This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Chihaya wrote on 2010-08-18 16:39
Quote from EienNoTsubasa;129840:
Meh, I care more about the stat rolls than the badass knee spikes and elbow spikes
This.
But i kinda care for the wings, since i have a semi-wing-fetish
maybe i'll mod my infra trans to have wings when i turn DK
-
Zid wrote on 2010-08-19 03:32
Quote from Joyjason;129858:
This.
But i kinda care for the wings, since i have a semi-wing-fetish
maybe i'll mod my infra trans to have wings when i turn DK
You mean like this?
[Image: http://i33.tinypic.com/r7vsqx.jpg]
Infra Black with Lugh Lavada's wings.
-
Dudemanguy wrote on 2010-08-19 05:22
They should make the Infrablack mod wings look like Kerrigan's from starcraft. Bad. Ass.
"4 white mages, it'll never work." - Black Mage
-
Ailyene wrote on 2010-08-19 06:26
I used to hate how infras look, but after being infra for a while, you get used to it. In fact, I think it looks pretty badass now.
But I like/care about the stat rolls the most. A lot of people are upset about getting random rolls, but I find it perfectly fine and it's really nice having a huge boost in MP as well. Oh yeah, and turning from a short loli to an infra black is kind of awesome for me.
-
Haydrian wrote on 2010-08-21 05:33
Honestly I miss champion for the defense and the looks since I have this whole obsession with knights and wings and crap. Have since my first RPG. I do greatly enjoy infras and they have grown on me immensely but I still think females look rather odd in DK other than in black knight. The whole high heels noise for champ males is odd but I just kind of forget about them half the time. I like the balance of having a paladin and infra around.
-
Vanof wrote on 2010-08-21 08:50
Some people would rather have +144 damage with a 180% roll of a certain stat, rather than +134 damage to both range and melee all the time? *sigh* I don't understand why people say they do DK for the damage.(imo, there are other much better reasons out there for doing it)
I do envy the crit bonus, although I do like my hax extra defense.
Although I do think DK will become much more useful [for mages] as of G13.
-
BobYoMeowMeow wrote on 2010-08-21 09:56
yup
love being an infra
[Image: http://i126.photobucket.com/albums/p101/KunaixIchigo/nobody83.jpg]
this picture is like...3 years old?
-
Ailyene wrote on 2010-08-22 06:30
Quote from Vanof;132681:
Some people would rather have +144 damage with a 180% roll of a certain stat, rather than +134 damage to both range and melee all the time? *sigh* I don't understand why people say they do DK for the damage.(imo, there are other much better reasons out there for doing it)
I do envy the crit bonus, although I do like my hax extra defense.
Although I do think DK will become much more useful [for mages] as of G13.
Well, it's just kind of an interesting thing I guess? Like when you check your screen, every time you're either like AW DANG I GOT A ___ roll or YAY YESSS I GOT A ___ roll. At least, that's how I react anyway. XD
And I windmill as my main attack, so defense is worthless for me. x.x
-
Kaeporo wrote on 2010-08-22 13:46
Only four of the six possible rolls have ever been recorded. These include two dexterity rolls, one int roll and one strength roll. Champions will generally deal higher damage than infra knights using melée, plus you'll waste less health when spamming windmill. Dark knights are better suited with range. Even if you don't roll dex, you can potentially roll int and receive a nice crit bonus.
Two more points; With maxed skills, Paladin PD always activates. While Natural shield and mana deflector are significantly worse, those are largely useless outside pvp. The improved heavy stander is better suited for pve.
Paladin boosts damage, which is important thanks to the quickly approaching stat cap.
Sadly, the final transformations are pretty fugly. Although disarm state is extremely useful.
tldr version; pally4evar