Okaaayyy
1. [SPOILER="Bigger Gold Pouches by Krystalys "]New, bigger gold pouches. Ideally something in the 3x3, or even 4x4 size that can hold 500k.
Even at 4x4 for 500k the best alternative in that space is 8 Lorna Gold boxes with a capacity of 400k, so they're still an improvement, and making them 3x3 would be a huge space saver to people who do a lot of moderately expensive NPC transactions. A complete set of repairs for some people can take half a dozen trips to the bank to "reload", or requires an entire inventory of pouches just to handle it. With the other financial limits expanded this was overlooked. [/SPOILER]
2. [SPOILER="Close Combat Revamp (No-Lance) by Kurayami"]What a warrior lacks is skills that can deal massive damage
You see dropkick has 800% damage,
flash launcher at 800%
etc
While smash 500% (600 Giant) and windmill at 250%
Smash, normal attack, windmill that's pretty much all a warrior can do at the moment to deal good damage. Without a lance and reforges up your ass you wont get anywhere close to the damage other skillsets can deal.
The lack of skills to use makes the talent very dull.
There are obviously numerous skills that one could come up with, for example let me pull something off the top of my head.
Let's use a skill that is similar to fighter's focused fist. Let's call it Slash for lack of a better name.
You would charge up an attack that the longer you hold it the higher the damage and range it has, but with a cone shaped area of effect instead of the single target one focused fist has.
Releasing that lets out a sharp horizontal slash dealing damage to all the enemies inside of the area. This could be sword exclusive as well since lances cant exactly slash.
Basically what warriors need are Active Skills and buffs to the non-lance weapon types. It doesn't even matter which skills, just any at all would be nice to mix up the dull play style of warriors.[/SPOILER]
3. [SPOILER="seperation of Eye and Headwear by Takuji"]I'm not sure if this needs much detail it's fairly straight forward
Eyewear like shades, glasses, eyepatches should be separate from regular head wear just to provide more aesthetic choice in how a player wants their character to look. It would make some fashinogi's happy and they can simply be an aesthetic piece like robes (can't be enchanted, upgraded, reforged, provides no defense or protection)[/SPOILER]
4. [SPOILER="Another Alchemy Revamp by Tropacat"]1. Remove Additional/Extra damage from Water cannon and Flame burst, make Alchemy Mastery, Water Alchemy and Fire Alchemy effect the end-multiplier of those skills.
Why?: As of right now, there is no real reason to rank the passive masteries for Water cannon or Flame burst damage due to how the formula works.
The problem
My Solution
2. Being able to load Alchemy Skills while Running.
Why?: I believe alchemy would be more of a true talent if we were able to load crystals into our Cylinders while moving, we can reload our guns while moving.
Alchemy Skills that can be loaded while moving
Watercannon
Flameburst
Windblast
Sandburst
Frozenblast
Shock
Life Drain
Heatbuster
3. Add in Elemental Wave effects for Rain casting, Barrier Spikes and Hydra Transmutation.
Why?: Seeing how Elemental wave effects alot of utility skills, I don't see why those three aren't up there in the list.
Rain Casting
Lightning Damage increased
Radius increased +500
Watercannon boost increased +15%
Barrier Spikes
Health increased +50%
Three Barrier are summoned in front of the user in a half-circle form.
Hydra Transmutation
Duration increased +10sec
Damage increased +20%
Radius increased +250[/SPOILER]
5. [SPOILER="Add "Dark Falcon" and "Dark Savage Beast" by Clarey"]3) Now that elves and giants can do G3, I feel like it would be a good idea to add a dark/evil version of the falcon and beast transformation. It would make sense with the storyline that they could make that kind of decision just as humans can, and that way elves and giants can participate in transformation PVP.[/SPOILER]
6. [SPOILER="Moar -CP Gear by Silverkun"]Oh right, major one! How could I forget?
We need more methods to lower your CP. Sure, Raccoon Cub and such is significantly more available these days, but the CP of players is much higher these days too. I had like 800 CP a year ago. Now I have like 1800, and it only increases. And there are many players with much higher CP than me, who can't lower theirs enough to train certain skills even with all the -CP gear they can get their hands on. It's just not enough...
Really, this is a big deal I think. Especially considering how annoying some skills are to train even with appropriate CP (I'm looking at you, Support Shot).[/SPOILER]
7. [SPOILER="View own CP by Ravendor & Homin"]I came in to suggest the very same thing, but looks like I just got beaten to it.
Being able to read CP would make things so much easier when it comes to adjusting the levels for proper skill training, and for someone like me who doesn't use mods it would remove a lot of headaches.
Heck, we don't even need to be able to see each other's CP if it's an issue, just being able to see our own and the CP of monsters would be enough. (Alternatively, being able to go into options and setting your CP to visible or not, like with journal or equip view would be handy as well, so people could hide their CP from other players if they want.)[/SPOILER]
8. [SPOILER="Better Style Tab by Psy"]
[Image: http://imageshack.us/a/img13/5936/5n19.png]
Adding a fashion slot for Hats, Wigs, and Glasses/Goggles. Now, Glasses would be the easy part, would only take a bit of renaming. Wigs on the other hand, wigs unlike hair models only have the entire hair, not clones of the hair that have parts of the hair missing. (Such as when wearing a hat, when wearing a headband, when not wearing a hat/wearing glasses, or when wearing a robe hood. These are all different.) But, that would be easy to do even with my level of computer modeling experience.
Pose and suit. If you put a normal clothing in suit and it does not have a pose, and you put nothing in the pose slot, you'll just wear the suit as normal. If you have nothing in the suit or robe slot and put a clothing in the pose slot without a pose, you will just appear to be naked like normal. If you wear something with a pose, like the Kaito Suit, in the Suit slot, and a random poseless clothing in the Pose slot, you will have the default standpose. If you wear a Kaito Suit in the Pose slot and a Leymore Suit in the Suit slot, you will be doing the Kaito Suit's default standing pose with a Leymore Suit.
Robes in the fashion slot now only go in the robe slot, and wings only go in the wing slot. At the minute, you can wear wings with robes, but you have to wear the wings in the fashion slot an the robe in the normal slot (and having nothing else in the fashion slot besides the wings or you will become naked). Not like you're paying more money too have them not lose dur at the minute, so why not?[/SPOILER]
9. [SPOILER="Falcon & Savage Beast trans pets by Kelta"]Pets that transform with Elf & Giant transformations
Falcons and Beasts kind of get the short end of the stick on pet transformations in that they don't have any at all. A suggestion may even be to give them even falcons or boars that transform. Or, if you want to make things easier, just let the current pets transform also with the other race's transformations.[/SPOILER]
10. [SPOILER="Most important one by Tetosan"]You got Chimera-trolled :D
Actually:
10. [SPOILER="Ego Revamp by Koakuma"]Okay, well I guess I'll expand on this since I didn't exactly explain it. :v
-Bringing Eiry back. (And ego revamp, I guess)
What?
A lot of people have been wanting egos to make a comeback.
-Stat buffs.
-Change how awakening works
-Choosable personalities, like partners!
-Choosable artwork, so a F blunt might look like a F sword.
-Bring Eiry's artwork back! So many people miss her it's not even funny!
Why?
-Egos don't hurt hard enough. A spirit weapon should represent its user's mastery of their weapon, no?
-Awakening. Make it so awakening is a percentage. As the awakening bar rises, the power of the ego rises.
When the awakening bar hits 50%, the user can activate Spirit Awakening. This consumes 20% of the awakening bar.
If the bar is at 80%, the user will be able to use two consecutive awakenings. (80% -> 60% -> 40%).
The awakening skill the ego gets changes with the chosen artwork.
-Choosable personalities/artwork. This would make it so the ego feels more like an extension of the player. A kindred spirit.
Bringing back Eiry's artwork and giving her a 3D model and her own awakening skill will make a lot of players very happy.
(Maybe she could say "I missed you~" or something when you make her your ego again.. :D...)[/SPOILER][/SPOILER]