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ironwoman wrote on 2013-12-14 04:00
Quote from Peter;1178435:
If you happen to get the 'Discover 10 Artifacts' daily from Alexina, explore in the southern part of Muyu Desert. Chances are you'll find a Lost Elf and you can bring him/her back to Filia for an extra 1,500 exploration exp. This is most easily done with a 2-seat flying mount.
If you wanna get that quest done quickly, demi and run around with a cloud/motorcycle near cor village.
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Peter wrote on 2013-12-14 04:50
Quote from ironwoman;1178438:
If you wanna get that quest done quickly, demi and run around with a cloud/motorcycle near cor village.
Wow, hadn't thought of that. Good point.
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Azareel wrote on 2013-12-14 17:35
Quote from ironwoman;1178438:
If you wanna get that quest done quickly, demi and run around with a cloud/motorcycle near cor village.
Or the desert in Connous. That's how I usually get it done.
But I guess you might get more exploration exp if you use Cor and grab the artifacts.
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Ascard wrote on 2013-12-14 23:04
okay, that explains stuff, thanks
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TrainAurion wrote on 2013-12-16 03:15
Assuming you have a good connection, you can indefinitely stun an enemy with flame burst if you cancel flame burst before the last hit and use it again right away.
Golems can travel far out of your control range if you click a destination out of the control range. however if the golem reaches its destination or tries to move again it will teleport back to you. However you can use rest to have it stop before it reaches its destination to make it stop. then use windmill to attack.
you can control a golem while charging/loading other skills or even in the animation of other skills. For example, you can charge hailstorm while controling a golem
everyone probably knows this by now but r1 rain casting will cause enemies to not aggro you unless you stand in them or attack them
you can use spellwalk with mana crystalization crystals
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Azareel wrote on 2013-12-16 06:48
Quote from TrainAurion;1178803:
you can use spellwalk with mana crystalization crystals
I tried this shortly after Spell Walk was released, but was unable to do so. Are you certain this is possible?
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Justified wrote on 2013-12-16 08:26
Quote from Azareel;1178848:
I tried this shortly after Spell Walk was released, but was unable to do so. Are you certain this is possible?
Not that hard to verify.
[video=youtube;sRdg9PCO7Gk]http://www.youtube.com/watch?v=sRdg9PCO7Gk[/video]
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TrainAurion wrote on 2013-12-16 14:47
Yes, however you have to activate spellwalk before loading the crystal. using spellwalk after or during the loading of the crystal will make you unable to move
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Chaos' wrote on 2013-12-16 17:46
Quote from Azareel;1178516:
Or the desert in Connous. That's how I usually get it done.
But I guess you might get more exploration exp if you use Cor and grab the artifacts.
if you just want speed it'll be faster to just hop on a mount and ride that long line of potential statues in rano. From the mana gate all the way to the flower mark then to the human mark if ur really that unlucky ...
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Yuuki Asuna wrote on 2013-12-17 17:41
You can demount your flying pet upon initiation of the descend animation if you don't want to desummon it.
While mounted and running with ranged attack loaded, you can fire at 50% and it will be a guaranteed hit so long as you fire while moving (requires a very good connection).
Summoning your puppet during the animation of other skills (e.g. windmill) allows you to follow up with puppet skills faster.
You can initiate loading another alchemy skill during the firing animation (e.g. as the water ball is moving you can recharge your water cannon).
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SlurpTASTY wrote on 2013-12-18 03:39
Quote from Yuuki Asuna;1179285:
You can demount your flying pet upon initiation of the descend animation if you don't want to desummon it.
While mounted and running with ranged attack loaded, you can fire at 50% and it will be a guaranteed hit so long as you fire while moving (requires a very good connection).
Summoning your puppet during the animation of other skills (e.g. windmill) allows you to follow up with puppet skills faster.
You can initiate loading another alchemy skill during the firing animation (e.g. as the water ball is moving you can recharge your water cannon).
That horse range one is interesting, never heard of it before. Cool tip, I'm gonna try it out later.
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Yuuki Asuna wrote on 2013-12-18 04:18
Quote from SlurpTASTY;1179439:
That horse range one is interesting, never heard of it before. Cool tip, I'm gonna try it out later.
[Video: http://youtu.be/sxEhSzqAeNY?t=1m57s]
1:57-2:02
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Kyubey wrote on 2013-12-18 06:18
Quote from Yuuki Asuna;1179285:
Summoning your puppet during the animation of other skills (e.g. windmill) allows you to follow up with puppet skills faster.
Visually, yes. On reality, no.
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Aubog007 wrote on 2013-12-18 06:51
Quote from SlurpTASTY;1179439:
That horse range one is interesting, never heard of it before. Cool tip, I'm gonna try it out later.
We had someone abuse the hell out of this in guild battle 3 years ago.
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SlurpTASTY wrote on 2013-12-18 23:00
There's a wishing tree in Belvast, if you're a new player it could be useful to use it to convert 10k gold to ducats per day to get the wagon easier. (Celinth)