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Osu wrote on 2013-09-26 18:36
Quote from Pureblooded;1153051:
I think i was told a while ago, that the talents that u have reload their bonuses each time u cc, meaning u get all the mana stam and hp back from them whenever u cc.... Also works for hunger too, so you can cc a ton to get ur hunger back up, if u really want to deal with that lol
I knew it was talents somehow.. I've been seeing this so much and loving it. xD Especially since they made CCing so freaking fast now. @o@
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Gaby5011 wrote on 2013-09-26 21:58
Quote from Johny;1153019:
It's possible to have "negative" mp as well, for those who didn't know. All you have to do is drain your mp to 0 then unequip things that add mp (enchants, eweca books, mp+ titles). You'll notice your mp will be stuck on 0 for a while. Try registering that with this program of yours, just for fun :3
You can see your negative mana and hp with some mods. Useless, but interesting stuff.
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Rydian wrote on 2013-09-26 23:44
[Image: http://s9.postimg.org/pugc29fkv/negative_mp.png]
But I don't have anything handy that increases max HP or stamina to test those with.
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Yai wrote on 2013-09-29 16:37
This actually makes me facepalm a bit. It is extremely easy to check if something is negative and cap it to 0, yet devCAT didn't even do that. You really can see how bad their underlying programming is when info like this. :/
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wildk wrote on 2013-09-29 16:46
Quote from Yai;1153839:
This actually makes me facepalm a bit. It is extremely easy to check if something is negative and cap it to 0, yet devCAT didn't even do that. You really can see how bad their underlying programming is when info like this. :/
You mean the other way round and uncap it to negative infinity? I doubt free stam simply by switching slots is an intended feature, but it would make sense for you to have negative values if you use more than what you should have
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Yai wrote on 2013-09-29 17:04
It would have worked better if swapping to an item with +stamina didn't actually give you the extra stamina. Rather it only increases the maximum. Then there wouldn't be an issue of negative values in the first place. xD
Silly devCAT is silly.
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Rydian wrote on 2013-11-14 10:01
Learned something interesting about the game. If I get a lock on my stats and then enter an RP dungeon, my stats/data stay loaded and in the same addresses. So it looks at first glance like my character isn't unloaded while I'm in an RP dungeon. What's more interesting, though, is that my hunger/stamina conversion on the main character continues to happen over time while I'm in the RP dungeon on the RP character. The hunger/stamina gets reset to what it was before entering once I'm out though.
In addition the main char gets set to interesting coordinates while I'm controlling the RP character too. 12207.27832, 0.0546875, 10385.33398 is just one example, they vary a bit from what I've seen (like maybe a hundred units or so). Since my character still gets hungry and has changed coordinates, it leads me to believe that the server just warps my main character to some hidden place for safekeeping. That Y coordinate being almost exactly 0 suggests it's not anywhere fancy, maybe just a flat plane.
This makes sense, though. I have to keep adjusting the whole "character the stats are reading" data to point to myself (instead of other players or monsters or NPCs), which leads me to theorize that the client does not concern itself with such a concept as "the main character", it loads the player characters, NPCs, and monsters up in whatever order, all in the same fashion (and the client allocates memory for the stats of other things even if it doesn't know them), and then just happens to control whichever of these pawns the server says.
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Aubog007 wrote on 2013-11-14 10:11
Your ego also gets hungry and you lose durability as well.
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M wrote on 2013-11-14 16:12
Quote from Rydian;1169477:
[SPOILER=" "]Learned something interesting about the game. If I get a lock on my stats and then enter an RP dungeon, my stats/data stay loaded and in the same addresses. So it looks at first glance like my character isn't unloaded while I'm in an RP dungeon. What's more interesting, though, is that my hunger/stamina conversion on the main character continues to happen over time while I'm in the RP dungeon on the RP character. The hunger/stamina gets reset to what it was before entering once I'm out though.
In addition the main char gets set to interesting coordinates while I'm controlling the RP character too. 12207.27832, 0.0546875, 10385.33398 is just one example, they vary a bit from what I've seen (like maybe a hundred units or so). Since my character still gets hungry and has changed coordinates, it leads me to believe that the server just warps my main character to some hidden place for safekeeping. That Y coordinate being almost exactly 0 suggests it's not anywhere fancy, maybe just a flat plane.
This makes sense, though. I have to keep adjusting the whole "character the stats are reading" data to point to myself (instead of other players or monsters or NPCs), which leads me to theorize that the client does not concern itself with such a concept as "the main character", it loads the player characters, NPCs, and monsters up in whatever order, all in the same fashion (and the client allocates memory for the stats of other things even if it doesn't know them), and then just happens to control whichever of these pawns the server says. [/SPOILER]
[S]This thread has been dead for more than 30 days, thus you are necro-posting by posting here. If you want to continue your discussion/discoveries I suggest compiling what you've found and start a new thread :)[/S]
[S]After some careful thought process, I decided to re-open this thread. It's informational and is a good collection of data.[/S]
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