Quote from H1111;1188872:
It is the idea of blaming objects for the errors of human. The brakes are always working btw, just that you have poor reaction time.
Now if you dropped your 50m w/e item and someone took it, you might want to remove the drop option as well.
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On the bright side, That totem is probably worth 8-10m, which is nothing when we often spend that amount of reforges for no gain.
Nuu, I think we have a different idea on what is the brakes. In this case the function is not supposed to exist to begin with because
Quote from BecomeMeguca;1188934:
But again, why is there is "destroy" button? As far as I know, only the nondroppable, nontradable items in the past had destroy. Yet this completely tradable one as it too...
It is an option for more error, not less.