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Mishichi wrote on 2014-01-16 17:02
Hello ! I've started this game about a week ago, and i'm a warrior but i want to deviate sooner or later to archery/pupeetry/music/magic (i dont know yet)
But i'm wondering : given the fact that you can only have 2 sets of weapons that you can switch swiftly, is it a efficient to have more than 2 skill sets ?
For exemple, if i'm a warrior/archer/magician, and i'm wielding swords in the 1st slot and bow in the second, won't the magic be very subpar since i dont have a wand ? There might even be skills i can't even use right ?
What kind of "compatible" combinaison can there be weapon wise ?
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Azuresereph wrote on 2014-01-16 18:08
You could sync fighter/archer and mage if you had merlins since they allow you to use basicly all the magic skills and fighter skills while having the bow in your backup slot. Throw in bard with song to buff yourself even if you stay that way helps well. Or if you want to you could be warrior/alchemist and archer with vate coming out in the next week basicly gives access to the gaurd cylinder which is a shield but also a cylidner if you did not know allowing you to sync alchemy with your sword. These are just my ideas i'm giving so if it helps in any way I'm glad
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Mishichi wrote on 2014-01-16 18:59
merlins ? is that a special weapon ? How can i have it ?
And is it possible to do the melee skills with a control bar while controlling your puppet ? Will the damage of your skills be affected by your str and dex then instead of solely str ?
Would it be effective to be a warrior/puppeteer wielding a control bar, with a bow as a secondary weapon ?
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Osiris wrote on 2014-01-16 19:39
I don't think someone who started the game a week ago can afford Merlins...
This would be my advice for starting out - make close combat/warrior one of your skillsets for sure. As a 2nd skillset, bard is great for buffs, archery is great for utility (archery as a main skillset requires a lot of DEX to back it up) with beginners since you can take out mobs from a distance. It really depends on what kind of combat style you want really. For starting out though, I'd stick with close combat only for a bit. Once you can reliably gain levels and fight things, then branch out. Watering down 1 skillset early on makes for a difficult time growing your character.
Also, as far as magic goes, you should pick up icebolt/firebolt/lightning bolt/healing. You do not need a wand to use any of these and are great for utility. You don't need high ranked bolts, but having them can help in a lot of situations.
If you are on Mari I can make you weapons and potions - add Osiri5
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Hyoheki wrote on 2014-01-16 19:41
Quote from Osiris;1188627:
I don't think someone who started the game a week ago can afford Merlins...
This would be my advice for starting out - make close combat/warrior one of your skillsets for sure. As a 2nd skillset, bard is great for buffs, archery is great for utility (archery as a main skillset requires a lot of DEX to back it up) with beginners since you can take out mobs from a distance. It really depends on what kind of combat style you want really. For starting out though, I'd stick with close combat only for a bit. Once you can reliably gain levels and fight things, then branch out. Watering down 1 skillset early on makes for a difficult time growing your character.
Also, as far as magic goes, you should pick up icebolt/firebolt/lightning bolt/healing. You do not need a wand to use any of these and are great for utility. You don't need high ranked bolts, but having them can help in a lot of situations.
If you are on Mari I can make you weapons and potions - add Osiri5
With NX they could easily afford them.
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Yuuki Asuna wrote on 2014-01-16 19:44
Quote from Mishichi;1188613:
merlins ? is that a special weapon ? How can i have it ?
And is it possible to do the melee skills with a control bar while controlling your puppet ? Will the damage of your skills be affected by your str and dex then instead of solely str ?
Would it be effective to be a warrior/puppeteer wielding a control bar, with a bow as a secondary weapon ?
This is actually what I do to compensate for my lack of strength and it works well enough to use in lord missions and martial arts tourney. Though I should note that the only way to simultaneously execute melee skills and puppet skills is to use Act 9. However, the puppet is under the influence of AI rather than your manual control so it uses certain skills at will.
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ironwoman wrote on 2014-01-16 20:03
I wouldn't recommend merlins to a low leveled player… or any player in general.
Even for a high leveled player, you know that merlin cannot be as good as other weapons than its categories. For example, champion knuckle beats merlins by a big margin thanks to its shitty special upgrades. And even special upgraded regular wands beat merlins as merlin cannot get magic attack in special upgrades. In short, don't use merlin. It's just a fancy item, but not particularly the best of the line you would be looking for.
From my experience, I'd say range after warrior. The little bit of str coming from range helps with your warrior skills, and with the help of few life skills, you'll have enough dex and str to start on puppetry, plus dex to help out with balance to use better weapons (better weapons tend to have lower balance). I'm still much more of warrior, but I did rank range, although I use puppetry more now.
Here's the thing that I want to stress: don't deviate to other classes when you're not even mediocre in those classes. For example, don't go into gunner when you can't even hit 6k. And believe me on this, it's much better to be strong in one class than to be mediocre or weak in more classes with same amount of AP spent. I have rarely anything invested in fighter, gunner, magic, and alchemy, but I can hit nearly twice as much than those who are around my level (4k) because they branched into too many things. Don't be one of those people that can't hit 10k even when they're over 2k, because I was able to hit that damage before talent updates/reforges and I was just over 1.4k back then.
In short, just focus on your main class, and don't think much about others. Only think about other classes when you're coming close to being done with your class (e.g getting r1 everything in close combat AND knight skills).
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Mishichi wrote on 2014-01-16 20:18
Yeah i was thinking of going either for a Range-->Warrior-->Puppet path or a Warrior-->Range-->Puppet.
Thanks all of you for the advices.
But what are knight skills ?
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TJP121 wrote on 2014-01-16 20:23
Quote from Mishichi;1188641:
Yeah i was thinking of going either for a Range-->Warrior-->Puppet path or a Warrior-->Range-->Puppet.
Thanks all of you for the advices.
But what are knight skills ?
it requires a lance, it involves same combat skills except with a lance you cant use regular counterattack, but you get 2 skills lance counter and lance charge and a mastery for lances which is lance mastery
edit: probably missed some stuff in there, but thats the jist of knight skills
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ironwoman wrote on 2014-01-16 20:28
Quote from Mishichi;1188641:
Yeah i was thinking of going either for a Range-->Warrior-->Puppet path or a Warrior-->Range-->Puppet.
Thanks all of you for the advices.
But what are knight skills ?
It's classified as a different class, but really it's warrior skills. You'll need your base warrior skills to use knight skills/weapons effectively, which is ultimately what you want for end-game melee, because of lances' superiority other melee weapons.
So this is really what you might want to be looking at: warrior and knight at the same time -> range -> puppet.
What I can recommend is that you can also rank range and arrow revolver when you're ranking melee, for utility and just a little bit of str. Reason I'm recommending ranking warrior/knight together then moving on is because the chance is, with just master warrior, you won't have enough str to be satisfied with your damage.
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Kyubey wrote on 2014-01-16 20:34
Quote from Yuuki Asuna;1188629:
Though I should note that the only way to simultaneously execute melee skills and puppet skills is to use Act 9. However, the puppet is under the influence of AI rather than your manual control so it uses certain skills at will.
It's more efficient to keep your puppet chained after using act9, not only it won't go retard mode it does more damage and reduces your acts loading times
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Mishichi wrote on 2014-01-16 21:15
Thx you very much !
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Yuuki Asuna wrote on 2014-01-16 22:46
Quote from Kyubey;1188645:
It's more efficient to keep your puppet chained after using act9, not only it won't go retard mode it does more damage and reduces your acts loading times
Ya I know I was just answering their question.
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Azuresereph wrote on 2014-01-17 02:09
Quote from ironwoman;1188633:
I wouldn't recommend merlins to a low leveled player… or any player in general.
Even for a high leveled player, you know that merlin cannot be as good as other weapons than its categories. For example, champion knuckle beats merlins by a big margin thanks to its shitty special upgrades. And even special upgraded regular wands beat merlins as merlin cannot get magic attack in special upgrades. In short, don't use merlin. It's just a fancy item, but not particularly the best of the line you would be looking for.
I believe from what I read he was asking about Utility in using multiple set's at once? Just because their not the best doesn't mean their not useful. Not everyone wants to have the best possible item. I simply gave Them idea's on how to use multiple skills at once. Merlins let you use 'int' magic along with fighter. I'll even quote it too.
Quote from Mishichi;1188594:
For exemple, if i'm a warrior/archer/magician, and i'm wielding swords in the 1st slot and bow in the second, won't the magic be very subpar since i dont have a wand ? There might even be skills i can't even use right ?
What kind of "compatible" combinaison can there be weapon wise ?
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ironwoman wrote on 2014-01-18 01:55
Quote from Azuresereph;1188719:
I believe from what I read he was asking about Utility in using multiple set's at once? Just because their not the best doesn't mean their not useful. Not everyone wants to have the best possible item. I simply gave Them idea's on how to use multiple skills at once. Merlins let you use 'int' magic along with fighter. I'll even quote it too.
Utility isn't good if you can't do enough damage with it. Granted, the main focus isn't the damage, but there has to be some passable level of damage required. In his level, his int magic will do barely any damage, if he has int magic at all. Even at higher level, people tend to not use this, because you can have enough utility with other classes, like range, lance, and puppet. He's much better ranking firebolt and using cc firewand instead of merlins if he's going to go into magic at all.
In general, merlin isn't an efficient investment. Especially at his level.
If he wants utility, swords in the first slot and bow in the second is fine.