Penguin wrote on 2014-01-13 08:29
You know who you are.
wildk wrote on 2014-01-13 09:28
Yuuki Asuna wrote on 2014-01-13 16:03
Quote from wildk;1187449:
Pretty much follow this?
http://wiki.mabinogiworld.com/view/Stats_and_Skills
Adding onto this, determine whether you have more time or AP.
If you have a lot of
time, rank str/will life skills.
If you have a lot of
AP, rank whichever skills you can in that list that give str/will.
If you have
both time and AP, spam rank skills starting with the highest stat/AP efficiencies.
In general, if you're around 2k and have your main skill-set fleshed out it's advisable to rank fighter skills for the will.
As for strength, desirable life skills for strength include:
- Mining
- Rare Minerology
- Carpentry
If you've finished these skills, then it's best to rank skills from the combat tab that give strength as those have more applications in combat and you spend less time training then say Hillwenn Engineering.
Life skills that give will are:
- Hoeing
- Harvesting
- Wine Making
Chaos' wrote on 2014-01-13 17:21
If you want to main warrior and secondary fighter go str then will ... if its vice versa then prioritize will over str. CP shouldnt be an issue anymore but WM is still top priority imo. All str/will [even luck] life skills should be ranked whenever possible and can be trained passively at any time.
Stage 1
r1 WM, r1 Refine[can be skipped], r9 CM, r9 SM, r9 Smash/Assault passively rank Crit
Stage 2
r1 SM, r1 Smash/Assualt, r1 CM, finish up crit if possible
Stage 3 [optional? ... if your going to skip this rank it eventually for the str]
r1 Range attack, r1 AR [to use for rafting?]
Stage 4*
r1 Mining, r1 Carpentry
Stage 5
r1 Blunt Mastery, r9+ Charge, [r1 Counterattack, r1 Defense ranked for synergy with skill set]
Stage 5
r1 Lance Mastery, r1 Lance charge, r2 Lance counter
After this, its just amassing leftover expensive str or start fighter.
Stage 6
r1 Charge, r1 FH
Stage 7
r1 All fighter skills
Stage 8*
r1 Hoeing/Harvesting/WineMaking, r1 Rare Minerology/Engineering, r1 Magic craft, Rest, Fishing, Trans Mastery
Stage 9
r1 Guns [Everything but way of the gun] or Puppet [Everything but wire pull/snare and Act 1]
Other then this, you still hav Blaze/Fireball/Thunder, Magic Shields, Bard Talent, Hidden skills Assorted amount of will skills that can be slotted in anytime you want after fighter get maxed.
*Remember, dont take everything literally, this game is 'fantasy life' and should be played however you want. If you rather ranked one skill set over the other first, you can. If you want to mixed and max and focused on one over the other it still possible. Just rank those that seems easy for you, push back the ones that are too expensive or too tedious for a later time*