Current Version: 1.4.1
Past Logs
1.4.1 - Added Searing Blade AP and Stats Table
1.3 - Separated the Quest Line into its Own Thread. Added more information about equipment and restriction to Katana type weapon.
1.2 - Added Quest 002 and the Storyline that goes with it. The storyline is how the player can acquire "Searing Blade" and "Frozenheart Blade".
1.1 - Added The Skeleton of the Quest Line, Talent Title, and Young Swordsman's Story.
1.0 - Basic Start and Skeleton of the Document.
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[SIZE="4"]Introduction[/SIZE]
The Onmyoji Spellblade Art was formed when Master Senihara from a faraway Eastern Land came to both Iria and Uladh and traveled around. There were hints of this faraway Eastern Land, with the Chinese Dragon Set description as well a the variations of the Katana type weapons that were introduced to the Land of Erinn, but very few knew how to unlock the potential behind it.
Master Senihara, who traveled the world, used the arts of the Onmyoji Spellblade to rescue the people of Uladh and Iria from attacks that would cost lives. She was considered a foreign hero who wielded awe inspiring blades of magic and strange art that was channeled through her sword, a wakizashi named Murakumo, which brought miracles in driving the enemy back.
However, as soon as she appeared, she was lost in time, forever forgotten by the mist as she faded away, and with her, her strange art of using Onmyoji with her blade. However it is said that with the release of Tory Ravine, a shadowy figure who claims to be Senihara, is looking to pass her skill to Milletians who can prove themselves adept in both Magic and Swordsmanship and to inherit her power.
The art of Omnyoji Spellblade can be taught if you meet the following requirement:
- Talent Level 8 Spellblade (hybrid title)
Once all requirements have been met, Master Senihara will send a quest to meet with the young adept and ask to meet her in Tory Ravine.
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[SIZE="4"]Omnyoji Spellblade Art Katana Stat and Mechanics[/SIZE]
Basics
When using the Omnyoji Spellblade Art, you will require a Katana class weapon. Katana class weapons can be classified between small (Tanto), medium (Wakizashi), and Katana (Large 2-handed). In general, due to the nature of the art, the smaller tanto is able to infuse magical effects better, while the larger Katana provides more physical damage, but likewise smaller magical effect. The Wakizashi stands in the middle, able to channel both magical and physical, in between the Tanto and Katana.
[The Following is our NA names]
(Tanto Class)
- Tanto
- Yoshimitsu
(Wakizashi Class)
- Wakizashi
- Muramasa
(Katana Class)
- Katana
- Masamune
*It should be noted that Elemental Reforges cannot be applied to these weapons.
**Regardless of Race, a Shield or Book cannot be equipped with a Katana.
***Despite not being to use a shield, giants can still use charge with a katana, and elves/humans can use charge with the shied-less charge reforge.
Japanese-class weapons will also not follow the traditional damage, critical, and balance stats. Instead it will be based on the following:
- Every 2.5 Strength will add Maximum damage +1, and 3 Strength will add +1 Minimum Damage.
- Every 2.5 Will will add Magical Maximum Damage + 1, and every 3 Will will add +1 Magical Minimum Damage.
- Every 10 Intelligence will add +1% Critical Rate. It should be noted that the critical on the character screen also applies to the magical damage portion and not the inherent unseen magical critical that players have. Will and Luck do not have a factor in a Katana's Critical Rate.
- Intelligence and not Dexterity is calculated into the balance of the weapon. So thus balance is determined in the following formula: 8 * log2(Int - 10) - 31.8
Strength will determine the physical strength of the skill whereas Will will determine Magical. An example is:
349~419(119~203)
The 349~419 is the physical damage where the 119~203 in light blue text would be the magical damage. The image below will represent how it will look like in-game:
[Image: http://puu.sh/7U4VE.png]
Notice how the parenthesis is the magical damage. The magical damage is the magical part you can deal with. The one outside in white is the pure physical damage. During different infusion of blades or skills, it will dip into either the physical or magical damage, or both in which it will draw its strength from.
However, there are limitations that is to note:
- Physical Damage is reduced by Defense, Protection, and Heavy Stander.
- Magical Damage is reduced by Magic Defense, Magical Protection, and Mana Deflector
Choosing which type of damage to use (physical or magical), which weapon you rather specialize in (choose tanto for superior magical damage, Katana for more physical, or Wakizashi for the middleground) is one of the challenges faced for Omnyoji Spellblade users.
Katana weapons are classified as blacksmith type of repair, so they can be repaired anywhere. However, Master Senihara is only qualified to do special upgrades for Katana based weapons, though regular blacksmith upgrades is available.
Regular blacksmith upgrades only affect the physical portion of the sword and has no bearings on the magical damage. Special upgrades from Master Senihara can increase the Magical damage of the Katana. To see example upgrades of Katana weapons, please scroll below to read.
When a skill uses both Physical and Magical, they are both calculated separately, then the damage is added together for a single display damage. For example, let's say the user has 100~300 (50~200) [100~300 Physical and 50~200 Magical], and use Searing Blade that does 200% Physical + 200% Magical (when using a Wakizashi). We'll be calculating using the maximum hit possible which is 300 physical and 200 magical.
Scenario 1
Enemy Stats - 0 Defense, 0 prot, 0 Magical Defense, 0 Magical Protection, no heavy stander or mana deflector:
Physical: 300 * 200% = 600
Magical: 200 * 200% = + 400
Final Attack Damage: 1,000
Now after you calculated the final damage, if the person has rank 1 critical hit and it activates, it will be calculated as below:
Final Attack Damage: 1,000 * 2.5 (Critical Hit) = 2,500 damage.
Against an enemy with absolute no defense, the final spell damage is 2,500.
Scenario 2
Enemy Stats: 20 Defense, 10% Protection, 40 Magic Defense, 50% Magic Protection
Physical Damage: 300 * 200% = 600 - 20 = 580 * 0.90 = 522
Magical Damage: 200 * 200% = 400 - 40 = 360 * 0.50 = + 180
Final Damage: 702
Notice how the damage from the skills were reduced thanks to the enemy's defense. Now if we add in Rank 1 Critical Hit.
Final Damage: 702 * 2.5 = 1,755 damage
Scenario 3
Enemy Stats: 70 Defense, 50% Physical Protection, Level 3 Mana Deflector.
Physical: 300 * 200% = 600 - 70 = 530 * 0.50 = 265
Magical: 0 due to Mana Deflector: +0
Final Damage: 265
Because the enemy completely shuts out the magical portion of the damage, as well as having high physical defense and protection, the damage of the skill gets severely reduced. However, you are still guaranteed to deal damage, however minor, unless the enemy has both level 3 heavy stander and mana deflector.
Now let's add in rank 1 critical hit:
Final Damage: 265 * 2.5 = 662
Damage Formula
[(Attack Range + Skill Modifier) - Enemy Defense * Enemy Protection * Heavy Stander] + [(Magical Range + Skill Modifier) - Enemy Magic Defense * Enemy Magical Protection * Mana Defelector] = Damage * (elemental bonus) = True Final Damage
If Critical then:
True Final Damage * (Critical Bonus + Special Upgrade Bonus if Applicable) = Critical True Final Damage
[Image: http://puu.sh/7U4zQ.jpg]
<Example of a Muramasa. Notice the blue in parenthesis which is the magical damage portion of the blade>
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Enchant Wise and Special Upgrade
Maximum Damage enchants can increase the physical portion of the blade arts, but not the magical damage. Magic Attack Stat that is given from INT has no bearings on the magical damage of the Katana. Custom enchants can increase the Magical Damage of the Katana. An example is below:
Amaterasu
Rank 5 Enchant
Katana-only
If Searing Blade is Over Rank 9, Magic Damage + 30
If Parry Blow is Over Rank 5, Maximum Damage + 30
If Omnyoji Gaze is Rank 1, Critical +10%
If Frozenheart Blade is Below Rank 5, Luck -20
Repair Cost x 2
Enchantable Regardless of Rank
Katana enchants specifics can increase Magical Damage along with Weapon Upgrades. For other suggested enchants, please read below.
Tanto, Katana, and Masamune share the same R-Type Bonus when it comes to special upgrading, which can be seen from below:
Special Upgrades R-Type
[Image: http://puu.sh/7TZtZ.png]
As per observation, it uses the two-handed bonus, even for the Tanto and Katana, which can boost damage.
Now the Blue Upgrade differs:
Blue Upgrades
[Image: http://puu.sh/7U0T5.png]
Notice how they are similar, but the Tanto boasts more magical and the Katana boasts more Physical. The Wakizashi type evenly boosts both Magical and Physical together.
Choosing what to do, either blue upgrade or red upgrade, is wholly up to the Omnyoji Spellblade Arts Practitioner.
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[SIZE="4"]Omnyoji Spellblade Art Skills[/SIZE]
Now that you have your Katana weapon, you need to use Omnyoji Seals (or Charms). There are different charms, which are the following:
- Mystical Onmyoji Seal
- Fire Onmyoji Seal
- Ice Onmyoji Seal
- Lightning Onmyoji Seal
- Metal Onmyoji Seal
- Wood Onmyoji Seal
- Kami Omnyoji Seal
- Yomi Omnyoji Seal
*The Mystical Omnyoji Seal is only used to remove spell effects from a blade.
**All Omnyoji seals can stack to 1,000 and are 1x2 (similar to Dungeon Passes)
In additional what will also be available is:
- Omnyoji Seal Bag (Bag to carry the seals of the Omnyoji)
Now once you got the seals, Katana, and have been accepted as disciple of Senihara, the first two skills you will learn is Katana Mastery and Infusion Spellblade Art.
Katana Master is self explanatory. It will passively increase the base stats while wielding the Katana, as any mastery skill would, however the most important skill would be the Infusion Spellblade Art. This is where you will start using the Omnyoji Seals to infuse elemental properties to your blade.
While other skills draw out their own elemental properties, such as Searing Blade or Frozenheart Blade, the basics of infusion can heavily affect your regular attack, smash, defense, windmill, assault slash, parry blow, and if not rank 1 of a certain elemental blade skill, severely reduced its effectiveness. So it's important to understand infusion and perks.
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[SIZE="4"]Skills[/SIZE]
The skills of the omnyoji uses seals (charms) to infuse an element within the blade. These seals are used in every art with the exception of Katana Mastery, Parry Blow, and Omnyoji Gaze which does not require any seals to be activated. However to train these skills may require one to use seals in other use. For example, Katana Mastery requires one to attack and defeat an enemy with an elemental blade or skill, which consumes seals. Omnyoji Gaze requires one to defeat specific enemies, such as defeat an enemy with a Lightning-based skill or attack, so these must be taken into consideration when ranking the skills.
It should be observed that all Spellblade skills, like their melee counterpart, are instant loaded, however they all have cooldowns upon use.
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Katana Mastery
The very basics of the Omnyoji Katana Skills. Passively increases the maximum damage, minimum damage, minimum damage, balance and critical of Katana based weapons. However, the bonus it gives varies depending on what type of weapon you are using. Katana Mastery does get benefit from Combat Mastery and Sword Mastery, allowing one to boost damage higher if all three skills are ranked, however the damage bonus from Combat Mastery and Sword Mastery only applies to the Physical Aspect of the weapon.
Rank 1 Effect
(tanto type)
+15 Maximum Attack
+10 Minimum Attack
+30 Magic Attack
+20 Magical Minimum
+25% Critical
(Wakizashi Type)
+20 Maximum Attack
+15 Minimum Attack
+20 Magic Attack
+15 Magical Minimum
+20% Critical
(Katana Type)
+30 Maximum Attack
+20 Minimum Attack
+15 Magical Attack
+10 Magical Minimum
+15% Critical
As always, Tanto boasts more magical aspect where Katana boasts a stronger physical aspect.
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Infused Spell Blade Art
Infused Blade is the art of infusing a katana type weapon with an omnyoji seal. To infused, use the Infusion Spellblade Art skill and it will automatically consume the first seal on the bottom right hand corner of your inventory or Omnyoji Seal Bag if applicable. Seals are consumed when applied. However one can manually select which seal to use by right clicking (or shift clicking) the desired seal and using it, automatically using the Infusion Spellblade Art Skill to infuse it with the weapon. Seals can also be hotkeyed to a slot (if the use item from hotbar option is on) to quickly cycle between seals. Be warn that while applying seals are instant, there is a 5 second cooldown between applying seals.
Upon applying a seal on the katana type weapon, a box will appear underneath the user's feet indicating the seal's power on the weapon. Upon each successful attack, the seal's power is weakened on the sword. When the seal's power is used up, the box will disappear and will require the user to reapply a new seal for its beneficial effect. A seal can be replaced early on, however the extra amount of power within the seal will be lost, as the new seal completely erases any traces of the old seal, even if it is of the same type (i.e using a Fire Omnyoji Seal on an already Fire Sealed Weapon will completely replace the old one). The color of the bar depends on the seal's type which is listed below:
- Fire - Red
- Lightning - Yellow
- Ice - Blue
- Metal - Gray
- Wood - Brown
- Kami - White
- Yomi - Black
- Mystical - Removes all sealed effects from a weapon
Each seal has a strength which can be consumed through successful attack. Each regular attack, each smash, windmill, spellblade art, counter, or parry blow will reduce the count by one, regardless if it is used to hit one enemy or multiple enemies (so one use of an area attack, such as Metalveil Blade or windmill to hit multiple enemies is efficient in terms of consuming a Seal's power). When a seal use is consumed, it will be taken from the bar. Below is an example of a seal's bar.
[Image: http://puu.sh/7U5zA.jpg]
<The user currently has the Lightning Omnyoji Seal infused with her blade, notice how some of the bar is empty due to use of the seal on successful attacks>
Using defense will not consume a seal charge, but attacking after blocking will. Each successful knockback in parry blow will reduce each seal count by one.
Also each seal is weapon dependent. It means that if you have a fire seal on a Yoshimitsu and switch to a Muramasa with a metal seal, the Yoshimitsu will retain its fire seal and the Muramasa likewise will keep its metal seal. When a seal is replaced, it will only replaced the currently held weapon's seal. It is possible to pre-emptively seal weapons beforehand for different effects and needs.
When you apply an Omnyoji Seal to a weapon, it will change the weapon's inherent status to both its regular attack and its effect on spellblade skills.
Rank 1 Effects
Infused Seal Number of Attacks before application - 200
- Fire - Attack (physical) Damage + 10%, Fire Damage (physical) is applied
- Ice - Magical Damage + 10%, Ice Damage (Magical) is applied
- Lightning - Movement Speed + 10% (stacks with other movement speed), Lightning Damage (physical) is applied
- Wood - Pierce Enemy Defense, Protection, Magical Defense, and Magical Protection by 20 points each. Magical Damage is applied.
- Metal - Increase player's Defense, Protection, Magical Defense, and Magical Protection by 20 points each.), Physical Damage is applied
- Kami - Chance to ignore damage (10%), Magical Damage is applied
- Yomi - Chance to kill non boss enemies instantly (5%), Physical Damage is applied
When applying a seal that changes the user's attacks to magical damage, it will use the blue damage range in parenthesis in the character's screen when concerning attacks. That means skill such as regular attack, smash, counter, assault slash, Parry Blow, and windmill will be based off that attack damage. Likewise, Magic Defense, Magic Protection, and Mana Deflector will decrease the skill's damage. For the Wood Element, the piercing applies to even Spellblade skills such as Searing Blade and Frozenheart Blade.
It is important to not only choose a seal based on its effect and what type of damage you choose to use, but it will have an adverse effect on using certain skills. For example, the Metal Based Spellblade skill, Metalveil Blade will have reduced damage (until rank 1) unless the blade you are using Metal, so using a Fire Sealed or Ice Sealed Katana will reduced the Spellblades of other elements except their own unless that respective Spellblade element is rank 1. Example: Having Rank 1 Searing Blade will not have a damage penalty when using an ice sealed blade, however a Rank 3 Skyrage Blade will have reduced effect since it is not rank 1 and the ice sealed blade is ice elemental.
If the katana is non elemental (no omnyoji sealed is applied), there will be no damage penalty to all Spellblade Elements, however a Mystical Seal will be required at the same cost as the Spellblade Arts that is used (though no Mystical Seal will be used for regular combat skills such as normal attack, smash, windmill, etc.). It means that Searing Blade, that consumes 5 fire seals at rank 1 will suddenly cost 5 fire seals AND 5 mystical seals if the blade is not infused with an elemental omnyoji seal (even if it is necessarily not the same elemental type).
By default, a non omnoyji infused blade will act as a regular weapon, using regular physical damage attack range with no additional benefits.
<AP Stats and Table>
[Image: http://puu.sh/7TvHY]
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Searing Blade
A Fire Omnyoji Art that combines the Fire seal with the blade. Costs 1 seal at rank F and 5 seals at rank 1. Upon casting, the user strikes an enemy with a brilliant blade of fire. If the blade is infused with any other element but fire, there will be damage penalty, except at rank 1, where it will do full damage. This attack only hits one enemy.
Rank 1 Effects
Strike brilliantly with a searing blade of fire. Knock back the opposition with burning flames that stick on the enemy. Costs 5 Fire Seals.
Tanto - 400% Physical Damage + 700% Magical Fire Damage.
Wakizashi - 600% Physical Damage + 600% Magical Fire Damage.
Katana - 700% Physical Damage + 400% Magical Fire Damage.
Causes burn effect
Burn Effect - 200 hp lost per second, lasts 5 seconds (Fire Damage ignores monster magic defense but not magic protection).
No Penalty for using a different infused blade.
Knockback is the same distance as knocking back with smash.
Cooldown - 6 seconds
Mechanics
This skill is used basically as the smash of the skill. It has the same limitations as smash, in that it can be used to bypass defense, regular attack can prevent it from being used, and counterattack or parry blow can successfully knock back the user. Windmill can likewise cancel the skill upon successful use.
The skill animation is drawing the Katana weapon from its sheath and slashing at the enemy, knocking them back with an explosive blow, similar to Heat Buster, and sheathing the blade. The explosion knocks the enemy back similar to smash. The targeted enemy will turn red, similar to Meteor Effect's burn, and will lose HP until the burn effects wears off.
During this animation, the sword will have a fire map (similar to demigod) overlayed the sword's blade when attacking. It will revert back to normal upon finishing the skill's animation. A distinct metallic "click" sound (the sound when the sword is sheathed) will be played when the skill is done.
AP and Stats Table
[Image: http://puu.sh/7Wg1F.png]
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Frozenheart Blade
A swift sword attack that causes a freeze effect on the enemy. Rank 1 will cause frozen enemies to be frozen 5 seconds. If the blade is infused with a different element other than ice, there will be damage reduction except at rank 1 with no reduction to damage. This attack hits in a small cone area infront of the user. Costs 5 Ice Seals.
Rank 1 Effects
Strike with a chilling blade that can freeze even the heart. Costs 5 Ice Seals.
Tanto - 200% Physical Damage + 400% Magical Ice Damage. 30% chance to freeze upon. 10 seconds of freeze.
Wakizashi - 300% Physical Damage + 300% Magical Ice Damage. 25% chance to freeze upon. 7 seconds of freeze.
Katana - 500% Physical Damage + 100% Magical Ice Damage. 15% chance to freeze upon - 5 seconds of freeze.
Can freeze the enemy with chance depending on weapon-type used.
No Damage Reduction for using an infused blade other than ice.
6 second cooldown
Mechanics
The sword hits in a small cone in front of the enemy. Unlike Searing Blade, this attack takes priority over other attacks similar to Martial Arts skills, but this can be countered, parry blow, or defended against, which will only do regular damage but cancels the freeze effect.
Upon successful hit, the enemy will turn blue as an ice animation of snowflake and icicles pierce the enemy along with the blade. If the enemy is frozen, they will be frozen in the air, otherwise the enemy will be knocked back and resume action.
The animation is drawing the katana from the sheath (Iai Blow), but instead of a single strong slash like Searing Blade, it will consist of a horizontal slash followed by a diagonal slash (which will either freeze the enemy in place or knock them back) before returning to the blade. During this time, the sword's blade will glow a bright blue with translucent snowflakes on it. A distinct "click" sound (the sound when the sword is in its sheathe) will sound upon successful use of the skill.
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Skyrage Blade
A brilliant attack that calls down a rain of thunder upon the enemy, knocking them back as well as potentially stunning them (effect the same as charge). Once the attack lands, the effect can chain to nearby enemies upon landing.
Rank 1 Effects
Summon the rage of the heavens by summoning divine retribution from above. Costs 5 Lightning Seals.
Tanto - 300% Physical Damage + 500% Magical Lightning Damage. 70% Stun Chance - 400 radius
Wakizashi - 400% Physical Damage + 400% Magical Lightning Damage. 50% Stun Chance - 300 radius
Katana - 700% Physical Damage + 200% Magical Lightning Damage. 40% Stun Chance - 200 radius
Can stun the enemy depending on the weapon type and weapon use.
No damage reduction for using a spellblade other than infused lightning.
5 Lightning Seals Cost.
10 second cooldown.
Mechanics
Skyrage Blade can be defended with counterattack, parry blow, and defense, however unlike Searing Blade or Smash, this takes priority over regular attack. Upon a successful hit, the enemy will be knocked back (similar to blaze) while glowing blue with apparent electricity coursing through. Upon impact landed (like blaze), the electricity will chain to nearby enemies within radius and summon a lightning strike on each affected enemy. Upon successful strike, the main enemy will be knocked down and the chained enemies will enter the same status as charge stun, unable to take action for a few seconds. The cooldown for the skill only takes effect once the lightning lands.
The animation is drawing from the sheathe to strike the enemy quickly before twirling the katana and returning the sheathe. A distinct "click" sound (the sound of a sword finally back in its sheathe) will occur when the Lightning Lands. The sword's blade will have a yellow color with visible electricity effect coursing through it.
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Earthbane Blade
Call upon a strike that can hit a distant target while causing the earth to render in its path, knocking apart all opposition in its path while holding the distant target in its place. The line of target from the user to the opposition is similar to Shooting Rush, knocking back all targets. The distant target will be unable to take a step for a period, rooting them in spot with the Earth's Vines, however be warned as they can still attack.
Rank 1 Effects
Strike the earth, causing it to rift towards the target, knocking those who oppose while grasping the distant target in vines, restricting its movement completely. Costs 5 Earth Seals.
Minimum Range - 400, the target has to be at least 400 distance from the user.
Maximum Range - 2000
Width of Attack - 500 radius
Tanto - 100% Physical Damage + 500% Magical Damage. Vine holds 20 seconds.
Wakizashi - 300% Physical Damage + 300% Magical Damage. Vine holds 15 seconds.
Katana - 500% Physical Damage + 100% Magical Damage. Vine holds for 10 seconds.
Knock back all opposition in the path to the target while the target is held still.
No Damage Reduction for using an infused blade other than Earth.
10 second cooldown
Costs 5 Wood Seals.
Mechanics
The animation of the skill is the user slashing the ground with their sword. Upon impact, the animation of earth cracking will rush from the user to the target's distance, knocking back all enemies from the attack (500 radius at rank 1). The enemy who is moving will be unable to move, though they can still attack. If the attack is used on a moving target (such as an archer running in a circle), upon the skill's execution, the vines will immediately stop them from moving. When the target is hit with the skill, they will be stunned and not knocked back. This skill is meant to act as a range attack for the Omnyoji Spellblade Art Practitioner. The clearing of enemies on the path gives the user a chance to close it to attack the targeted unit, however caution must be approached when traveling the distance as retaliation can happen.
A distinct "click" (the sound of a katana finish sheating) can be heard upon the end of the rendering distance. The katana is glowing with a distinct brown earth color during the animation.
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Metalveil Blade
An impressive attack that knocks back all enemies by summoning a storm of metal infused swords in the air that slices opponents below. The storm has a moderate effect and deals damage each second until the storm's duration. The raining of metal blades from the sky has a moderate cooldown but cannot be summoned until the previous storm has ended. It is possible for an enemy to run out of the falling blade's duration, lessening the full damage.
Rank 1 Effect
Summon a storm of falling blades. Costs 5 Metal Seals.
Tanto - 100% Physical Damage + 200% Magical Damage per second. Lasts 5 seconds.
Wakizashi - 150% Physical Damage + 150% Magical Damage per second. Lasts 5 seconds.
Katana - 200% Physical Damage + 100% Magical Damage per second. Lasts 5 seconds.
Radius - 500
No damage reduction for using spellblades other than Metal
Cooldown - 5 second (starts once the previous storm ends)
5 Metal Seals
Mechanics
This is one of the more interesting skills in terms of mechanics of Spellblade Art. Up to this point, the others are pretty self explanatory, but Metaveil Blade introduces a new concept in battle.
When used, the user will slash from the sheath (Iai Strike) in an arc above the enemy's head. A visible gray colored razor blade will travel and "cut" into the air, opening up a small circle in which Metal Swords will fall out and strike the enemy.
The sword will immediately dropped a sword for each enemy on the attack's radius (500 upon the original attack location) and every second it will check to see who is available and send a sword down to strike again. At rank 1, this repeats 5 times. Any enemy who walks away from the open rift radius or gets knocked out between the second between each strike, can safely escape the skill.
During this animation, the user will be free to attack enemies on their own, even other spellblade art. However, the cooldown only begins once the skill has ended. The area that is covered by the storm of blades will persist even if the user is no longer near it or is dead.
Once the skill ends, the rift in the sky will disappear. During the attack, the katana's blade will only glow a bright metal color during the initial slash but will return back to normal upon sheathing, even if the storm is continuing. A distinct "click" sound can be heard when the rift opens and the first set of blades fall down.
If no enemy is within the rift's area, no blades will be sent out.
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Sacredheart Blade
An attack that attacks in radius around the user, knocking back all opposition while potentially healing the user. This attack uses the holy power found in oneself and heaven to create a harmonious, yet destructive effect. However this skill cannot heal wounds. However overuse of this skill in quick succession will cause an overdose potion effect.
Rank 1 Effects
Summon a heavenly force around you, knocking and damaging opponents while releasing a rejuvenating aura. This has a chance to heal a portion of your maximum health, though it cannot heal wounds. Overuse of the skill can result in potion poisoning if not handled properly. Costs 5 Kami Seals.
Attack in a 800 radius all around the user
Tanto - 300% Physical Damage + 700% Magical Damage. 60% chance to heal 30% of maximum HP.
Wakizashi - 500% Physical Damage + 500% Magical Damage. 40% chance to heal 35% of maximum HP.
Katana - 700% Physical Damage + 300% Magical Damage. 30% chance to heal 40% of maximum HP.
Knocks back all surrounding damage while healing the user. Unable to heal wounds.
Rank 1 Special Bonus - Chance to heal allies in the same party as well.
No Damage Reduction for using an infused blade other than Heaven.
Costs 5 Kami Seals.
15 second cooldown.
Mechanics
The animation for this is the user is unsheathing the katana, holding it out infront before stabbing the sword in the ground while kneeling infront of it. Upon impact, a magical circle, similar to Phantasmal Chorus (Fantastic Chorus) will appear, except white in color. A white aura will cover the battlefield as white particles cover the field. All enemies within will get knocked back immediately. After knocking back the enemy, the user will be covered in the white aura (similar to demigod). When the skill ends, the circle and aura disappears and the user will stand up and sheath the sword, with a distinct click sound being heard.
Though the load time is zero seconds, the animation to unsheathe the sword, stabbing it in the ground, forming the circle and knocking back the enemy is roughly 1.5 seconds. During the skill's animation where the user stabs the ground and creates the frames, he will be protected by invulnerability frames, but after the knockback, the user is free to be attacked.
During the animation, the user cannot move or use any skills until Sacredheart is finished. The time from knockback to the skill's end (sheathing) is approximately 2 seconds long, meaning this skill has a 3.5 animation length.
The blade's color during the attack is a wispy white color like demigod.
Using the skill gives the same amount of potion poisoning as drinking a Full Recovery Potion at rank 1.
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Lifethread Blade
An extremely fearful attack that calls forth a hundred demons to surround the user and attack the enemy. Has a chance to cause the enemy to turn on one another, though the chance becomes lower, the stronger the enemy is to you, with boss type enemies (such as field boss, generation boss, dungeon boss) being immune completely. Has the chance to deal double damage (after damage and defense calculation) at a 10% chance (each enemy hit is calculated separately). Be warned that enemies that turn on each other may switch their aggression back on you by either being hit by a teammate, or finishing off their selective enemy.
Rank 1 Effect
Tanto - 400% Physical Damage + 800% Magical Damage. Increased chance of enemies turning on each other.
Wakizashi - 600% Physical Damage + 600% Magical Damage. Moderate chance of enemies turning on each other.
Katana - 800% Physical Damage + 400% Magical Damage. Low chance of enemies turning on each other.
Radius - 800
Chance to deal double damage (after damage calculation) is 10% for each enemy.
Chance for enemies to turn on each other (calculated separately for each enemy), with stronger relative levels (to the user, such as strong and awful) able to resist this effect with boss level enemies immune.
30 second cooldown
Costs 5 Yomi Seals.
Mechanics
Similar to the Sacredheart Blade, you unsheathe your sword and stab it on the ground. The sword's color before you stab it is a dark black and purple with black lightning coursing through it. Upon stabbing the ground with the sword, an 800 radius (same as fireball skill) will be surrounded in black cloudy aura. From there vicious flying skulls will fly out as well as other spirits of the dead will rise up. Any enemy within the cloudy aura when the skill is executed will be hit by the skill's damage only once.
Unlike Sacredheart, once the user stabs the ground and summons the cloudy circle, the user will immediately stand up and sheathe their blade, even if the animation of the skulls and ghosts are still attacking. They will be able to act normally during this time, however the cooldown will trigger once the skill's animation is finished.
Enemies that have been influenced by the enemy to attack other enemies will have a skull icon on their head, indicating they will temporary fight on the user's side. Though outside attacks such as being hit by another player (or the user himself) or finishing off their targeted enemy will cause the enemy to become hostile to the user again.
The chance for double damage is separate for each enemy, although if the skill lands a critical hit, ALL enemies will be hit for critical damage, but not all enemies will be hit for double damage. Double damage is applied at the end of the damage calculation. An example is this when there are six enemies in the radius upon summoning the ghosts and skulls and it is a critical hit:
Enemy 1 - Critical Hit
Enemy 2 - Critical Hit + double damage
Enemy 3 - Critical Hit
Enemy 4 - Critical Hit
Enemy 5 - Critical Hit + double damage
Enemy 6 - Critical Hit
As can be observed, even though a critical will trigger all of the enemies to be hit, double damage (which is applied after critical) still goes through the 10% chance separately for each enemy.
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Parry Blow
Assume a defensive maneuver in which all enemy physical attack (arrows and magic do not count) will be countered and knocked back. However, once the counter is triggered, the skill will continue to knock back all attackers for a while. This cannot be canceled. Be warn that because focus is done on parrying physical blows, arrows and magic can deal additional damage, though this can be reduced with higher ranks.
Rank 1 Effects
Assume a defensive position. Defend and parry all attacks once triggered. Parry's return damage is dependent on user's Counterattack Rank. This is the signature move of the Young Swordsman who refined his skill through countless battles and trials.
- Only useable with a Katana
- Parry Strike lasts 5 seconds once triggered, deflecting and knocking back all targets.
- Receive an additional 10% damage from arrows and magic
- 15 second cooldown once skill has ended.
Mechanics
Parry blow can be loaded and canceled when not activated, but once activated, the skill cannot end for 5 seconds. During the 5 seconds once triggered, all normal attack, smash, etc. things that can normally be countered will be countered instantly. If 3 enemies were to attack at once, all three would be pushed back.
However this will leave the user susceptible to attacks from arrows and magic, doing increased damage, which will do only 10% additional damage at rank 1.
Windmill will also cause the skill effect to end. Upon loading the skill, the user will lean forward, with the blade partially drawn out of the sheathe and once triggered, will slash and knock back the enemies.
Damage is dependent on counterattack's rank. However damage done will be based on what seal is placed on the sword, whether it is an elemental attack or physical or magical. If it is magical, the user's magical attack range will be used in calculation of user damage.
This skill is stamina heavy in that each successful knockback will reduce stamina the same amount as their current rank in Counterattack.
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Omnyoji Gaze
Passive ability. When used, will cause enemies to silently become weaker to the respective element by the certain amount. At rank 1, this effect can make lightning type enemies such as Lightning Wisp become neutral element while making their ice defense weaker. This will also cause all non elemental enemies to become slightly weaker to elemental attacks. However this only applies to the user and not to the teammates or other form of attacks.
Rank 1 Effect
Weaken the enemy's elemental weakness by 15% to all elements. This effect only applies to the user's attack.
Mechanics
As it is said, it will only lower their element by your own attack. The enemy itself will not receive additional damage from your ally, even if said ally has a higher Omnyoji Gaze rank, the rank of yours is only applicable.
Do note that while it will lower all elements, an omnyoji sword is only one element at a time. Meaning that if you use a Lightning Seal, you will deal Lightning Damage, not all damage against the spectrum. The additional damage has no effect if the user is using a weapon that is not katana and only applies to the fire, ice, and lighting elementals spellblade seals and skills.
However the enemy may not necessarily be weak to the element it is decreased. Example:
If you attack an enemy that is 17% lightning elemental with rank 1 Omnyoji Gaze, the enemy will still be 2% resistant, meaning 2% damage is lessen if you use a lightning skill, so it is still beneficial to pick a seal such as ice to deal with such an enemy.
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[SIZE="4"]What Should I Use?[/SIZE]
While ideally, all elements will be used to attack enemies, since they each their own mechanics and perks, the idea is that it is wholly up to you if you want to avoid using certain elements or infused blades.
That is supported in even the weapons. What do you prefer? A stronger physical attack range (Katana) or do you prefer more magical attack damage (tanto)? Or do you prefer to be in the middle (Wakizashi)?
There is no wrong way to go about the Omnyoji Spellblade Arts other than what fits the situation and what you have available.
Since defense, protection, magical defense, magical protection, heavy stander, and mana deflector exist, the trick to judge what you feel will encounter most and whether or not it will be better to use one or the other.
While the skillset is based on dealing extremely nice damage, its main focus on choosing the utilities that can support allies (such as using blades that can stun), maintaining crowd control, or being able to select what effect to use.
The basis was made on the original art of Omnyoji in which practitioners of the art often had different shikigamis or charms to switch in the situation.
This theory and art is inherited by the blade in that they each do something different, what fits the user's situation and taste should be realized.
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[SIZE="4"]Animation Changes[/SIZE]
Although the Omnyoji Spellblade Arts has their own animation and use, wielding a katana will also affect the battle pose and other skills it uses.
Non combat stance
When wielding a Katana with a non combat stance, the Katana will be in its sheath on the user's hip. This is the same pose as the current sheathe of the katana when it is on the auxiliary slot, however the sheathe will be slightly higher. For those who want a "double katana" look on one side of the hips, they just need a katana in the main equip and one in the auxiliary slot.
Combat Stance
When in combat stance, the use will lean forward with their left hand holding the sheathe and the right hand on the handle. Upon running, they maintain their hold on the handle and sheath. Upon striking with a regular attack, they will quickly slash and re-sheathe, repeating this as needed by the weapon's attack limit.
Windmill
During the windmill animation, the character partially draws the sword out of the scythe and slams it back in the sheathe with a distinct "click" sound. An animation of razor sharp winds will surround the user, lasting as long as the regular windmill animation, attacking and knocking back the enemy.
Smash
The smash animation consist of drawing the sword from the sheathe and sweeping at the enemy's feet, doing a half turn and slashing horizontally, sending the enemy away, and the recover animation is flipping the sword and returning it back to its sheathe. This lasts as long as the regular smash animation.
Assault Slash
Nothing is different with assault slash.
Counterattack
The user will slightly evade the enemy while slashing and sheathing their sword with a distinct click. This animation is shared with parry blow and has 3 different variations.
Casting Bolt Magic or Healing
The user will hold their left hand on the sheathe as their right hand is infront of them, as if in a prayer stance, as magic is casted. In combat mode, the user will slightly lean down as they cast. Upon successful cast, the user will retain their normal stance. The firing of bolt spell is the same animation.
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[Size="4"]Talent Title Related[/size]
The talent title will be called "Omnyodo Spellblade" and contains 15 titles.
[image table]
The bonus for higher rank Omnyodo Titles is increase physical and magical damage when using a Katana.
- Hybrid Titles -
[pending]
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