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Absol wrote on 2013-12-19 16:57
Hey guys, I haven't played Mabinogi since G12 because I had to move overseas, and therefore I'm completely lost with all the new updates and content. I don't know where to continue with my human character - I was working towards r1 Refining before I stopped playing. Could someone give me a quick update on the status of the game and all the new content since G12?
I would also like someone to give me some advice about what direction I should take to further develop my character. I've attached photos of the stats and my skill ranks are as follows:
r2 Paladin Trans
r1 Windmill
r1 Combat Mastery
r2 Crit
r3 Smash
rA Sword Mastery
rD Refining
rC Taming Animals
[Image: http://i421.photobucket.com/albums/pp291/selzbir/Stats1_zpsc25fd45f.png]
[Image: http://i421.photobucket.com/albums/pp291/selzbir/Stats2_zpseea553df.png]
Everything else is rF-rD and therefore not really worth mentioning (if you're curious, feel free to ask). I can provide any other requested information about my character. My ultimate goal is to have r1 in all skills, but right now I'm gearing towards making my character a warrior/magician and ranking skills that CP has a high factor in. My giant has r9 Metallurgy which I'm using to supply ores for refining. I have around 700k in the bank. Thanks for the advice and feel free to ask any questions!
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Hyoheki wrote on 2013-12-19 17:30
Since your building your character towards warrior/magician I would probably decide on one and focus on it. Ranking up your skills in close combat will help a lot. I would start with getting r1 smash and r1 sword mastery. Sword mastery should give you 80% balance with your swords.
You didn't mention assault slash but are you using it? It's a useful skill it also gives +17 total str. I'm not sure why your ranking skills that have high cp factors to be honest O_o.
If you want to build for warrior I recommend getting ranking up your combat skills along with Carpentry(+42 str), Mining(+25 str) and Rare Mineralogy(+18 str) (This one can be tough). Dischord(+22 str) can also help out for some more strength. Those four skills are pretty low in ap compared to some other combat skills. Final Hit is one of those skills that gives a lot of str (+46) but has a large ap requirement.
Some new skills that might be of interest to you as a warrior would be Heavy Armor Mastery/Light Armor Mastery and Shield Mastery. I know your also aiming for magician but I can't help you much with that ^^;
You might find it interesting but you see all the skills that give strength and how much they gave
here.
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ironwoman wrote on 2013-12-19 19:29
Warrior/magician isn't that great of an idea at this point. Your priority is having r1 of multiplier skills first, namely windmill, smash and assault slash.
Reason I don't like warrior/magicians is because you don't gain much from each other. Yes, you can synergize, but the stats they give to each other are only useful to gunner. If you were to go warrior/ranger instead, you'd be able to fill the balance gap with dex from archery, while gaining extra str and dex from each skill set as well, as well as perfectly setting you up for puppet, and looking at your character screen, you sorely need that balance..
I'm not stopping you to be warrior/magician since that is entirely your choice. I'm just stating what I think would be better for you.
If you are still gonna go warrior/magician, then focus on these skills for magic: firebolt, fire mastery, magic mastery, bolt mastery, and magic weapon mastery.
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HeartBuster wrote on 2013-12-19 20:01
Quote from Hyoheki;1180083:
You didn't mention assault slash but are you using it? It's a useful skill it also gives +17 total str. I'm not sure why your ranking skills that have high cp factors to be honest O_o.
Yeah Assault Slash was released after he stopped playing. (G13)
OP:
Don't really have to worry about high CP as a problem anymore after shadow missions if you're worried about that
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Absol wrote on 2013-12-19 23:33
I only want what's best and most efficient for my character (and I'm gonna end up ranking magic skills afterwards anyways) and since that doesn't seem to be the case with a warrior/magician playstyle, I'm willing to be flexible. Some options that are apparent are warrior/ranger or warrior/puppeteer - a comparison would be appreciated.
Right now 'm thinking I finish up Refining rD ->r1 and do Mining rF -> r1 for the strength, then Lance Charge rF -> r1, Critical Hit r2 -> r1, and Smash r3 -> r1 along the way.
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cheese758 wrote on 2013-12-20 00:52
1) Stop refining. As a warrior, you don't need the dex right now. With a lv 2 exp reforge (which is easy to get; 50k on Mari), you can get r1 easily with 180+ dex. I had 500 dex when I did it and I still consider refining to be the absolute easiest production skill to train...by a long shot. If you struggle with refining, all the others will drive you crazy.
2) Stop Sword Mastery. Lances are the only viable melee weapon.
3) I would reconsider your training order: Smash r1 -> Crit r1 (I would just rank it when you can. Don't actually train it) -> Assault Slash r1 -> Lance Mastery/Charge r1 -> Life skills
In case you don't know already, every 2.5 str adds 1 max damage. At your level, I would assume you have about 200 max damage? For 88 ap, r1 mining gives you 10 max which is a 5% damage increase. Compare that with 1 skill rank in any combat skill. You clearly want to train offensive skills before trying to boost your damage with life skill stats.
If you don't plan on using heavy armor, you don't need that much dex to obtain maximum balance. As an end game archer, I can tell you that range is mediocre skill set without reforges. I would advise you to reconsider and possibly chose fighter are puppeteer as your second skill set.
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Hyoheki wrote on 2013-12-20 05:11
Quote from Absol;1180220:
I only want what's best and most efficient for my character (and I'm gonna end up ranking magic skills afterwards anyways) and since that doesn't seem to be the case with a warrior/magician playstyle, I'll go with warrior/ranger.
What would you say is best in that case then? I'm thinking I finish up Refining rD ->r1 and do Mining rF -> r1 for the strength, then Lance Charge rF -> r1, Critical Hit r2 -> r1, and Smash r3 -> r1 along the way.
If your going for the most efficiency(as a warrior). I think ranking up the core warrior combat skills (wm, critical, sword mastery, smash, assault slash, counter (sometimes it comes in use especially if you don't have AOE pets))
Afterwards you can pick up some life skills mentioned in my previous post and start grinding STR skills. Since your going with warrior/magician instead of anything dex based you can also grab some heavy armor and rank heavy armor mastery though be warned in the future having heavy armor equiped with r1 heavy armor mastery gives -30% dex. So if you intend to do puppets/range or anything dex based you might need to grab some Light Armor also.
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Renzato wrote on 2013-12-20 06:04
Quote from cheese758;1180236:
2) Stop Sword Mastery. Lances are the only viable melee weapon.
I just wanted to pipe in on this point. This is simply not true. While they may be the best for melee combat, the other weapon sets are far from not being
viable.
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Absol wrote on 2013-12-20 06:39
I do not intend to throw away swords as a viable option - my ego is a sword that I intend to stick with (Gladius female sword ego) and I'll probably use it with a shield or dual-wield in the future. Can anyone tell me a little about puppeteer? Like how strong it is, when it's effective, best places to use it, etc.
I actually am not interested in range on my character although I do want the dex for warrior reasons. If puppeteering uses dex then I might go that path instead.
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Hyoheki wrote on 2013-12-20 06:48
Quote from Absol;1180344:
I do not intend to throw away swords as a viable option - my ego is a sword that I intend to stick with (Gladius female sword ego) and I'll probably use it with a shield or dual-wield in the future. Can anyone tell me a little about puppeteer? Like how strong it is, when it's effective, best places to use it, etc.
I actually am not interested in range on my character although I do want the dex for warrior reasons. If puppeteering uses dex then I might go that path instead.
Puppets are pretty good but they rely on Str/Dex the skills make combos easy to work with and attacking several mobs at once. There isn't much more to say in regards to it. It's a good skill set in my opinion. I don't think you need to worry about doing dex for warrior reasons. If after you r1 Sword Mastery (which gives dex and +15% balance at r1) you still don't have 80% balance then you might want to rank refine but if you can hit 80% balance without it and your not planning on going range there isn't much reason to rank it.
Puppets are really best used (in my opinion) when you have multiple mobs dungeons or sm when it comes to boss fights (1v1) it can be used still but I prefer switching over to a class that specifically focuses on one mob.
I was looking at the Gladius ego on the wiki and at max it looks like it does 103~171 personally I'd just drop it. It's easier to pick up focused rainbow beams and use them doing 90~180. If you can't find buy them with gold you can pick them up with seals in the seal shop (
http://wiki.mabinogiworld.com/view/Seal_Shop#Shop ) on Wednesday for 180 seals (seals are bank tradable)
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Howhurl wrote on 2013-12-20 15:44
Again, I won't bother to read what others have said but i'll answer your question.
So far, your skills look solid. r1 Wm is a must, so is refining. I suggest you finish that right away since it's the basic dex skill (also, if you ever decide to go range, high dex will murder you). Swords are great starting up, and ranking sword mastery gives you quite the balance you need with your dex. r1 sword mastery should be able to let you have 80 balance or close to that. Lances are end game melee in terms of damage, but throws out defensive options as well as mobility.
I'm slightly biased towards skillsets. I would always suggest newbies to finish warrior which is what I did (and for good reason; warrior supports almost every other skillset were you to not main melee) after that, you can choose pretty much whatever you want. If you do decide on focusing on one particular skillset, you can always use
this to find certain stats to improve on as you go.
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cheese758 wrote on 2013-12-21 04:12
Quote from Absol;1180344:
I do not intend to throw away swords as a viable option - my ego is a sword that I intend to stick with (Gladius female sword ego) and I'll probably use it with a shield or dual-wield in the future. Can anyone tell me a little about puppeteer? Like how strong it is, when it's effective, best places to use it, etc.
I actually am not interested in range on my character although I do want the dex for warrior reasons. If puppeteering uses dex then I might go that path instead.
At your level, puppets would be best used for utility. The Crisis skill is basically a reverse windmill that pulls everything inward which is arguably the single most game changing skill that has come out since you quit. You should be ranking that along with Climatic Crash (for AoE dmg), 1 of the 2 marionettes, and the passive mastery. The rest of the skills are a waste of ap until you have a large str and dex pool.
If you plan on doing puppets, first finish warrior for a decent strength pool. Don't worry about having a lot of dex to use puppets effectively. The base max of a r1 marionette makes up for it. Most people can use puppets effectively with either high str OR dex. Also, don't sweat the training order for puppets. The skills are very grindy to train so it's best to rank them up simultaneously. Also, puppet skills give a decent amount of dex. If you can't reach 80 balance, that dex should help you out.