. The protection chops down your damage so much it basically becomes useless. And the defense screws you over too unless you have amazing damage(well over 250 non trans with daggers).
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Hiccup wrote on 2010-08-18 02:31
There are no rooms in SM's >:O
XD. I do it in SM's where its easy
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Orion wrote on 2010-08-18 02:35
Quote from EienNoTsubasa;129197:
Technically elves have dual bows since they shoot 2 arrows at once?
Sucks for melee elves.
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Phunkie wrote on 2010-08-18 02:38
Chain Cylinder =/= Tower Cylinder guys.
The former is a skill (chaincasting Alchemy), the latter is a weapon.
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MRshiba wrote on 2010-08-18 02:41
I honestly don't think this would be a good idea. The stamina required to just use r1 skills is way too high now. Now add this to it? Just would not be worth it.