Quote from Pocario;1187759:
Would that allow one to theoretically RB into a human/giant, rank lances, in order to get Berserk on a melee elf?
If this did exist and my conditions were met, then yes, an elf can rebirth into a human, rank Berserk for the str, then rebirth back into an elf and keep the str from ranking berserk, but not be able to use berserk.
Though unfortunately, DevCAT would never do anything like this. =\
Quote from Aushria;1187809:
I don't want to be seeing "specially trained" Elven spies using Final hit if I darn well can't, and so on and so forth.
Under my suggestions, elves wouldn't be able to use Final Hit, they would only get the stats from Final Hit. And vice versa.
Quote from wildk;1187858:
I would like to see your reasoning for the above three points.
Allowing skills from other races would be the purpose for rebirthing into different races to begin with. I'd rather skills be raceless but weapons to be restricted, thus solving
I considered that, but I thought more people would be against allowed all skills usable by all races than for it. Though, I stand by not being able to train certain skills in other races. It would make Nexon more money and actually gives you a reason to want to rebirth into another race besides the leap of fashion/weapon ideology changes.
Quote from Jyu Viole Grace;1187865:
Instead of making the milletian more broken, they just need to fix the key problems with all the races. There is absolutely no need for race swaps.
There is absolutely no need for races at all, it just ruins the fun of a game rather than increasing it. I would much rather prefer everyone being able to do everything given enough effort, with aesthetics like appearance being the only difference.
Frankly, I don't see a dungeon revamp, which are not currently useless like some people make it sound like, is more important than a racial rebalance, where certain races are useless. (See the following quote from this thread explaining the "usefulness" of Elves.)
[SPOILER="Elven Advantages/Disadvantages"]
Quote from Kapra;1183109:
Just putting this out there:
The following is comparing a Human and an Elf, not a Giant.
- Advantages
- Elves have 1 more magic attack.
- Elves have Hide.
- Elves can use archery while on some mounts (keep in mind dungeon rooms, and most SM rooms are way too small to make use of this).
- Elves have faster base speed.
- Elves have Mirage Missile and have a 1 second shorter cooldown in Magnum Shot, but lack Arrow Revolver.
- Elves spend 9 less MP on Ice Spear, and 1 less MP on Ice Bolt.
- Elves spend 69 less AP on Combat Mastery, 37 less on Smash, 8 less on Windmill, 29 less on Counterattack, and 52 less on Defense.
- Disadvantages
- Elves do 72.8 less melee damage.
- Elves have equal Archery damage to Humans, but consume 1 more arrow/bolt per normal attack for no additional benefit.
[SPOILER=" "]
[/SPOILER]
- Elves do 45 less puppetry damage. (Negative str plus positive dex.)
- Elves do 34.6 less gun damage. (Negative str plus positive int.)
- Elves do 15.3 less fighter damage.
- Elves spend 3 MORE AP to rank up Magnum Shot, 30 more AP to rank up Icebolt, and 39 more AP to rank up Firebolt.
- Elves spend .5 MORE MP on Lightning Bolt.
- Elves deal 50% less windmill damage, 50% less counterattack damage, 5 less defense from the Defense skill, 10% less of a Fighter Damage Multiplier, and a 15% larger dex penalty with heavy armor equipped.
- Elves cannot equip most two handed melee weapons and cannot dual wield.
- Elves cannot use most heavy armor, including set effect heavy armors such as Thames.
- Keep in mind less str and will also means less base Defense and Magic Defense.
Take of this what you will, Elves MAY spend 123 less AP to rank up some skills, though personally I'd pay triple that to be equal. Personally, I don't think being an Elf is worth the extremely minor archer and magic damage, Humans are better overall.
Each update seems to increase the gap between Elves and other races, or at least, Humans and Elves compared to Giants. Its always small changes that makes large impacts, like Giants being able to use Alchemy with Lances equipped, I don't think any update coming around soon would not also hinder races the same way.
Thing is, they can very easily fix this by adding some elf-only int and/or dex to existing skills (like how there is Giant-only str), or removing all non-aesthetic racial differences. I personally think this is a far larger issue than Dungeons are, at least there is still a point to doing some dungeons. Point of elves?
[/SPOILER]