This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Chaos' wrote on 2014-01-14 02:40
How does rain and production party stack on success for some life skills? (weaving/refine etc etc?)
Does rain affect the success or completion rate of tailoring and blacksmithing?
Is it easier to obtain hillwen ore or nickle/tin/zinc? Because during 2x life skill ppl manage to clear out almost all mobs in floor 3 somehow ...
I heard that some ppl make dowra and taunes instead of zeder so they can sell them and use the profit to buy more emerald cores. Is this faster less wasteful method or its more tedious as it cost more materials?
Same with magic crafting, is it better to make hermit staff/savage wands sell for profit and buy materials that you need or just spam make blasted oak staff?
Still not sure how to to train synthesis normally without potions after r6...
Edit :
Not sure how exactly rain affects success... i know is a multiplicative factor depending on the strength of the rain. [e.g drizzle is 1.1x? factor, thunderstorm 1.3x?] but wats the actually factors?
-
Yuuki Asuna wrote on 2014-01-14 05:18
Quote from Chaos';1187696:
How does rain and production party stack on success for some life skills? (weaving/refine etc etc?)
Does rain affect the success or completion rate of tailoring and blacksmithing?
/defers to Jii
Quote from Chaos';1187696:
Is it easier to obtain hillwen ore or nickle/tin/zinc? Because during 2x life skill ppl manage to clear out almost all mobs in floor 3 somehow ...
I'd say they're all comparable if you clear 3rd floor spawns. If this is not facile for you, the three lesser ores are probably easier.
Quote from Chaos';1187696:
I heard that some ppl make dowra and taunes instead of zeder so they can sell them and use the profit to buy more emerald cores. Is this faster less wasteful method or its more tedious as it cost more materials?
Less wasteful and far more tedious to wait for gun buyers and even longer to wait for core sellers.
Quote from Chaos';1187696:
Same with magic crafting, is it better to make hermit staff/savage wands sell for profit and buy materials that you need or just spam make blasted oak staff?
I doubt Alexina is profitable enough for this method to sustain itself but perhaps if you sold them cheaply enough you could break even.
Quote from Chaos';1187696:
Still not sure how to to train synthesis normally without potions after r6...
Don't. Just pot it when another gacha comes around...
-
Jiihae wrote on 2014-01-14 05:31
Quote from Chaos';1187696:
How does rain and production party stack on success for some life skills? (weaving/refine etc etc?)
Does rain affect the success or completion rate of tailoring and blacksmithing?
I don't know the exact formula on how successes stack, but for weaving, refine, potion, carpentry, handicraft, magic craft, and engineering success rate increases per party member who has the skill you are using, higher ranks giving more success bonus. Rain increases the success rate further depending on the level of the rain with thunderstorms giving the max amount.
Rain only affects completion rate of tailoring and blacksmithing.
-
SlurpTASTY wrote on 2014-01-14 06:28
As far as I'm aware, hidden rain in homestead will always give 8% bonus. I've been in so many different homes with hidden rain and it's always 8% increase, so yeah. Also don't forget ladeca and eweca give bonus on weaving so yeah.
-
Chaos' wrote on 2014-01-14 06:42
I know how p-party works. Everyone in ur party that higher or equal to ur rank increase the base success rate by 5% [1% if lower then ur rank]. So its basically 1.35x ur current success rate [after adding in 15% from p-mastery and 18% from dex]. how does rain factor in though? its either ...
[(Base + Dex % + P-Mastery rank %) (1.35) (rain effect)] + additional bonus/title/music
or
[(Base + Dex % + P-Mastery rank %) (1.35 + rain effect)] + additional bonus/title/music
-
mikecharizard wrote on 2014-01-14 07:03
Quote from Chaos';1187696:
Is it easier to obtain hillwen ore or nickle/tin/zinc? Because during 2x life skill ppl manage to clear out almost all mobs in floor 3 somehow ...
It varies depending on which ore you mine and on what floor it is.
[Image: http://puu.sh/6ksR4.png]
Source:
http://wiki.mabinogiworld.com/view/Rare_Mineralogy
Quote from Chaos';1187696:
I heard that some ppl make dowra and taunes instead of zeder so they can sell them and use the profit to buy more emerald cores. Is this faster less wasteful method or its more tedious as it cost more materials?
[SPOILER="Wall of stuff"]
A zeder takes
hillwen alloy x6
hexagonal bolt x5
hexagonal nut x5
energy converter x1
emerald fuse x1
which in base mats is
hillwen ore x45
nickel ore fragment x6
zinc ore fragment x6
tin ore fragment x6
shyllien crystal x5
emerald core x7
while a taunes/dowra takes
hillwen alloy x15
hexagonal bolt x8
hexagonal nut x8
energy converter x2
energy amplifier x1
emerald fuse x1
which in base mats is
hillwen ore x116
nickel ore fragment x15
zinc ore fragment x15
tin ore fragment x15
shyllien crystal x25
emerald core x19
making it a difference of
hillwen ore x71
tin ore fragment x9
zinc ore fragment x9
nickel ore fragment x9
shyllien crystal x20
emerald core x12
Unfortunately since I'm not in the Alexina server I can only rely on nation's housing search button and looking at Alexina's housing board taunes/dowras are 200k ish? or so with a huge surplus so I would imagine it would not be easy to sell any taunes/dowras you would make. The rest of the materials I'm either unable to find via nation's housing search or I see them but it doesn't specify how much in the stack, but looking through it I'd say you would most likely put a lot of effort or money into acquiring the extra materials only to either be unable to sell it or sell it at a price that is less than the worth of the materials used to make it. Personally I wouldn't do it since it'd take more gold or time, so I agree with Yuuki Asuna.
[/SPOILER]
-
Kyubey wrote on 2014-01-14 07:17
Quote from Chaos';1187798:
I know how p-party works. Everyone in ur party that higher or equal to ur rank increase the base success rate by 5% [1% if lower then ur rank]. So its basically 1.35x ur current success rate [after adding in 15% from p-mastery and 18% from dex]. how does rain factor in though? its either ...
[(Base + Dex % + P-Mastery rank %) (1.35) (rain effect)] + additional bonus/title/music
or
[(Base + Dex % + P-Mastery rank %) (1.35 + rain effect)] + additional bonus/title/music
Not exactly true, there are items where each party member only contributes 1% even with r1 skill + r1 production mastery
-
Aubog007 wrote on 2014-01-14 10:10
Production mastery has no bearing for party prod bonus.
Party bonus is 1 or 5% of the base success rate (after prod mastery bonus and before any other bonus)
This rounds up after all calculations.
Also monday and rain take in account of success after prod mastery.
I posted the formula a few times, i will search for it.
Fuck it, can't find it, time to explain the formula.
I don't know what the limit is for dex, and whatever skill uses it, doesn't really matter.
Final Success Rate = (base + ProdMstryRnk) x (MondayBonus+RainBonus+PartyBonus)+Harvest Song+Reforges
Engineering and Magic Craft are not affected by Production Mastery IIRC.
Party Bonus is solely determined by the skill's rank, not by the rank of production mastery.
Rank 1 prod parties are a joke.
Please let me know if i miss any modifiers.
I haven't used the production system intensely in a long time.
This formula is giving me a headache. I need a pen and paper or an example.
Say, some 15% item.
30% with r1prod. 36 with monday, 42 with rain. 53.5 from 35% of 30 party bonus + 5 from harvest song equals 59% success.
Level 20 reforge would be 79% success.
... Anyone who ever made a demonic bar... Can you help confirm this? There will be a slight margin of error for dex %.
-
k1nsoo wrote on 2014-01-14 17:55
There is something wrong with the formula. I've made between 10-20s demon bars (since KR doesn't give out demonic weapons so often) and with r1 handicraft party+r1 rain+ lvl19 handi success reforge I've always got 81%. I can confirm it again next monday and post ss here.
Sent from my iPhone using Tapatalk
-
Chaos' wrote on 2014-01-15 00:35
Quote from Aubog007;1187845:
Final Success Rate = (base + ProdMstryRnk) x (MondayBonus+RainBonus+PartyBonus)+Harvest Song+Reforges
Say, some 15% item.
30% with r1prod. 36 with monday, 42 with rain. 53.5 from 35% of 30 party bonus + 5 from harvest song equals 59% success.
Level 20 reforge would be 79% success.
Let just use demonic bar as an example. The crafter has r1 production mastery and more then 180 dex [the cap its +18% at 1% for ever 10 dex]. Crafter is also in a full party filled with r1 handicrafters and uses a +5% harvest song and is attempting it with a lvl 20 reforge kit. If the base success rate is 15% then the math is like this :
[(15% + 15% + 18%) x (1 + 0.2 [monday effect] + 0.2 [Thunderstorm lvl rain] + 0.35 [Party Bonus])] + 5% [Harvest song] + 20% [lvl 20 reforge kit]
[(48) x (1.75)] + 25%
84% + 25% = 109% or 99% ...
So ... i guess i did something wrong? or the multiplier for monday's effect and r1 raincasting is different?
-
Aubog007 wrote on 2014-01-15 08:08
18% of base perhaps?