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Zid wrote on 2010-08-19 03:27
Quote from Username;129853:
People with novice stuff dont deserve to be Royal :V
I'd rather have Royal Alchemists who are powerful than not, to be honest. If it means having Novice rank skills (except rB Alchemy Mastery) but having insane Melee ranks and stats, by all means, I'd rather recruit that person.
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Orion wrote on 2010-08-19 03:30
I think Nexon should recruit Royal Alchemists based on the ranks of their offensive skills as a priority, and their production-type skills as a secondary. :u
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abc33kr wrote on 2010-08-19 03:33
Quote from Orion;130496:
I think Nexon should recruit Royal Alchemists based on the ranks of their offensive skills as a priority, and their production-type skills as a secondary. :u
Sadly, a person who put more aps to offensive skills won't get in, but a person who put more aps to other skills will get in.
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Username wrote on 2010-08-19 06:24
Im fairly confident with my 1300 journal points and my R1 WC, R5 BS and R8 Alchemic Mastery w/ Rank C-F Alchmy Skills that i might just make it.
Knowing me i probally wont make it again. :/
Royal Alchemists should only be based on Alchemic Skills, if they were based on others, then They wouldnt be Royal "ALCHEMISTS" Now would they.
Alchemists dont get strong-strong till G12. As far as im concerned, Ranged, Melee and Magic Outpower Alchemy.
(Im originally ranged lol >>)
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Phunkie wrote on 2010-08-19 07:11
Alchemists get further boosted with G13.
Earth Alchemy Mastery and Transmute Alchemy Mastery both strengthen and increase the power and size of Golems, allowing them to deal the most damage in the game. Add in that new Earthquake Cylinder to the soup and you're talking Juggernaut status.
And of course, there's the other Masteries for the rest skills.
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EndlessDreams wrote on 2010-08-19 17:42
Quote from Phunkie;130662:
Alchemists get further boosted with G13.
Earth Alchemy Mastery and Transmute Alchemy Mastery both strengthen and increase the power and size of Golems, allowing them to deal the most damage in the game. Add in that new Earthquake Cylinder to the soup and you're talking Juggernaut status.
And of course, there's the other Masteries for the rest skills.
I thought Snow Golems at r1 AM/Summoning Golem is already stronger than practically everyone except maybe those with max one-handed egos with top +damage equipments/levels.
Someone did say in another thread that Golem kills will no longer give experience later on the patches, which may balance it out.
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abc33kr wrote on 2010-08-19 17:49
Quote from EndlessDreams;130866:
I thought Snow Golems at r1 AM/Summoning Golem is already stronger than practically everyone except maybe those with max one-handed egos with top +damage equipments/levels.
Someone did say in another thread that Golem kills will no longer give experience later on the patches, which may balance it out.
If that is true, Alchemists are gonna be pissed. xP
Strongest meele without any risk is a bit overpowered, so no exp from mobs sounds good to me.
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Phunkie wrote on 2010-08-19 18:52
Quote from EndlessDreams;130866:
I thought Snow Golems at r1 AM/Summoning Golem is already stronger than practically everyone except maybe those with max one-handed egos with top +damage equipments/levels.
Someone did say in another thread that Golem kills will no longer give experience later on the patches, which may balance it out.
That sucks for no exp. I think that's quite silly. What if it was Smash that was super strong? When I kill monsters with it, I get no exp? Doesn't seem like a decent exchange.
And yeah, Snow Golems are already super pro.
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Juno wrote on 2010-08-19 21:11
Golems are powerful but they have a grand total of 3 skills. They're also sort of a pain to make so using them haphazardly means you're in for a lot of work later. I don't think they really need a nerf, but I'm ok with the no exp business.
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abc33kr wrote on 2010-08-19 21:19
Quote from Juno;131019:
Golems are powerful but they have a grand total of 3 skills. They're also sort of a pain to make so using them haphazardly means you're in for a lot of work later. I don't think they really need a nerf, but I'm ok with the no exp business.
golem stones are really easy to get.
5min per stones of salib cullen hm anyone?
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Phunkie wrote on 2010-08-19 21:24
Quote from abc33kr;131024:
golem stones are really easy to get.
5min per stones of salib cullen hm anyone?
That's Adv.
Hard takes at least some good 10 min. haha (Takes me 15 min tho. >_<)
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Fumy wrote on 2010-08-19 22:10
Quote from Phunkie;131029:
That's Adv.
Hard takes at least some good 10 min. haha (Takes me 15 min tho. >_<)
1 Day you will 1 hit kill Stones hard mobs :3
Took me and a friend about 3~ Minutes for Hard in Trans lol we finished before Trans ran out
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abc33kr wrote on 2010-08-19 23:41
Quote from Phunkie;131029:
That's Adv.
Hard takes at least some good 10 min. haha (Takes me 15 min tho. >_<)
this
[Video: http://tvpot.daum.net/clip/ClipViewByVid.do?vid=gN6R-i4BvQA$]
meh idk if the coding is right (i will edit later if it doesn't work)
@fumy gratz. salib cullen is like made for elves. :D
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Kazuni wrote on 2010-08-19 23:50
Quote from abc33kr;131167:
this
[Video: http://tvpot.daum.net/clip/ClipViewByVid.do?vid=gN6R-i4BvQA$]
meh idk if the coding is right (i will edit later if it doesn't work)
@fumy gratz. salib cullen is like made for elves. :D
How's it made for elves?
Ranged sucks against the mob.
Unless you're talking about not fighting at all and just mining, which is a huge waste of mp.
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abc33kr wrote on 2010-08-19 23:55
Quote from Kazuni;131175:
How's it made for elves?
Ranged sucks against the mob.
Unless you're talking about not fighting at all and just mining, which is a huge waste of mp.
Look at the video. Without White Tiger/Dragon, a meele would never be able to compete with a properly trained elf.
mount -> shoot -> move on is faster than
mount -> dismount -> kill -> mount -> move on.