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Barumotoshin wrote on 2013-11-19 08:01
I'm not sure if I could conjure up a formula for this but I would like to challenge someone to do it. What would be an appropriate scale for it? Also, each players contribution to a mission? Your thoughts?
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Gensokyou wrote on 2013-11-19 08:31
Score is logarithmically scaled based on distance to California. Done.
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ironwoman wrote on 2013-11-19 08:37
You'd have to be much more specific. What is this "efficiency" based on? Like level to RB ratio? Damage to total level ratio? Combat power to total level?
When it all sounds nice and all, it won't work in my opinion. The traits given to races makes characters have totally different value on these aspects.
For example, total level and damage ratio. This won't work well when you're comparing early game giant to an early game elf. Early game giant cp quickly compared to that of elf (thanks to warrior start), as well as quicker damage. Combat power to total level comparison would be poor as well, as I know people who are twice my level with around the same cp, but are obviously stronger than I am.
For each players' contribution to a mission, this won't work as well. What would this be based on. Number of finishes (aka mobs killed)? Damage dealt? Either ways, this is gonna be skewed into 3 categories: 1. Puppeteers, 2. Mages, 3. Anyone that can do high enough on cs/wm. Basically, people that fall under these categories will hog up the finishes and damage, taking all the "contribution" because they have the ability to one-shot everything. Let's face it, even though I can do MUCH higher damage on a single target with my lance, killing more enemies with my climactic crash will yield much more cumulative damage.
Basically, this idea on the outside, sounds nice but it won't work with the current system that we have.
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Barumotoshin wrote on 2013-11-19 08:45
Thanks for the feedback and I see what you mean...it was just an idea nothing serious...was looking to see if anyone had an idea.
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Aubog007 wrote on 2013-11-19 09:07
Total level to rb ratio is a horrible comparison point that rewards newer players and punishes older players.
In order for a player comparison to work properly, all of mabi's history needs to be incorporated.
CP is not a valid comparison due to alchemy.
Just hurdles you have to overcome.
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Syliara wrote on 2013-11-19 09:14
Quote from Aubog007;1171291:
Total level to rb ratio is a horrible comparison point that rewards newer players and punishes older players.
In order for a player comparison to work properly, all of mabi's history needs to be incorporated.
CP is not a valid comparison due to alchemy.
Just hurdles you have to overcome.
Not to mention all the free ap we get for doing almost nothing.
CP was shet to compare since the begining, only warriors and end game mages really get alot of cp.
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jimpatrick wrote on 2013-11-19 11:11
player effciency rating can only be meassured by the person playing.if your going to consider numbers pay 2 win players would certainly win since they can get a hold of everything,power and fashion with minimal or no effort at all.what one should consider is how happy they were with teh game,the very essence of mmo is lost when a player aims to play just for the sake of bragging,a game is made to bring enjoyment and mmos are more on player interaction.most ppl forget about this during the course of playing.
games are meant to be played not the other way around,never obligatory.
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flipside101 wrote on 2013-11-19 14:29
Quote from Barumotoshin;1171278:
I'm not sure if I could conjure up a formula for this but I would like to challenge someone to do it. What would be an appropriate scale for it? Also, each players contribution to a mission? Your thoughts?
You're seriously trying to mathematically formulate efficiency based on not only game mechanics, physical and geographical variability, hardware capabilities, but human factors as well?
You'd better call up China's National University of Defense Technology and rent their Tianhe-2 supercomputer for a week.
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rangero wrote on 2013-11-19 15:46
Talent levels, total levels?
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Snowie Stormflower wrote on 2013-11-19 15:52
Player efficiency rating is based on third-party observation, imo.
You can get others to tell you how efficient you are by seeing how well you do, but saying it about yourself could come across as cocky.
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Blassreiter wrote on 2013-11-19 16:37
Reforges my dear friend. It's all about who paid the most $$ to win.
[s]Also who has the prettiest character idling in Dunbarton.[/S]
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Bunny wrote on 2013-11-19 16:45
Quote from Blassreiter;1171352:
[s]Also who has the prettiest character idling in Dunbarton.[/S]
[FONT="Arial"]
Me me me me MEEEEE! THAT'S ME.
[S]Okay fine, it's not me but I try ;_;[/S][/FONT]
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ironwoman wrote on 2013-11-19 18:21
Quote from rangero;1171342:
Talent levels, total levels?
Like others said, terrible way to base efficiency off on those two factors. I've seen terrible digits come out of players with higher totals, as well as their understanding of the game.
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Howhurl wrote on 2013-11-19 18:46
Could always model PER after the one NBA uses
Then again, mabi doesn't encourage defense and tanking, so that idea is out the door
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ironwoman wrote on 2013-11-19 19:00
Quote from Howhurl;1171371:
Could always model PER after the one NBA uses
Then again, mabi doesn't encourage defense and tanking, so that idea is out the door
If that was the case, end-game giants would win, thanks to their ability to make absurd number with lance while having high defense with armor.