Quote from Pureblooded;1167793:
Wouldn't the different difficulty selection be the fix for that? Allow you to be able to solo at lower difficulties for less rewards and lower chance of good drops, and higher difficulties require parties with a holy trinity setup to clear it and it allows for more rewards and a higher chance at good drops.
No, because that just shits on solo players twice instead of once.
In the words of Zero Punctuation's Yahtzee, a game should be able to stand up singleplayer if it's a good game. It shouldn't REQUIRE you to have your 4 friends that can be on at exactly the same time as you to get a sane man's exp/reward rate.
By very nature of it, solo will be slower then partying. 2 people attacking will be faster then one person attacking. Unless everything dies in one hit and is adverse to being attacked by more then one player and arbitrarily slows you down, the slowest you can get is the same as one person.
That should be the penalty of not partying up. For example, if I choose not to party up for whatever reason, I should still have access to the exact same content, exact same rewards, except it's slower. And that's fine by me. For example, with the exception of the super mega ultra endgame content, you should be able to solo those missions and bosses or whatevers for money and if you find someone to duo it with, you get to kill twice as fast. Aint that lucky?
Let me explain why i'm so against content
requiring party play. Let's ignore that it's bad game design and that i'm in probably the worst location on the planet for gaming.
I used to play Runescape, which used to average over 200,000 people at any given time. Finding a guild on there was bad enough. Most people would want to sit doing nothing, doing their own thing, or were simply too idiotic to party up with. You could barely find a guild that was actually decent, and if you did it was probably full of elitist pricks and snobs that would chastise you for that one mistake you made.
Now, a skill came out in 2010 called Dungeoneering, which pretty much required you to party up with 5 people and do a dungeon designed for 5 people if you wanted to get anything approaching a decent exp rate. Soloing was not viable if you didn't want to spend like 10,000 hours vs 500 hours on that same skill.
Trying to find a team comprised of half decent people was extremely hard for a game that averaged 200,000 people online. I couldn't even get people to sit in the start room and afk for the dungeon while I finished it myself, calling them over when there was that manditory room that required everyone in the dungeon to complete or something like that.
It was faster for me to finish the dungeon by myself and tell everyone to stay AFK and they couldn't even do that, which slowed the floor down. But no, you couldn't do a floor designed for 5 people by yourself, you HAD to have 5 people in the party. It was beyond frustrating. And that's not because i'm saying that i'm a good player or anything, people would do stuff like carry around keys without letting anyone know they have the damn key
ALL THE TIME. And you'd be stuck at a one-way door and you'd be busy combing the dungeon for that key that the one guy picked up then went afk because "he's helping".
Of course, when you actually had a good team of people your exp improved exponentially and that was enough of a reward in itself. Still, not being able to solo when you couldn't find a team that was complete rubbish was beyond frustrating when that's all you had to do.
Now, let's apply this over to Mabi (Again, still ignoring my location and game design). There's far less people playing and it's still really hard to find a guild that's not filled with elitists or people that sit around afking and epeening in dunby all day. Minimum people requirements can make some daily missions downright impossible because you have nobody to do them with. And then you want to penalize people even more for soloing?
Now, let's factor in that it's pretty much impossible for me to find anyone to do anything (raids, missions, whatevers) with, without being available either in the middle of the day or some stupid time at night, both of which are impractical while not being a NEET (unless you can function on 4 hours of sleep consistently). Players that arn't from (Insert server location of generic game here) already get shafted enough because of distance lag and horrible time zone issues, let's shaft them once more by not letting them be able to level/get rewards like other players and lose even more of our player base.
Oh, and as Yahtzee said, it's just simply
bad game design.
Now, i'm awaiting the people that are going to say that i'm both blamming party play (I'm not) and not wanting endgame content that requires more then one person (I am) because they can't be bothered to read.
Quote from NomadTrooper;1167800:
Lies. I've played the healer roll in Bandos GWD.
Were you trioing with one person attacking with a dragon scimmy and the person praying melee a void pure with a defender because it gives negative defence bonuses to range while you used heal other?
It's far from necessary. [S]Not sure if just saying that just to be contrary.[/S]